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074. Leipzig Operational - Fixed Units - WDS Campaign Leipzig

074. Leipzig Operational - Fixed Units Image
Black Powder Ladder

074. Leipzig Operational - Fixed Units

By Bill Peters
French (Nap) 0 - 0 - 0 Allies (Nap)
Rating: 0 (0)
Games Played: 0
SM: 10
Turns: 353
Type: Custom
First Side: French (Nap)
Second Side: Allies (Nap)
16-19 October 1813 - Historical - Intended to be played Head to Head - This version uses Fixed units to restrict unhistorical army movements that were not part of either side's strategy. Play the Unleashed version of the scenario if you want more freedom of movement - Also: St. Priest's Corps arrives as reinforcements on the map to show their historical march route but to limit them from marching on Lindenau early in the battle. They were ordered to join up with the Army of Silesian Russians prior to the assault on Marmont's French forces. This scenario depicts all of actions of the Battle of Leipzig to include the 17th which was a day of inactivity for the most part (it rained rather heavily and the Allies needed rest after the large actions of the 16th). Suggested rules: no night turn attacks with movement limited to redeployment behind the front lines. It also would be best to consider that the heavy rain of the 17th will render muskets useless. The players could also use an orders system so that the fog of war on the battlefield keeps them from instantly reacting to movement on other portions of the battlefield. Special note: to those of you that play with the night movement house rule: this should not apply to units that arrive as reinforcements behind the main lines. The locations and times in the design are intended to allow the units to continue marching despite the fact that night has fallen. Both players will eventually exit their entire army from the map. The Allies must make sure that they use the proper exit hex that matches the nationality of the counter color: 0,24 Green Flag - Russian; 0,25 Orange Flag - Austrian; 0,27 Black/White Flag - Prussian; 0,28 Blue Cross/Yellow background Flag - Sweden. Victory is determined who holds the victory objectives at the end of the scenario (more than likely the Allies), the net difference between losses and the net difference between the troops exited.