• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

Cracking the Gin Drinkers' Line - The Matrix Games version of Rising Sun

Cracking the Gin Drinkers' Line Image
Campaign Series Ladder

Cracking the Gin Drinkers' Line

By D. Bevard
Axis 13 - 6 - 11 Allies
Rating: 7.97 (20)
Games Played: 30
SM: 2
Turns: 16
Type: Stock
First Side: Axis
Second Side: Allies
Shing Mun Hill, 10km NNW of Victoria, Hong Kong: NIGHT [Best played as Axis] While Nagumo's carrier planes were raiding Pearl Harbor, other Japanese forces began to move against Allied territories in the Far East. On 8 December the 38th Division began operations against the Kowloon Peninsula and the Crown Colony of Hong Kong. The main line of resistance, known as the Gin Drinkers' Line, was a series of entrenched positions stretching from Gin Drinkers' Bay on the peninsula's western shore, east to the South China Sea. Anchoring the western end of the Commonwealth line was the Shing Mun Redoubt, a series of trenches and bunkers manned by the 2nd Royal Scots Battalion and backed by the 2nd/14 Punjab Battalion behind the hill. Just after midnight on the 10th, Japanese soldiers from Colonel Doi's 228th Infantry Regiment surged up the hill and flung themselves at the British position taking the Scottish troops by surprise and beginning a furious battle to crack the Gin Drinkers' Line. Design Note: Map scale has been adjusted for clarity and playability.
Player Voting Stats
Member Balance Enjoyment
Herr Nash's ProfileHerr Nash Slightly Pro Allies 6
Unknown's ProfileUnknown Moderately Pro Axis 8
Mister Lawrence's ProfileMister Lawrence Well Balanced 0
umbro's Profileumbro Well Balanced 6
Charlie-66's ProfileCharlie-66 Well Balanced 6
Panther
A solide designed night scenario with a few options for the Axis side.
I create and revise: Order of Battles, Table of Equipments, Weapon Values for Modern Wars (in work: DG Lebanon War 1982 - 1985, DG Falklands War and again CWE!)