012.Battle of Lake Huleh_b - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 36 |
| Type: | Stock |
| First Side: | Anti-Crusader Alliance (CB2) |
| Second Side: | Crusader Alliance (CB2) |
Date: June 15h, 1157 - Size: Medium - Location: Northern shore of Lake Huleh
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - In early 1157, there was a truce between the Kingdom of Jerusalem and Zengids led by Nur ad-Din. The truce was broken when King Baldwin III decided to raid Muslim animal herders and steel their herds. In response, Nur ad-Din raided Crusader lands. One such target was the fortified town of Banias. With the siege underway, King Baldwin organized a relief force of several hundred knights and several thousand men-at-arms. On his way, the Crusaders rested and camped along the northern shores of Lake Huleh. With no one guarding the camp site, Nur ad-Din attacked before dawn.
In this variant both sides will start entirely off the map. As such, this is a meeting engagement. Each side must attempt to exit units off the map using the exit hexes. Victory points are gained by exiting units.
Recommended Rules: [Default]
Can be played as either side against the AI or Head-to-Head.
Suggested Reading: Crusading Warfare, 1097-1193 by R.C. Smail - Chapter 5, page 124.
Crusade: Period between 2nd and 3rd Crusades
Scenario Briefing: Variant - In early 1157, there was a truce between the Kingdom of Jerusalem and Zengids led by Nur ad-Din. The truce was broken when King Baldwin III decided to raid Muslim animal herders and steel their herds. In response, Nur ad-Din raided Crusader lands. One such target was the fortified town of Banias. With the siege underway, King Baldwin organized a relief force of several hundred knights and several thousand men-at-arms. On his way, the Crusaders rested and camped along the northern shores of Lake Huleh. With no one guarding the camp site, Nur ad-Din attacked before dawn.
In this variant both sides will start entirely off the map. As such, this is a meeting engagement. Each side must attempt to exit units off the map using the exit hexes. Victory points are gained by exiting units.
Recommended Rules: [Default]
Can be played as either side against the AI or Head-to-Head.
Suggested Reading: Crusading Warfare, 1097-1193 by R.C. Smail - Chapter 5, page 124.







