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0523_01B1: The Miracle of Dunkirk - PzC 12 France '40

0523_01B1: The Miracle of Dunkirk Image
Tiller Operational Campaigns Ladder

0523_01B1: The Miracle of Dunkirk

By Mike Prucha
Axis 0 - 0 - 0 Allies
Rating: 0 (0)
Games Played: 0
SM: 8
Turns: 129
Type: Stock
First Side: Axis
Second Side: Allies
The Dunkerque Pocket, 23 May 1940: By May 15th, just five days after the German invasion, it
was clear that Gamelin's Dyle Plan had failed. Though Gamelin had, prior to his dismissal, drawn
up vague orders for a counterattack to reunite the northern and southern armies, this was no more
than a pipe dream. The French armies to the south did not have sufficient forces on the Somme in
place to attack towards the north and the encircled armies were on the defensive and in no shape to
attack. By May 23rd the situation had reached its most critical point. The Panzers were speeding
northwards from Étaples, Hesdin, and Saint-Pol. An Allied garrison at Boulogne was isolated and
the lead elements of 1. Panzer-Division were approaching Calais and Gravelines. With the fighting
elements of the BEF and 1re armée stretched from Arras to Halluin, only a thin screen of defenders
on the Aa and La Bassée Canals blocked the Germans' way to critical port of Dunkerque and the
total annihilation of G.A. 1. Only a miracle could save the Allies...[Size: Large] Design Note: This
"long version" of the scenario ends on 4th and represents the halt order with a series of fixes. It is
intended for human vs. human play. The Dunkerque evacuations are represented by exit hexes at the
port and nearby beaches. Please read attached documentation for suggestions on "house rules"
concerning the evacuations. The scenario uses terminating objective hexes - objective hexes will
disappear over time allowing the Allies to retreat without sacrificing objective points.