016.Sullivan_BL - WDS American Revolutionary War
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 3 |
| Turns: | 36 |
| Type: | Stock |
| First Side: | British |
| Second Side: | Continental Army |
Date: 28 June 1776 - Scale/Size: Battalion Level, Small - Location: Sullivan’s Island, at the mouth of Charleston Harbor, ~5 miles SE of Charleston, South Carolina.
Scenario Briefing: Historical - The assault on Sullivan’s Island had been slated for June 24, but unfavorable wind and tides delayed the operation four days. At 0900, the British made their move, with the British bomb vessel, Thunder, lobbing shells into the main American position, while the two naval divisions began to maneuver closer to the fort. Three ships from the Navy’s 2nd Division became grounded on the shoals, unable to maneuver and forced to endure fire from the Americans all day. The American fort proved resilient, and the two sides would exchange fire all day, with the Americans severely constrained by the lack of gunpowder. At the Breach Inlet, the close-range cannon and rifle fire proved deadly and Clinton, because of this or perhaps simply because of the tides (both excuses were given), would be forced to withdraw. The record is unclear, but Clinton may have tried 2-3 times to cross the inlet, never really gaining a foothold.
Design Note: This scenario features a naval bombardment and an amphibious crossing. Historically, British General Henry Clinton would make 2-3 attempts to cross the Breach Inlet at the northern point of Sullivan’s Island. The Naval component would come to grief dealing with the shifting and treacherous sand bars, with 3 ships running aground. It is a challenging situation to model, but it is something I have always wanted to attempt since visiting Charleston many times over the past 25 years. The Bridge of Boats was constructed, but found to be unworkable, however; for our purposes is a nice expedient to get the North Carolina troops across to the Island, and so left in.
Recommended Rules: [Default]
Intended to be played as the American forces against the AI or Head-to-Head.
Further Reading: Victory on Sullivan’s Island by David Lee Russell.
Scenario Briefing: Historical - The assault on Sullivan’s Island had been slated for June 24, but unfavorable wind and tides delayed the operation four days. At 0900, the British made their move, with the British bomb vessel, Thunder, lobbing shells into the main American position, while the two naval divisions began to maneuver closer to the fort. Three ships from the Navy’s 2nd Division became grounded on the shoals, unable to maneuver and forced to endure fire from the Americans all day. The American fort proved resilient, and the two sides would exchange fire all day, with the Americans severely constrained by the lack of gunpowder. At the Breach Inlet, the close-range cannon and rifle fire proved deadly and Clinton, because of this or perhaps simply because of the tides (both excuses were given), would be forced to withdraw. The record is unclear, but Clinton may have tried 2-3 times to cross the inlet, never really gaining a foothold.
Design Note: This scenario features a naval bombardment and an amphibious crossing. Historically, British General Henry Clinton would make 2-3 attempts to cross the Breach Inlet at the northern point of Sullivan’s Island. The Naval component would come to grief dealing with the shifting and treacherous sand bars, with 3 ships running aground. It is a challenging situation to model, but it is something I have always wanted to attempt since visiting Charleston many times over the past 25 years. The Bridge of Boats was constructed, but found to be unworkable, however; for our purposes is a nice expedient to get the North Carolina troops across to the Island, and so left in.
Recommended Rules: [Default]
Intended to be played as the American forces against the AI or Head-to-Head.
Further Reading: Victory on Sullivan’s Island by David Lee Russell.







