The Battle at Trung Luong-Part 1 - Tour of Duty
| Rating: | 6.73 (13) |
| Games Played: | 16 |
| SM: | 3 |
| Turns: | 6 |
| Type: | Custom |
| First Side: | US |
| Second Side: | N. Vietnam |
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Well Balanced | 6 | |
| Well Balanced | 6 | |
| Well Balanced | 7 | |
| Well Balanced | 7 | |
| Well Balanced | 8 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Stejones82 | vs. | Kritterpaw | N. Vietnam Minor Victory | 18 | 6 | ||||
| CapnMud | vs. | Landser34 | US Minor Victory | 18 | 6 | ||||
| Outlaw Josey Wales | vs. | vendetta | US Minor Loss | 6 | 18 | ||||
| Paulinski | vs. | Embis | US Minor Victory | 18 | 6 | ||||
| Mikekiller16 | vs. | Mad_Dog | US Major Loss | 3 | 24 | ||||
US has to move to get objectives within time. Vietnamese need to cover and sit on the objectives for a victory.
Designed more to produce historic results than to allow the player to try to improve on them. It may get a higher rating, and be more balanced with the variable ending rule used.
Very short scenario - not much happens
Impossible for the US player.
Even if you run, (with no enemy moving or firing) you cannot reach the VP's in the turns available.












