• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#43_0715_02: The Counterattack of Rokossovsky's Central Front (3rd Gds Tank Army) - PzC 28 Orel '43

#43_0715_02: The Counterattack of Rokossovsky's Central Front (3rd Gds Tank Army) Image
Tiller Operational Campaigns Ladder

#43_0715_02: The Counterattack of Rokossovsky's Central Front (3rd Gds Tank Army)

By Daniel Asensio
Soviet 0 - 0 - 0 Germany
Rating: 0 (0)
Games Played: 0
SM: 6
Turns: 66
Type: Stock
First Side: Soviet
Second Side: Germany
Date: July 15th, 1943 - Size: Medium - Location: South of Orel salient

Intended for play as either side vs. AI or HTH

Designer Notes: The 3rd Guards Army was originally intended to reinforce Rokossovsky’s Central Front in its counteroffensive following the Zitadelle operation. STAVKA, at the last moment decided to move Rybalko’s 3rd Guards Army to reinforce the Bryansk Front in its advance to Orel. This scenario follows the original plan for the 3rd Guards Army to reinforce Central Front.

Scenario Briefing: After the start of Operation Kutuzov to the north and east of Orel, Zitadelle’s operations were paralysed. Model had already prevented a complete Soviet breakthrough and began sending reinforcements to the north. He ordered the AOK.9 divisions to stay on the defensive and retreat to their former positions before Zitadelle. Rokossovsky designed a battle of attrition, with the idea of weakening the spearheads of the AOK.9 during Zitadelle. After the start of Operation Kutuzov, Central Front launched its counterattack against the AOK.9 forming the southern wing of Kutuzov. Central Front could not begin its attack on July 12 due to its heavy losses during Zitadelle, and had to allow its exhausted troops rest and replenish its armoured units. This three day pause allowed Model, now commander of AOK.9 and PzAOK.2, to send the necessary reinforcements north to face the threat of the attacking Bryansk and Western Fronts.

Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.