010.Siege of Ascalon_b - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 2 |
| Turns: | 21 |
| Type: | Stock |
| First Side: | Crusader Alliance (CB2) |
| Second Side: | Anti-Crusader Alliance (CB2) |
Date: August 12th, 1153 - Size: Medium - Location: City of Ascalon
Crusade: Period between the 2nd and 3rd Crusades
Scenario Briefing: Variant - In order for the Kingdom of Jerusalem to gain the security it needed and remain a strong power in the Levant, it needed to secure Egypt. In order to do this, King Baldwin III needed to capture Ascalon. This important coastal city had long been a thorn in the side of Jerusalem and it represented the gateway to Egypt. Without its capture, there could be no attempt to subdue Egypt.
In this variant of the previous scenario, the Muslims will be landing a relief force south of the city of Ascalon. Their mission will be to disrupt the Crusader's siege efforts and drive them back away for the city walls.
Ships are symbolically represented and cannot maneuver.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against Anti-Crusader Alliance A/I of the Fatimid Caliphate forces but can be played from either side or Head-to-Head.
Suggested Reading: A History of the Crusades, Volume II: The Kingdom of Jerusalem and the Frankish East, 1100-1187 by Steven Runciman - Book 4, Part II.
Crusade: Period between the 2nd and 3rd Crusades
Scenario Briefing: Variant - In order for the Kingdom of Jerusalem to gain the security it needed and remain a strong power in the Levant, it needed to secure Egypt. In order to do this, King Baldwin III needed to capture Ascalon. This important coastal city had long been a thorn in the side of Jerusalem and it represented the gateway to Egypt. Without its capture, there could be no attempt to subdue Egypt.
In this variant of the previous scenario, the Muslims will be landing a relief force south of the city of Ascalon. Their mission will be to disrupt the Crusader's siege efforts and drive them back away for the city walls.
Ships are symbolically represented and cannot maneuver.
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against Anti-Crusader Alliance A/I of the Fatimid Caliphate forces but can be played from either side or Head-to-Head.
Suggested Reading: A History of the Crusades, Volume II: The Kingdom of Jerusalem and the Frankish East, 1100-1187 by Steven Runciman - Book 4, Part II.







