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Baraque de Fraiture - Combat Mission: Final Blitzkrieg

Baraque de Fraiture Image
Combat Mission x2 Ladder

Baraque de Fraiture

By Gregory Keller
Axis 2 - 0 - 4 Allies
Rating: 8.88 (12)
Games Played: 6
SM: 7
Turns: 120
Type: Stock
First Side: Axis
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
Cyrano's ProfileCyrano Moderately Pro Axis 8
panzerde's Profilepanzerde Well Balanced 9
Panzer Lehr's ProfilePanzer Lehr Slightly Pro Axis 8
TeddyA's ProfileTeddyA Well Balanced 8
M.J.H.'s ProfileM.J.H. Well Balanced 8
panzerde
Private 1st Class
panzerde Sat Nov 26, 2016 4:46 pm
Very enjoyable. Well balanced with a lot of back and forth. That village will never be the same...
TeddyA
Major
TeddyA Thu Mar 23, 2017 4:30 am
Take your time when driving past the mines. Drivers get stupid with the slightest backup!
M.J.H.
Master Sergeant
M.J.H. Sat Jun 24, 2017 1:40 am
A good asymmetrical map with lots of tools with which to approach the defences. Keep track of the objectives.
Mudking
Corporal
Mudking Sat Aug 19, 2017 3:03 pm
I thought this was an excellent game. At first I thought I was losing, then I thought I was winning, then I thought I was losing, then I was sure I was losing, then in the last 20 turns when my reinforcements arrived, pretty much everything turned my way.
Game setup – I would have liked a few minefields to position myself, instead of them all preset. I wish the briefing warned about the short LOS at the beginning – I would have changed some of my deployments and (perhaps I should have known this) that the pack howitzers were LOS artillery bombardment, because I did not know that fact, I placed 2 pre-registered fire at sites that I could not effectively bomb.
Slingload
Private 1st Class
Slingload Sat Aug 19, 2017 11:49 pm
Played Axis.. it was challenging. I feel like I made key mistakes early(missed the turn 1 rocket baragge) still was fun
ANKulin
Corporal
ANKulin Mon Apr 02, 2018 9:48 pm
Interesting and Balanced Scenario. My match against Zinzan came down to the last 5 minutes or so. Once I was able to knock off his last two most powerful AFVs from the town, the German advance collapsed and my forces were able to recapture the town.

The mix of forces for both sides was interesting. I have a better feel for the allied order of of battle, having played as the Americans, and thought their force composition was accurate, as well as their tactical situation. German side from my perspective had all kinds of weird and wonderful kit at their disposal.

Zinzan was able to really attrition my initial forces with his starting force and reinforcements that came into play partway through the battle and could have easily captured the town earlier than he did. I had wondered why he didn't cross over the river sooner than he did (later learned from him that he made some costly errors) to take advantage of my poor situation. Apparently my forces were able to significantly whittle away at his infantry and his armor and support vehicles. I got late reinforcements which helped turn the tide but by the end of the game a large percentage of that force was also decimated by his forces.

This thing was really up in the air until my infantry got some lucky breaks and took out his last bit of armor at which point what was left of his infantry collapsed and ran away (the German force had a single man left at the end of the battle). It is an attestation to the destruction visited upon the Americans by his forces as to the closeness in the total score, and had his last armored forced remained intact I think he would have still held at least half of the town and this would have ended in a draw or even a small German victory.
Regards,Andrew Kulinwww.andrewkulin.com
DB_Zero
Warrant Officer
DB_Zero Wed May 05, 2021 9:42 pm
Fun scenario. Nice variety of units.
DB_Zero
Warrant Officer
DB_Zero Wed May 05, 2021 9:44 pm
Fun battle, you get a nice variety of units. The AA units on both sides make short work of infantry.