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Clash at the Railhead - The Matrix Games version of East Front II

Clash at the Railhead Image
Campaign Series Ladder

Clash at the Railhead

By John Underwood
Axis 76 - 4 - 11 Allies
Rating: 5.59 (70)
Games Played: 91
SM: 3
Turns: 18
Type: Stock
First Side: Axis
Second Side: Allies
Rutchenkovo, 10km W of Stalino (Donetsk): [Best played against Human opponent] Lead elements of the 1st Gebirgsjaeger (Mountain) Division finally battled their way to the rail switching yard at Rutchenkovo. Encountering only light resistance, orders have come down to capture this critical facility. The Russian 31st Cavalry Division, recently arrived on the scene to fill the gap, find the mountain troops of the 98th Regiment waiting for them.
Player Voting Stats
Member Balance Enjoyment
Rico (FGM)'s ProfileRico (FGM) Moderately Pro Axis 5
Blitz Shadow Player's ProfileBlitz Shadow Player Moderately Pro Axis 7
Blitz Shadow Player's ProfileBlitz Shadow Player Totally Pro Axis 0
Bonehead's ProfileBonehead Slightly Pro Axis 6
Lestmann's ProfileLestmann Totally Pro Axis 4
Oberst
Russian cavalry units cannot stand against Ger inf. Almost like glass, no staying power.
Reddog
Map layout is good, objective values should be increased around the map center. Elimination of troops brings more points than the objectives and the Allied player is out gunned and out manned.
Good Hunting,
Reddog
Von Earlmann
Fairly easy for Axis victory
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
Bolkonsky
This scenario presents some interesting problems for both sides. For those who are tired of pushing panthers and T-34s around, this scenario provides and opportunity to practice providing security for a light infantry group advance in varied terrain against an opponent well equipped to raid an harass you in your efforts to secure the area. Artillery is king in this scenario. Excellent map!
Big Ivan
1st Lieutenant
Big Ivan Sun Jul 12, 2015 1:50 am
Pretty much a one sided affair. Soviet cavalry and light tanks cannot stand up against the Germans early in the war. The scenario also had to many objective hexes which the Soviets can't cover. Against equal players it will be a German victory most of the time.