1023_04: Diversion in the South_Alt - PzC 11 El Alamein '42



Rating: | 2.84 (11) |
Games Played: | 9 |
SM: | 3 |
Turns: | 30 |
Type: | Custom |
First Side: | British |
Second Side: | Axis |
Southern sector, El Alamein, October 23rd 1942: To throw the Germans off the scent, Montgomery launched 'Operation Bertram'. This plan was to convince the Afrika Korps that the full might of the Eighth Army would be used in the south. Dummy tanks were erected in the region. A dummy pipeline was also built, slowly, so as to convey that the Allies were in no hurry to attack. Monty's army in the north also had to "disappear". Bertram worked and when Rommel, who was away sick when the battle began, returned to command the army, he was convinced that the attack would be in the south. But to hold the Axis reserves in place in the south, a strong push had to be made, or the deception would be quickly disregarded. [Size, medium]
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Slightly Pro Axis | 6 |
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Totally Pro Axis | 3 |
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Totally Pro Axis | 1 |
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Totally Pro Axis | 5 |
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Totally Pro Axis | 1 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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giorgiobeacco | vs. | MikeC | ![]() |
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Axis Major Victory | 54 | 6 |
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Iceman | vs. | SvenDuuva | ![]() |
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Axis Major Victory | 54 | 6 |
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Ricky B | vs. | Gray Nemesis | ![]() |
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Draw | 30 | 30 |
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Brancaleone | vs. | LordDeadwood | ![]() |
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Axis Major Victory | 54 | 6 |
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The_General | vs. | akilpio | ![]() |
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Axis Major Victory | 54 | 6 |

Scenario is a poor design. There are only 500 objective points in a battle where 1500VPs are required for even a Drawn game. The imbalance of troop quality means the Germans can win any tactical exchanges preventing VPs from casualties. Scenario could be fixed with some expiring VP objectives along the front necessitating an Allied Early attack and a German need to recapture them, but as designed simply a hopeless situation.

Horribly unbalanced scenario. Between equally matched players, Allies have no chance to accumulate enough VP's for a draw, let alone a win. Scenario does not reflect historical goals/objectives. Not recommended!

If the Axis force stands and fights early, which isn't necessary due to the lack of objective points in the scenario - not even enough to achieve half of the points to reach a minor Allied loss, then the allied player has a chance at a draw. A win is out of the question. This is best played against the AI.


A fun scenario, I enjoyed playing it as the Allies. But the VPs are totally unbalanced making even a draw impossible.