#0306_03_XLVIII Panzer Korp battles at Taranovka - PzC 19 Kharkov 43



Rating: | 7.15 (8) |
Games Played: | 11 |
SM: | 2 |
Turns: | 19 |
Type: | Stock |
First Side: | Axis |
Second Side: | Russia |
XLVIII Panzer Korp battles at Taranovka - Mar 6th to Mar 7th, 1943. While the SS Panzer Korp was the left hook, encircling Kharkov, XLVIII Panzer Korp was the right hook with the shorter distance to cut off Kharkov from the south east. Unexpectedly, Taranovka had been heavily reinforced by the Soviets and had to be taken before the Mzha and Udy Rivers could be crossed. The fighting here was particularly fierce and the time lost clearing the town cost the Korp dearly when it reached the Mzha. Ultimately it was to be five days before the Mzha could be breached. (Size, Small) This scenario can be played either HTH or against the AI. The German player has to use a weakened 6th Panzer Division and quickly capture Taranovka. This is easier said than done. Once 11th Panzer Division is released it is critical that the XLVIII Panzer Korp breaches the Mzha River line quickly to win. The Soviet player can potentially hold longer here as the Wehrmacht Panzer Divisions are substantially weaker than their SS brethren. The 350th Rifle Division is very exposed and an early retirement back onto the heights should be considered. Look for ways to force the Germans to lose time by interdicting the road network where ever possible.
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Moderately Pro Russia | 8 |
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Moderately Pro Axis | 6 |
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Moderately Pro Russia | 6 |
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Slightly Pro Russia | 5 |
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Well Balanced | 7 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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ComradeP | vs. | Ricky B | ![]() |
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Russia Major Victory | 36 | 4 |
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Liebchen | vs. | SvenDuuva | ![]() |
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Russia Minor Victory | 28 | 12 |
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Dog Soldier | vs. | Iceman | ![]() |
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Russia Major Victory | 36 | 4 |
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The_General | vs. | LordDeadwood | ![]() |
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Draw | 20 | 20 |
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Arkan | vs. | akilpio | ![]() |
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Axis Minor Victory | 28 | 12 |

Tough one for the Germans to win since just getting the VP hexes south of the river will only give you a minor loss. All 3 crossings of the river are well-guarded.

the result entirely depend of axis player skills due to the fact that russian units release only if spotted

The Germans are able to inflict heavy losses on the Russians, but the victory conditions are very difficult for them and achieving victory is extremely difficult.

Strange scenario. The Germans will have a hard time accumulating enough VP for a win, while the Russians have the majority of their forces frozen unless spotted. Seems like very little for the Russian player to do while he watches the mobile Germans surround his nearly immobile infantry.

Very little time for Germans to get enough objectives for a win. On the other hand, most of the Soviet forces are fixed, so German's have all the initiative and it seems that Soviet player cannot do much more than move a few defending units.

It was a fun small and short battle. In H2H, especially with delayed disruption reporting, it is a tough fight to win for the Germans without a lot of risk taking, but I did learn how to better fight it next time making a draw more likely.
