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Advance (WW2) - Steel Panthers: Head To Head

Advance (WW2) Image
Steel Panthers Ladder

Advance (WW2)

By
Axis 347 - 348 - 371 Allies
Rating: 7.39 (214)
Games Played: 1066
SM: 2
Turns: 30
Type: Custom
First Side: Axis
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
Beast's ProfileBeast Well Balanced 7
Beast's ProfileBeast Well Balanced 8
Unknown's ProfileUnknown Well Balanced 5
field marshal e. rommel's Profilefield marshal e. rommel Well Balanced 8
Commander Klank's ProfileCommander Klank Well Balanced 6
Cameronius
This was a random Italian advance vs Greek delay. Buy points were set at 10000 vs 4000.
Kpt Lothar stopped sending turns at the end of January without any explaination, we were on about turn 13. I attempted to email him several times. The battlefeild situation was heavily in favour of the Greek forces.
Crash
Germany vs Russia 6/41 - Uggh! The Russians are useless.
AlienXXX
We played a desert map with open terrain and visibility set to 35.
Alies (English + Indian) advance against Axis (German + Italian).
Alies have to advance through plain open terrain while Axis holds all the flags and has has some hill cover.
Balance of points, type of terrain, etc makes it very difficult for Axis to win.
AlienXXX
We played a desert map with open terrain and visibility set to 35.
Alies (English + Indian) advance against Axis (German + Italian).
Alies have to advance through plain open terrain while Axis holds all the flags and has has some hill cover.
Balance of points, type of terrain, etc makes it very difficult for Axis to win.
AlienXXX
We played a desert map with open terrain and visibility set to 35.
Alies (English + Indian) advance against Axis (German + Italian).
Alies have to advance through plain open terrain while Axis holds all the flags and has has some hill cover.
Balance of points, type of terrain, etc makes it very difficult for Axis to win.
pjbandit2003
Germany advance vs French delay
Computer buy
French came up with 8 Char-b1s while German forces only had 2 47mm equipt tank destroyers and the rest had 37mm guns.
Oche
Technical Sergeant
Oche Tue May 19, 2020 9:03 pm
ASL converted scenario for WINSPWW2. Hard battle for the Japanese player.
lfsaunders
Corporal
lfsaunders Tue May 19, 2020 9:36 pm
This was scenario 758. Harder for the Japanese but good offensive and defensive decisions and opportunities for both sides.
Larry
Oche
Technical Sergeant
Oche Wed Jun 10, 2020 4:35 pm
Scenario too hard for PBEM, US side.
Oche
Technical Sergeant
Oche Thu Jun 25, 2020 10:53 pm
Early war entertaining infantry combat scenario in African theatre.
lfsaunders
Corporal
lfsaunders Frid Jun 26, 2020 1:46 am
Mostly a frontal assault. But you need to push hard for the victory hexes and not get distracted.
Larry
Oche
Technical Sergeant
Oche Thu Aug 13, 2020 6:24 pm
Very entertaining scenario.
Oche
Technical Sergeant
Oche Frid Aug 21, 2020 9:47 pm
Small size but entertaining early war scenario.
Oche
Technical Sergeant
Oche Tue Sep 01, 2020 9:37 pm
Early war western front scenario.
Oche
Technical Sergeant
Oche Sun Oct 25, 2020 1:20 am
Challenging PBEM early western front scenario.
Oche
Technical Sergeant
Oche Mon Nov 09, 2020 10:49 pm
Russians have no mortars or artillery support and are outnumbered 2 to 1.
Oche
Technical Sergeant
Oche Sun Jan 03, 2021 1:45 pm
Early Eastern front small armor battle. This would have been way more entertaining if it wasn't for that boring randomly generated map.