The Omars (Operation) - Combat Mission: Afrika Korps
| Rating: | 4.71 (7) |
| Games Played: | 7 |
| SM: | 6 |
| Turns: | 30 |
| Type: | Custom |
| First Side: | Axis |
| Second Side: | Allies |
Description yet to be entered
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Slightly Pro Axis | 7 | |
| Moderately Pro Axis | 3 | |
| Moderately Pro Axis | 5 | |
| Totally Pro Axis | 2 | |
| Well Balanced | 7 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Weasel | vs. | Jobu88 | Draw | 30 | 30 | ||||
| Baron von Beergut | vs. | ksbearski | Axis Total Victory | 90 | 9 | ||||
| Pioneer | vs. | Andre | Axis Total Victory | 90 | 9 | ||||
| Andre | vs. | Arrow | Axis Total Victory | 90 | 9 | ||||
| falco | vs. | nucleardad | Axis Total Victory | 60 | 6 | ||||
Very pro axis fight; I did enjoy the challenge as the allies, but there was no real chance with 500 men lost at the end of round two and 3 tanks and 6 afvs lost on turn 1 of round 3, where we ended the fight. Allies need CS tanks and medium MGs from the start, along with air and/or more arty.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
This operation needs major modification to make it possible for the Brit player to win. Either add several arty spotters; or tank support earlier in the game; or air support. SOMETHING must be added to the Brit OOB or the German will win every time.
"A bad plan is still better than no plan at all." -- Mikhail Tal









