Al Hawl - Combat Mission: Shock Force 2
| Rating: | 5.13 (7) |
| Games Played: | 3 |
| SM: | 6 |
| Turns: | 50 |
| Type: | Stock |
| First Side: | US |
| Second Side: | Syria |
US enters the town of Al Hawl
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Moderately Pro US | 6 | |
| Totally Pro US | 8 | |
| Moderately Pro US | 6 | |
| Moderately Pro US | 6 | |
| Slightly Pro US | 8 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Comdr | vs. | liamb | US Total Victory | 66 | 6 | ||||
| Jobu88 | vs. | raz_atoth | US Minor Victory | 48 | 24 | ||||
| Singapore Sling | vs. | ariete | US Total Victory | 66 | 6 | ||||
Good scenario to test a US force with AT weapons and no armor against Syrian armor.
To win, the American player has to miss all the moves.
Ariete
In between Moderately Pro-US and Totally pro-US. US player has WAY too many Javelins. Cut them by at least half and it becomes more interesting. The terrain objectives are about right. With some minor tweaking this would be a good, challenging scenario for both sides.
"A bad plan is still better than no plan at all." -- Mikhail Tal
Needs some adjustment to make it balanced. I would say cut the number of Javelins the US player has by about half. With so many Javelins it's just a day at the shooting range for the American.
"A bad plan is still better than no plan at all." -- Mikhail Tal
Fighting in town - close in battles with armour and infantry.
I'm not used to playing as the Syrians but there was very little I could do to stop being totally overrun in very short order.
Not a bad scenario, but it's not really suited for H2H.












