031.Siege of Bilbeis 1168_c - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 30 |
| Type: | Stock |
| First Side: | Crusader Alliance (CB2) |
| Second Side: | Anti-Crusader Alliance (CB2) |
Date: November 4th, 1168 - Size: Small - Location: Bilbeis, Egypt
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - In the Spring of 1168, King Amalric sent emissaries to the Byzantine emperor Manuel to form an alliance that would lead to another invasion of Egypt and with its conquest, divide the spoils of that ancient land. Shawar was showing signs of distrust and resentment toward the Crusaders and resented the Crusader garrison in Cairo. In an effort to undermine is Frankish allies, Shawar attempted to persuade Nur ad-Din to form an alliance of their own that would war on the Crusader states and perhaps even eradicate their presence from the Levant.
With no word having yet arrived from the emperor, King Amalric decided to march his army out from Ascalon in October 1168 and toward Egypt. Amalric's first target was the walled city of Bilbeis. Though not strongly held, its garrison leader, Taiy, the son of Shawar, refused to open its gates and the siege began on the 1st of November.
In this variant, the objective is to control the city of Bilbeis. Only control of all 5 victory hexes in the city will guarantee victory. The city is open with NO defenders. Though the victory hexes are initially Crusader owned, the challenge will be to maintain that control. To do that, the Crusaders must rapidly move men into the city or find a way to cut off the Muslims. The forces are roughly equal when all factors are taken into consideration. That means overall quality, speed and strength. You must understand both your strengths and weaknesses to achieve victory over your opponent.
Recommended Rules: [Default]
Can be played as either side against the AI or Head-to-Head.
Suggested Reading: A History of the Crusades II: The Kingdom of Jerusalem, by Steven Runciman-Part IV, The Lure of Egypt. pg. 310. The Lure of Egypt. pg. 310.
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - In the Spring of 1168, King Amalric sent emissaries to the Byzantine emperor Manuel to form an alliance that would lead to another invasion of Egypt and with its conquest, divide the spoils of that ancient land. Shawar was showing signs of distrust and resentment toward the Crusaders and resented the Crusader garrison in Cairo. In an effort to undermine is Frankish allies, Shawar attempted to persuade Nur ad-Din to form an alliance of their own that would war on the Crusader states and perhaps even eradicate their presence from the Levant.
With no word having yet arrived from the emperor, King Amalric decided to march his army out from Ascalon in October 1168 and toward Egypt. Amalric's first target was the walled city of Bilbeis. Though not strongly held, its garrison leader, Taiy, the son of Shawar, refused to open its gates and the siege began on the 1st of November.
In this variant, the objective is to control the city of Bilbeis. Only control of all 5 victory hexes in the city will guarantee victory. The city is open with NO defenders. Though the victory hexes are initially Crusader owned, the challenge will be to maintain that control. To do that, the Crusaders must rapidly move men into the city or find a way to cut off the Muslims. The forces are roughly equal when all factors are taken into consideration. That means overall quality, speed and strength. You must understand both your strengths and weaknesses to achieve victory over your opponent.
Recommended Rules: [Default]
Can be played as either side against the AI or Head-to-Head.
Suggested Reading: A History of the Crusades II: The Kingdom of Jerusalem, by Steven Runciman-Part IV, The Lure of Egypt. pg. 310. The Lure of Egypt. pg. 310.







