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Man in the High Castle - The Matrix Games version of West Front

Man in the High Castle Image
Campaign Series Ladder

Man in the High Castle

By PhoeNix
Allies 2 - 4 - 2 Axis
Rating: 8.8 (6)
Games Played: 8
SM: 2
Turns: 12
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 244
Northwest Europe. As the Germans struggle to hold the last few territories from the encroaching Allies, a highly intelligent yet insane SS colonel has barricaded himself in a mountaintop castle, which is cut off from the mainland by a winding river and a foggy lake. Not only is it vital that the Allies capture this mad man, but they must secure this important mountain pass as well. Two main bridges lead to the peninsula where the castle stands. The Allies must be careful not to let the Germans blow these bridges. They must also be mindful of wreckages that occur on the bridges, which could block traffic. The Allies consist mainly of American M4 and M4(76) tanks, armored infantry and engineers, and mobile artillery. A British amphibious battalion of tanks, engineers, and commandos will help make a beachhead, possibly at the enemy's flanks. Fortunately, the light fog from the lake may help cloak the Allies as they approach...
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Memesis came at me hard & fast.
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