AD Bradley Speedbump - Combat Mission: Black Sea
| Rating: | 7.66 (5) |
| Games Played: | 4 |
| SM: | 6 |
| Turns: | 90 |
| Type: | Stock |
| First Side: | Russia |
| Second Side: | US |
Designed as scenario vs AI, this can be converted to H2H pretty easily in the editor (you can even add Russian artillery if you like). It provides a good tactical challenge and a good way to learn how to Russian armour can potentially defeat US mech infantry using terrain.
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| cargol | vs. | s_cm | US Major Victory | 60 | 12 | ||||
| Manzcaser | vs. | Comdr | Russia Minor Victory | 48 | 24 | ||||
| Tumatauenga | vs. | GAZNZ | Russia Minor Victory | 48 | 24 | ||||
| Tumatauenga | vs. | GAZNZ | US Tactical Defeat | 18 | 54 | ||||








The US forces can be very tenacious, but I found that the Russians had a few too many tanks/AFVs for the limited number of US anti-tank weapons.
Points are awarded based on casualties inflicted. It would have been good to have an objective on the map...something to fight over :).