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The Passage - Combat Mission: Red Thunder

The Passage Image
Combat Mission x2 Ladder

The Passage

By Jon Martina
Axis 5 - 3 - 19 USSR
Rating: 6.92 (22)
Games Played: 27
SM: 6
Turns: 80
Type: Stock
First Side: Axis
Second Side: USSR
Player Voting Stats
Member Balance Enjoyment
Toblakai's ProfileToblakai Slightly Pro USSR 7
Toblakai's ProfileToblakai Slightly Pro USSR 7
Panzer Lehr's ProfilePanzer Lehr Slightly Pro USSR 7
Fusilier9's ProfileFusilier9 Slightly Pro USSR 6
TimoS.'s ProfileTimoS. Moderately Pro USSR 3
Gaming Records
1st Side Player 2nd Side Player Result Score
USSR vicoshev's Profile vicoshev vs. Cupressus Cupressus's Profile Axis Draw 36 36
USSR General Panic's Profile General Panic vs. Comdr Comdr's Profile Axis USSR Total Victory 66 6
USSR Baluka1974's Profile Baluka1974 vs. flammenwerferX flammenwerferX's Profile Axis USSR Total Victory 66 6
USSR cargol's Profile cargol vs. Guardsman Guardsman's Profile Axis USSR Major Victory 60 12
Axis Duff's Profile Duff vs. Lond0ner Lond0ner's Profile USSR Axis Tactical Victory 54 18
Private 1st Class
TimoS. Tue May 20, 2014 5:52 am
The Briefing for the Germans says that you have High Ground with good Cover to engage Enemy Tanks on the Long Range and you have to get your Halftracks in Fast for the Lakeshore. Both is definatly a fast way to die as Axis. After 14 Turns i quit.

You dont have high ground. After first Turn Enemy Armor in well covered Positions can kill your Tanks/Halftracks like sitting ducks in the Open with no Cover at all.

Missleading Briefing, Enemy can shoot your uncovered Setup Zone on Turn #1
Expecting_at_crossroad Tue May 27, 2014 2:28 pm
Good balanced. But fo both side You need very carefully think about your tactics and carefully observe elements of landscape.
A Canadian Cat
A Canadian Cat Sat Jun 14, 2014 12:13 pm
Lots of fun with a great map. The Germans need to engage the enemy at range so they need to get an early start with good visibility. The Soviets on the other hand need to close on the objectives. If they can do that it will be very hard for the Germans.
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
Mad Mike
Major General
Mad Mike Wed Jul 02, 2014 4:52 pm
Very unbalanced since the Russians can basically destroy the Germans in a matter of minutes if not played absolutely perfectly by the German side.
1st Lieutenant
JohnsyFGM Thu Jul 03, 2014 7:22 am
As it is, this is a very unbalanced scenario. To balance it up you would just have to swap the Germans Panzer IV's out for Panthers or Tigers. I think this would be very hard to win as the Germans as it is now.
"Battles should be won with the Generals sweat, not the soldiers blood" - Rommel
1st Lieutenant
Lond0ner Tue Nov 04, 2014 11:15 pm
Some interesting, long range duels.
Volksgrenadier Thu Mar 10, 2016 10:24 pm
The Soviet setup zone has LOF to the German movements, the Soviet tanks can be placed hulldown, while the German units, if the player would follow the briefing, would move on a silver platter. 3352950292nada.gif
The German briefing also suggests a completely unrealistic, gamey rush forward without recon. 3352950292nada.gif 3352950292nada.gif
The player following the briefing would result to sit in tactically completely worthless woods, totally dominated and under fire of over a dozen T34. 3352950292nada.gif
Even worse: the briefing suggests to take the high ground with the PzIV to dominate the battlefield. With one problem: CM's T34/85 model is invincible to the 75/L48 gun already @900 m (3 - 5 penetrations necessary)! 3352950292nada.gif

I have nothing against unbalanced battles, but then the player should be clearly informed which side has the much harder task!
And what is the best map good for, if the briefing is tactically complete and utter nonsense?

The only chance the German player has: ignore any sort of tactics and rush ALL his forces into the woods at the lake and hope to be faster than the opponent. 8099d70ab5th_rolleyes.gif The worst kind of CM-meeting engagements.
Volksgrenadier Thu Mar 10, 2016 10:25 pm
...over half a dozen...
1st Lieutenant
Jpratt88 Sun Apr 24, 2016 12:45 pm
Could be shorter
Guardsman Mon Sep 24, 2018 7:22 pm
Good tank battle but scenario author misleads the german player into wasting his precious grenadiers by trying to rush to the objective only to get easily picked off by long range sniper T34/85's.
The Germans are fairly outgunned sadly but sure it is do-able with a bit of luck.
Westland Frid Aug 02, 2019 6:50 pm
The German Pz.IV are completely inferior to the T-34/85. Hit accuracy of the Pz.IV is terrifyingly bad. A Pz.IV needs 7-8 shots at 1000 meters until it hits once. The T-34/85 will be on immediately 1100 meters hit my Pz.IV crushing.
1st Lieutenant
Duff Thu Sep 03, 2020 12:24 am
The scenario seems well balanced in terms of starting forces and objectives; but there will inevitably be a large armor duel, and the winner of that duel is likely to dominate the battlefield thereafter, given the nature of the terrain.
1st Lieutenant
Lond0ner Thu Sep 03, 2020 12:30 am
Simple but effective little shoot-em-up!
Guardsman Sat Sep 26, 2020 6:37 pm
Axis are outgunned and outnumbered. Decent map but terrain suits the better weapons of the Russians.
1st Lieutenant
Comdr Frid Apr 21, 2023 4:06 pm
Played Germans. Challenging to get to key ground to defend/seize the objectives without losses. Apparently the US had some challenges as well, but I think that the German challenges were more significant.