008.Battle of Aintab - WDS Crusades Book II
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 1 |
| Turns: | 18 |
| Type: | Stock |
| First Side: | Crusader Alliance (CB2) |
| Second Side: | Anti-Crusader Alliance (CB2) |
Date: August 12th, 1150 - Size: Medium - Location: On the way to Aintab
Crusade: Period between 2nd and 3rd Crusades
SPECIAL NOTICE: For this scenario, there are no victory points awarded for killing OR exiting military personnel of either side. The Seljuks (Anti-Crusader Alliance) must prevent the escape of the Christian refugees. This must be done before the Crusaders can exit them at their assigned exit hex. Only removing these units will earn victory points for the Crusader Alliance side.
Scenario Briefing: Historical - Following the recapture of Edessa in 1144 by the Muslim forces of the Seljuk Turks, Christians remaining in the county of Edessa lived in constant fear of Muslim attacks. By 1150, King Baldwin III made an agreement to hand over the remaining lands to the Byzantine Emperor Manuel I. This agreement allowed for all those wishing to leave and live in the Principality of Antioch, would be escorted by the King to a place of safety. With a force approximately 500 knights with additional infantry, Baldwin began the journey from Duluk to Aintab. As the day progressed, a force of 6,000+ Seljuks, under the command of Nur ad Din Zengi, mostly mounted archers, surrounded Baldwin and began raining arrows on the retreating Christians.
Should you decide to play as the Crusader, you must make every effort to safely move your refugees south along the road to Aintab and exit from the map at hex [28, 49].
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Anti-Crusader Alliance A/I, but can also be played Head-to-Head. (When playing PBEM, generally favors the Anti-Crusader Alliance).
Suggested Reading: The Crusades The Authoritative History of the War for the Holy Land: by Thomas Asbridge - Chapter 6 part III.
Crusade: Period between 2nd and 3rd Crusades
SPECIAL NOTICE: For this scenario, there are no victory points awarded for killing OR exiting military personnel of either side. The Seljuks (Anti-Crusader Alliance) must prevent the escape of the Christian refugees. This must be done before the Crusaders can exit them at their assigned exit hex. Only removing these units will earn victory points for the Crusader Alliance side.
Scenario Briefing: Historical - Following the recapture of Edessa in 1144 by the Muslim forces of the Seljuk Turks, Christians remaining in the county of Edessa lived in constant fear of Muslim attacks. By 1150, King Baldwin III made an agreement to hand over the remaining lands to the Byzantine Emperor Manuel I. This agreement allowed for all those wishing to leave and live in the Principality of Antioch, would be escorted by the King to a place of safety. With a force approximately 500 knights with additional infantry, Baldwin began the journey from Duluk to Aintab. As the day progressed, a force of 6,000+ Seljuks, under the command of Nur ad Din Zengi, mostly mounted archers, surrounded Baldwin and began raining arrows on the retreating Christians.
Should you decide to play as the Crusader, you must make every effort to safely move your refugees south along the road to Aintab and exit from the map at hex [28, 49].
Recommended Rules: [Default]
Intended to be played as the Crusader Alliance against the Anti-Crusader Alliance A/I, but can also be played Head-to-Head. (When playing PBEM, generally favors the Anti-Crusader Alliance).
Suggested Reading: The Crusades The Authoritative History of the War for the Holy Land: by Thomas Asbridge - Chapter 6 part III.







