#0709_01s_VARIANT 2_SicilyCG_Operation Husky - The Sicily Campaign HTH v1.00b (Land's Edge) - PzC 08 Sicily '43
#0709_01s_VARIANT 2_SicilyCG_Operation Husky - The Sicily Campaign HTH v1.00b (Land's Edge)
By Cesar `Indragnir´ Moreno| Rating: | 5.9 (1) |
| Games Played: | 1 |
| SM: | 9 |
| Turns: | 381 |
| Type: | Stock |
| First Side: | Allies |
| Second Side: | Axis |
Date: Late in the evening of July 9th 1943 - Size: Large - Location: Sicily
For head to head play.
Scenario Briefing [Operation HUSKY]: With the North African Campaign over, the Allies, at the behest of an impatient Soviet Union, turned towards the invasion of Hitler's Fortress Europa. The island of Sicily was the logical stepping-stone between the Allies' desert victories and the European mainland.
In what was something of a dress rehearsal for the much more famous Normandy landings a year later, two Allied armies, the American 7th and the British 8th, set out to invade Sicily. Each supported by its own airborne assault, the invading armies would hit the southern shores and immediately push northward, with their ultimate objective the port of Messina at the island's north-eastern tip. The plan called for a Commonwealth thrust along the eastern coastal roads and for an Americans drive directly through the island's center. The Italian 6th Army, supported by two German divisions, lay in wait across the rugged Sicilian landscape. The Axis forces would use the unforgiving terrain to offer opposition.
Note: Additional information can be found in "#0709_01s_SicilyCG_VARIANT 2 Operation Husky - The Sicily Campaign.pdf", located in the game directory.
Recommended Rules:
Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Optional Fire Results, Optional Assault Results, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon, Delayed Disruption Reporting.
Note: Explicit Supply can be used with this scenario.
For head to head play.
Scenario Briefing [Operation HUSKY]: With the North African Campaign over, the Allies, at the behest of an impatient Soviet Union, turned towards the invasion of Hitler's Fortress Europa. The island of Sicily was the logical stepping-stone between the Allies' desert victories and the European mainland.
In what was something of a dress rehearsal for the much more famous Normandy landings a year later, two Allied armies, the American 7th and the British 8th, set out to invade Sicily. Each supported by its own airborne assault, the invading armies would hit the southern shores and immediately push northward, with their ultimate objective the port of Messina at the island's north-eastern tip. The plan called for a Commonwealth thrust along the eastern coastal roads and for an Americans drive directly through the island's center. The Italian 6th Army, supported by two German divisions, lay in wait across the rugged Sicilian landscape. The Axis forces would use the unforgiving terrain to offer opposition.
Note: Additional information can be found in "#0709_01s_SicilyCG_VARIANT 2 Operation Husky - The Sicily Campaign.pdf", located in the game directory.
Recommended Rules:
Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Optional Fire Results, Optional Assault Results, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon, Delayed Disruption Reporting.
Note: Explicit Supply can be used with this scenario.
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Moderately Pro Allies | 8 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Steel God | vs. | erick_repie | Allies Major Victory | 162 | 18 | ||||
I have not played this as the Axis player but I believe their best approach is to play this very tactically, defend, displace, fall back repeat. trying to fight head to head with the Allies will bleed you dry.







