Halpenny Force - The Matrix Games version of West Front

Rating: | 7.28 (9) |
Games Played: | 13 |
SM: | 1 |
Turns: | 12 |
Type: | Custom |
First Side: | Allies |
Second Side: | Axis |
Downloads: | 288 |
Halpenny Force, the steel fist of 4th. Canadian Armoured Division, consisting of Shermans of the Canadian Grenadier Guards and the Lake Superior (Motor) Regt., accompanied by an AT Battery and a squadron of Engineers were all under the command of Lt.Col. W.W. Halpenny. They were to spearhead the Division's advance by "dashing" through the narrow gap (3-500 yards) between the Caen-Falaise highway and railway, bypass 3 villages and exploit to the South. It was an extremely narrow divisional front and...bypassing German held villages in daytime was a much over-rated pastime. Best played against a human opponent, but can be played against the AI, best as Allies. Forces have been reduced to allow fast action. A tip when playing Allies rotate map to advance up the screen.
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Moderately Pro Axis | 7 |
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Moderately Pro Axis | 7 |
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Moderately Pro Allies | 5 |
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Well Balanced | 7 |
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Well Balanced | 7 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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Deutscher Landser | vs. | Cam | ![]() |
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Draw | 6 | 6 |
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Klink36 | vs. | Bioman | ![]() |
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Allies Major Victory | 12 | 2 |
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Jeepster777 | vs. | Big Dawg | ![]() |
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Allies Major Victory | 12 | 2 |
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Fubar1 | vs. | Yossarian | ![]() |
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Draw | 6 | 6 |
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Tide1 | vs. | T. Mould | ![]() |
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Allies Major Loss | 2 | 12 |

A good challenging game but due to the OOB's involved it needs to be played blind

A overwhelming force of Shermans and mobile infantry swarm over lightly defended German defenses that are easy to surround and capture....even playing this blind proved easy........