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Near Disaster At Westkapelle - The Matrix Games version of West Front

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Near Disaster At Westkapelle

By von Niemack
Allies 0 - 0 - 0 Axis
Rating: 5.3 (2)
Games Played: 0
SM: 3
Turns: 16
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 282
[Historical, best played against human opponent] Location : Walcheren Island . The taking of the Antwerp harbour facilities in September 1944 was considered very important to Allied High Command. It's harbour was primordial for the continuation of the offensive. Up untill then all supplies were still coming from the Normandy beaches! British 21st Army Group neglected however to clear the approaches to the harbour! As long as these were not secure, no allied supply ships could unload at the docks. The germans had also realised this and had heavily fortified the southern (Breskens pocket) and northern approaches (Walcheren and Zuid-Beveland) So a three pronged attack was devised. 'Vitality' was to be the ground attack aimed at Zuid-Beveland, Infatuate I was to seize Vlissingen and Infatuate II was the attack on Westkapelle. In preparation for the attacks on Walcheren, Bomber Command had been bombarding the dykes to obtain breaches at desired locations. 4th Special Service brigade was tasked with taking Westkapelle whose the landing-areas were divided in Tare Red, White and Green. The commandos were given ample support by tanks of 79th (specialised) Armoured division, the Royal Navy, 21st Army Group artillery and RAF's 83rd Group. In front of them lay the German defenders of 70th Infantry Division supported by the heavy coastal guns of the Kriegsmarine's 202nd Artillerie Abteilung. But the preliminary bombardment had alerted the Germans, this meant that if something went wrong, the attack could easily degrade to a disaster.
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