The Attack on Hill 724- Part 2 - Tour of Duty
| Rating: | 8.22 (6) |
| Games Played: | 10 |
| SM: | 4 |
| Turns: | 12 |
| Type: | Custom |
| First Side: | N. Vietnam |
| Second Side: | US |
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Slightly Pro N. Vietnam | 2 | |
| Well Balanced | 10 | |
| Well Balanced | 9 | |
| Well Balanced | 10 | |
| Slightly Pro US | 8 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| MikeC | vs. | CapnMud | US Minor Victory | 24 | 8 | ||||
| burroughs | vs. | Outlaw Josey Wales | Draw | 16 | 16 | ||||
| Outlaw Josey Wales | vs. | vendetta | US Minor Victory | 24 | 8 | ||||
| Wolfgang | vs. | GrayTalon | Draw | 16 | 16 | ||||
| tallin | vs. | GrayTalon | N. Vietnam Minor Victory | 24 | 8 | ||||
Slow and painful humping through the jungle, the dinks jump out of nowhere all the time and are fast on their objectives. The two companies here each lost a platoon equivalent in numbers in the action.
These jungle scenarios are not really that good I am finding. With no relatively clearer ground to maneuver they become a slog towards your goal which can be interrupted by even the briefest of times Pinned. If you make a call at the start there is no way you can change course within the scenario's time frame. I think they are in fact a bit unbalanced in general. I have played several where it seems there are really no serious options in terms of a "strategy" and thus the victory criteria are unbalanced.









