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Salerno - American Landings - The Matrix Games version of West Front

Salerno - American Landings Image
Campaign Series Ladder

Salerno - American Landings

By Romano
Allies 4 - 5 - 5 Axis
Rating: 7.62 (11)
Games Played: 14
SM: 8
Turns: 40
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 325
Salerno - American Landings - (Human Opponent) Operation Avalanche, the invasion of the Italian mainland, commenced in the predawn darkness on Sept 9, 1943. The American 36th Infantry Division ("Texas") was to land on four beaches codenamed Red, Green, Yellow, and Blue at an ancient Greek settlement called Paestum. To enhance the element of surprise, there was no naval bombardment for the 36th at Paestum, unlike that of the British 10th Corps at Salerno just up the coast line. The first troops hit the beaches at 0330, an hour before daylight. As the landing craft approached the sand, flares went up from German positions and a hail of fire from machine guns and mortars hit the troops hard. German reconnaissance planes had been monitoring the allied armada as it traveled from Africa and the landings were anything but a surprise. The Italians had just surrendered and this left significant gaps in the axis coastal defenses. The 16th Panzer Division, rebuilt from its destruction at Stalingrad, was sent to defend the Salerno plain and to fill the gaps left by the Italian divisions. Although spread out across a 20 mile front, the 16th still presented a significant threat to the initial landings of the 36th. The sloping Salerno plain was backed by high mountainous ridges that had a commanding view of the entire area. For the American VI Corps, it was imperative that these mountains be taken quickly to remove the artillery threat and set up a secure beachhead. The 142nd and 141st Battalions were selected to lead the assault with the 143rd arriving a few hours later. Their mission was to seize Paestum and assemble at the railway to the east, then to break out and seize the hills. It was to be a very difficult mission, but one that was critical to a successful landing.
Player Voting Stats
Member Balance Enjoyment
Steelrain60's ProfileSteelrain60 Moderately Pro Axis 5
Don Fox's ProfileDon Fox Well Balanced 7
Bioman's ProfileBioman Moderately Pro Axis 3
Valor's ProfileValor Well Balanced 8
Don Fox's ProfileDon Fox Slightly Pro Allies 5
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis 1925frank's Profile 1925frank vs. Herr Straße Laufer Herr Straße Laufer's Profile Allies Axis Minor Victory 72 32
Allies Panzerjaeger's Profile Panzerjaeger vs. Scud Scud's Profile Axis Draw 48 48
Allies Otto von Blotto's Profile Otto von Blotto vs. Boisforas Boisforas's Profile Axis Allies Major Victory 96 16
Axis FScout's Profile FScout vs. Michael Michael's Profile Allies Axis Minor Victory 72 32
Allies Armored Inferno's Profile Armored Inferno vs. dawags dawags's Profile Axis Draw 48 48
Bioman
Totally unrealistic. No Allied naval or air bombardment.
Scud
Lieutenant General
Scud Thu Dec 15, 2016 6:16 pm
Axis does as much damage to the allied landing as possible, then pulls back to defend largely (for the allies) unreachable objective hexes. Likely result: draw.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Herr Straße Laufer
General of the Army
Herr Straße Laufer Sun Aug 14, 2022 12:55 pm
Allies get many reinforcements over the course of 40 turns. With no armor or naval gun support it is a tough road for the Americans. It did not help that my opponent is an excellent and patient player.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)