037.Siege of Ayla_b - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 30 |
| Type: | Stock |
| First Side: | Anti-Crusader Alliance (CB2) |
| Second Side: | Crusader Alliance (CB2) |
Date: December 31st, 1170 - Size: Medium- Location: Ayla-Sinai, Egypt
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - Following the failure of the Crusader and Byzantine alliance to capture Egypt, Saladin felt secure enough in his position to lead a force up the Nile and into the Gulf of Ayla in an effort to lay siege to and capture the Crusader fortress at Ayla. If successful, the fall of Ayla would deny valuable resources to the Kingdom of Jerusalem.
In this variant, the garrison commander of Ayla has been advised that Saladin and a force equipped with siege engines have arrived to lay siege to Ayla. With no hope of a relief force from King Amalric, the garrison will attempt to flee up the coast of the Sinai, rather than face certain death.
If you choose to play as the Anti-Crusader Alliance, you must prevent the Crusaders from exiting the map using the exit hex at 0,16. Also, since the Crusaders have fled from the fortress and town, the gates are undefended and can be freely passed through. Be sure to pick up the VP hexes as you attempt to attack the Crusaders in the rear. Note that the ships do not have a function. They are seen to show how Saladin arrived and was supported by sea.
Recommended Rules: [Default]
Intended to be played as the Anti-Crusader Alliance against the AI but, can be played from either side against the AI or Head-to-Head.
Suggested Reading: A History of the Crusades II: The Kingdom of Jerusalem, by Steven Runciman-Book I, The Establishment of the Kingdom. Part V.
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - Following the failure of the Crusader and Byzantine alliance to capture Egypt, Saladin felt secure enough in his position to lead a force up the Nile and into the Gulf of Ayla in an effort to lay siege to and capture the Crusader fortress at Ayla. If successful, the fall of Ayla would deny valuable resources to the Kingdom of Jerusalem.
In this variant, the garrison commander of Ayla has been advised that Saladin and a force equipped with siege engines have arrived to lay siege to Ayla. With no hope of a relief force from King Amalric, the garrison will attempt to flee up the coast of the Sinai, rather than face certain death.
If you choose to play as the Anti-Crusader Alliance, you must prevent the Crusaders from exiting the map using the exit hex at 0,16. Also, since the Crusaders have fled from the fortress and town, the gates are undefended and can be freely passed through. Be sure to pick up the VP hexes as you attempt to attack the Crusaders in the rear. Note that the ships do not have a function. They are seen to show how Saladin arrived and was supported by sea.
Recommended Rules: [Default]
Intended to be played as the Anti-Crusader Alliance against the AI but, can be played from either side against the AI or Head-to-Head.
Suggested Reading: A History of the Crusades II: The Kingdom of Jerusalem, by Steven Runciman-Book I, The Establishment of the Kingdom. Part V.







