440523_01: Operation Buffalo - PzC 13 Salerno '43
| Rating: | 6.6 (16) |
| Games Played: | 15 |
| SM: | 4 |
| Turns: | 48 |
| Type: | Stock |
| First Side: | Allies |
| Second Side: | Axis |
Anzio, May 23rd 1944: The siege of Anzio lasted 125 days and long nights, it was like being in a POW camp of your own making. Two nights before the operation was to begin, the engineers had begun to prepare paths through the German minefields, working at night and returning to their own lines through the day. At H-hour they were already in the minefields clearing the way. The build up for the offensive was done with great care, lest the enemy observe anything unusual and launch a spoiling attack. "Operation Buffalo" was to be led by the US 1st Armored and 3rd Infantry Divisions aimed straight at Cisterna, the swift capture of which was the key to the success of the operation. The next major objectives were Velletri and Valmontone, then both highway and railroad links to the south would have been cut. The left flank was to be protected by the British while the Special Services Force would screen the right. The infantry from the 34th Infantry Div were to be interspersed to help protect 1st Arm'ds' tanks. But there was still nagging doubts about the plan, would it end up in disaster again, just as the German's big offensive had done a few months before? Then when all seemed to be going well, Gen Clark ordered the attack to swing to the north west right into the teeth of the German defenses. [Size, large]
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Well Balanced | 9 | |
| Slightly Pro Allies | 6 | |
| Well Balanced | 7 | |
| Slightly Pro Allies | 8 | |
| Slightly Pro Axis | 7 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Dog Soldier | vs. | MikeC | Axis Major Victory | 72 | 8 | ||||
| SvenDuuva | vs. | Fhil | Draw | 40 | 40 | ||||
| ComradeP | vs. | Brancaleone | Allies Major Loss | 8 | 72 | ||||
| Ricky B | vs. | Lethal | Allies Major Victory | 72 | 8 | ||||
| akilpio | vs. | Witblitz | Allies Major Victory | 72 | 8 | ||||
A challenge for both sides.
Allies have a difficult situation, only 1,000 VP on the board and 2,000
I don't see how the Allies can win, but it was OK to play.
The Allied player can only win by inflicting as many casualties as possible on the Axis player without suffering too many themselves; capturing objectives is of little or no importance. I think that if they weren't there, it wouldn't make much difference in terms of earning the necessary VP. This is a scenario that should be revised; the one in the _Alt version is probably better.
"Alea iacta est" (Gaius Iulius Caesar)
Very fun, if Allies are able to initially break through. However, to gain a victory, Allies have to inflict severe casualties, probably by encircling several battalions. If Axis player is able to retreat without getting encircled, they should be able to get at least a draw.
Axis has to control the tempo of the scenario. If the Allies break the Axis line losses by the Axis will mount quickly.
Fast is fine, but accuracy is everything.- Wyatt Earp
A fun scenario for the Allies, but totally unbalanced. With equal losses, the Allies are doomed to a major defeat because of the lack of VP locations.
- SGT Kinnie to PFC Holley, Battleground, 1949












