• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

** Boxberg - The Matrix Games version of East Front II

** Boxberg Image
Campaign Series Ladder

** Boxberg

By von Niemack
Allies 6 - 1 - 12 Axis
Rating: 6.78 (17)
Games Played: 19
SM: 6
Turns: 24
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 701
[This scenario is intended to be played with the Blitzkrieg EFII expansion pack installed] [3 vs. 3 Teamgame] Location : 25 km east of Dresden. Two weeks ago the Soviet army crossed the Neise river and begand preparations for a strong attack in the direction Dresden. Yesterday, Several Soviet Guards RIfle divisions managed to punch two holes in the defensive lines of the Panzer Korps Grossdeutschland. Soon the 8th Guards Tank and 8 Mechanised Corps were thrown into these breaches and were seeking to exploit the initial gains. In wooded hills before them they found isolated groups of stragglers and parts of thrown-together units. But this was a false picture! North and south of them two divisons were putting together mobile battlegroups with the objective of sealing the breach and halting the offensive in it's tracks. After a full day of fighting, the Soviet commander decided the terrain was not worth the casualities and choose to preserve his strength for the impending attack on Berlin. For the germans this was a pyrrhic victory as they squandered the bulk of their strength and were forced to retreat further to Dresden.
Player Voting Stats
Member Balance Enjoyment
Unknown's ProfileUnknown Well Balanced 7
Thor's ProfileThor Slightly Pro Axis 5
Desert rat's ProfileDesert rat Moderately Pro Axis 8
Desert rat's ProfileDesert rat Moderately Pro Axis 8
Herr Nash's ProfileHerr Nash Slightly Pro Axis 8
Huib Versloot
This is without a doubt one of the worst scenario designs in the history of CS. Why:
-Attacker has far fewer and less quality units than the defender.
-Map size is ridiculous compared with the power of the attacker.
-VP values and victory conditions are totally out of sync with force sizes.
-Placement of bunkers and mines and blocks as well as the German force mix have a very "constructed feel" about them.

Conclusion: NOT recommended.
Scud
Lieutenant General
Scud Frid Oct 31, 2025 10:52 pm
Not enough thought was given to objective values, considering the soviets get creamed coming in. By the time they start to actually threaten they're too decimated to take advantage. The score in my game was -2000 with 15 turns to go when they finally decide enough is enough. Crazy. I would have quit within the first 10 turns.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly