044.Calais_a - What if - WDS Age of Longbow Volume I



Rating: | 0 (0) |
Games Played: | 0 |
SM: | 7 |
Turns: | 72 |
Type: | Stock |
First Side: | Side_A (ALB1) |
Second Side: | Side_B (ALB1) |
Date: 2 August 1347 - Size: Large - Location: Calais, France
Scenario Briefing: What if - Lacking siege artillery capable of breaching the walls of Calais - it was only from the 1420s onwards that improvements in gunpowder and developments in siege artillery enabled stone fortifications to be effectively destroyed - Edward III had placed the town under siege on 4th September 1346.
Besieged and blockaded by sea, the garrison of Calais expelled all non-combatants, but by August 1347 would be starved into surrender. Philip VI managed to scrape an army together to try to raise the siege but, outnumbered by the English, and with a hostile 20,000 strong Flemish army a day's march away, the French were forced to leave Calais to its fate.
This "what if" scenario allows the French the chance - a desperate one if the Flemish arrive in time to assist the English - to attempt to raise the siege.
Recommended Rules: [Default]
Note: Side A = French, Side B = English, with Flemish reinforcements.
Best played Head-to-Head or else as the French against the English A/I.
Scenario Briefing: What if - Lacking siege artillery capable of breaching the walls of Calais - it was only from the 1420s onwards that improvements in gunpowder and developments in siege artillery enabled stone fortifications to be effectively destroyed - Edward III had placed the town under siege on 4th September 1346.
Besieged and blockaded by sea, the garrison of Calais expelled all non-combatants, but by August 1347 would be starved into surrender. Philip VI managed to scrape an army together to try to raise the siege but, outnumbered by the English, and with a hostile 20,000 strong Flemish army a day's march away, the French were forced to leave Calais to its fate.
This "what if" scenario allows the French the chance - a desperate one if the Flemish arrive in time to assist the English - to attempt to raise the siege.
Recommended Rules: [Default]
Note: Side A = French, Side B = English, with Flemish reinforcements.
Best played Head-to-Head or else as the French against the English A/I.