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044.Hubbardton_CL_b - WDS American Revolutionary War

044.Hubbardton_CL_b Image
Black Powder Ladder

044.Hubbardton_CL_b

By Bart Power with Mike Cox
British 0 - 0 - 0 Continental Army
Rating: 0 (0)
Games Played: 0
SM: 4
Turns: 45
Type: Stock
First Side: British
Second Side: Continental Army
Date:07 July 1777 - Scale/Size: Company Level, Medium - Location: Hubbardton Military Road, Vermont, ~ 19 miles SE of Ticonderoga.

Scenario Briefing: Variant - The Americans have abandoned the defenses around Fort Ticonderoga. The main army arrived in Castle Town a day ago while the Rear Guard, encamped near Hubbardton, has been posted to gather American stragglers and to delay any Crown pursuit.

General St. Clair is present to oversee the days movement of the remaining Americans to Castle Town. Just as the rear guard regiments are assembling, gunfire erupts which signals the appearance of the Crown Left Wing, primarily Hessian and Braunschweig troops across the Sucker Brook. The rear guard must quickly move to defend the position.

Elements of the 2nd New Hampshire are at the crossing and in the woods to the left. The remaining units of the Rear Guard were forming up on the Castle Town road, just north of the Selleck cabin. Can General St. Clair organized a defense that will stifle the advancing Germans while seeing to the safety of the stragglers?

Historically, it was the British Advanced Corps that engaged the Americans at Hubbardton. In this alternate version, it's the German Advanced Corps, supplemented with select units from the Left Wing of the Canada Army that are in pursuit.

The early morning march in the dark was slow going, but, by 8:30AM Breymann's lead elements, crested the saddle above Hubbardton to see what appeared to be a large force of Americans to the South. By 9:00, he began to move his men forward with the Jaegers leading the way.

Recommended Rules: [Default]

Intended to be played as the Crown forces against the AI or Head-to-Head.

Further Reading: The Battle of Hubbardton by Bruce Venter.