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048. Kulm: The Armies Collide - WDS Campaign Leipzig

048. Kulm: The Armies Collide Image
Black Powder Ladder

048. Kulm: The Armies Collide

By Bill Peters
French (Nap) 1 - 0 - 1 Allies (Nap)
Rating: 9 (3)
Games Played: 2
SM: 8
Turns: 155
Type: Custom
First Side: French (Nap)
Second Side: Allies (Nap)
29-30 August 1813 - Historical - Intended to be played Head to Head - The full battle of Kulm using a larger map and allowing for more French involvement. Historically the French commanders were not able to come to the aid of Vandamme. This version of the historical scenario allows both players some latitude in their march routes.
Player Voting Stats
Member Balance Enjoyment
agmoss99's Profileagmoss99 Well Balanced 7
Cpt Courageous's ProfileCpt Courageous Well Balanced 8
agmoss99's Profileagmoss99 Well Balanced 5
Gaming Records
1st Side Player 2nd Side Player Result Score
French (Nap) agmoss99's Profile agmoss99 vs. Cpt Courageous Cpt Courageous's Profile Allies (Nap) French (Nap) Minor Win 80 32
Allies (Nap) agmoss99's Profile agmoss99 vs. Cpt Courageous Cpt Courageous's Profile French (Nap) Allies (Nap) Minor Win 80 32
Cpt Courageous
Lieutenant Colonel
Cpt Courageous Mon Dec 19, 2022 1:45 pm
A good battle, better if I played it more strategically. I had issues with brown roads in brown forest hexes.

Also 2nd day has rain which forbids musket fire. French reinforcements come in far away and half are too late to be effective.
agmoss99
General of the Army
agmoss99 Mon Jun 30, 2025 12:19 pm
The game balancing for this scenario is based on the fact both players played blind - had the scenario been looked at beforehand the game would have played out very differently. French reinforcements arrive right next to a large allied force. In our game the French advanced as the allies moved off beforehand. Otherwise they would have been massacred on the map edge.