• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

0914_02_Brzesc - Either AI - PzC 31 Poland '39

0914_02_Brzesc - Either AI Image
Tiller Operational Campaigns Ladder

0914_02_Brzesc - Either AI

By Mike Prucha
Axis (Poland-39) 0 - 0 - 0 Allies (Poland-39)
Rating: 0 (0)
Games Played: 0
SM: 2
Turns: 23
Type: Stock
First Side: Axis (Poland-39)
Second Side: Allies (Poland-39)
Date: September 14th, 1939 - Size: Small - Location: Brest

Intended for play as Human vs Either AI or Head to Head

Scenario Briefing: After pushing across the Polish corridor on September 1st-4th, Heinz Guderian's XIX Motorized Army Corps passed through East Prussia before positioning itself on the left of the 3rd Army opposite the Narew. Constrained by marshy terrain and apparent delays in the construction of a pontoon bridge, Guderian's Panzers and motorized infantry were held up for three days at Wizna, blocked only by the equivalent of a single Polish battalion. Once the German pioneers finally completed a bridge, the Wizna defenders had no choice but to retreat. Meanwhile, OKH was receiving reports that the Polish high command had relocated to Brzesc-Litewski (Brest) and was there mustering a new field army. Concerned that the Poles might regroup and launch a major counterattack from the East, Von Brauchitsch ordered Guderian to Brzesc (disregarding the fact that it was in the area designated for Soviet occupation by the Molotov-Ribbentropp Pact). Lead by 3rd Panzer Division, Guderian's forces headed south from Wizna, plunging into the heart of Poland.

The Polish military leadership had indeed relocated to Brzesc, but only for a few days, and the forces gathering in the vicinity could hardly be described as a "field army." Established on September 11th, General Franciszek Kleeberg's Independent Operational Group Polesie was little more than a covering force intended to delay the enemy on the Mukhawiec (Mukhavets) and Prypec (Pripyat) rivers and buy time for other Polish forces to regroup in the southeast. Composed of four improvised battle groups ranging in size from the equivalent of a battalion to a weak division, Kleeberg's operational group was spread across an impossibly long front. Unable to maintain a contiguous defense, Kleeberg's forces concentrated at key crossroads and river crossings. General Konstanty Plisowski took command of the Brzesc Group.

Positioned at the confluence of the Mukhawiec and Bug rivers and surrounded by marshy terrain, Brzesc was an exceptionally defensible location and, prior to the creation of the Polish Republic, the Russian Empire had invested heavily in its fortification. By 1939, however, the Brzesc fortress was in shambles. The Russian Army had demolished most of the forts on the eastern and southern perimeter during its retreat in 1915 and the Polish military had not invested in repairing or modernizing what was left. Though some of the Brzesc forts had survived the Great War and intervening decades, there was no use manning them - with just five ill-equipped battalions, Plisowski didn't have the manpower to defend the outer perimeter of the city. He instead decided to concentrate his troops in the large 19th century citadel complex southwest of town. Though the citadel's old masonry fortifications and earthworks looked obsolete and would offer little protection from modern dive bombers and heavy artillery, its high walls and moat still comprised a formidable obstacle to tanks and infantry. Late on September 14th, the advance guard of 10th Panzer Division approached the outskirts of the city, occupying a couple of the old Russian forts without a fight. Soon they would be embroiled in a frustrating, days long effort to storm the citadel which as much resembled Medieval warfare as it did Blitzkrieg.

Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Optional Surrender, Low Visibility Air Effects, Quality Fatigue Modifier, Counter Battery Fire, Night Fatigue, Programmed Weather.

Additionally, Delayed Disruption Reporting will provide a more challenging experience for the attacking player.