BAOR - Choke - Combat Mission: Cold War
| Rating: | 3.3 (2) |
| Games Played: | 1 |
| SM: | 8 |
| Turns: | 60 |
| Type: | Custom |
| First Side: | NATO |
| Second Side: | USSR |
Soviet Assault on Hwy 64 (Stand alone version)
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Moderately Pro NATO | 4 | |
| Totally Pro NATO | 3 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Chibot Mk IX | vs. | naughtkris | NATO Major Victory | 80 | 16 | ||||








Unfortunately, the H2H balancing is way too much in the CDN's favour. In both position and firepower.
If playing as NATO vs AI, this would be a fun little shooting gallery simulator as hoards of Soviet T-55s and some BTR-60s suddenly appear in the valley that you're own tanks and ATGMs have a horseshoe kill box on.
Its a lot less fun as a player.
The map is good, it just needs different setup zones. Fix that alone, and I'd probably give it a 7 or so.
Putting setup zones aside; The CDN probably have too much firepower numbers. Perhaps reduce some their on-map support and replace it with more air power (on delay) or arty.
The soviets have 1960s units, but there are lots of them.
Both sides had a welcome mix of armour/atgm, infantry/arty, and air/anti-air, mix and pairings.
In closing (as if anyone actually reads these), excellent if you want to snipe an AI soviet zombie horde, but for H2H to be competitive, the deployment zones and force compositions need to be tweaked.