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Forth Strategic Attack 1944 - Century of Warfare, TOAW III, and TOAW IV

Forth Strategic Attack 1944 Image
Operational Art of War Ladder

Forth Strategic Attack 1944

By Ilkka Mutanen
USSR 0 - 1 - 0 Finland
Rating: 8.8 (1)
Games Played: 1
SM: 6
Turns: 70
Type: Custom
First Side: USSR
Second Side: Finland
Downloads: 162
Version: 1.12 Printing out and reading a word document file attached with the scenario is highly recommended as it contains historical briefing and more detailed list of the events.
1. UNIT COLOURS
1.1. SOVIET UNION
  • Red on brown: Leningrad Front
  • Black on brown: 7th Army/Karelian Front
  • White on brown: 32nd Army/Karelian Front
  • Blue on brown: Soviet naval infantry
  • Red on blue: Soviet air force
  • Gold on red: Guards
1.2. FINLAND
  • Blue on grey: Finnish army
  • White on l. blue: Finnish air force
  • Red on grey: Karelian volunteers
  • White on dark blue: Coastal defence & Navy
  • Blue on black: Estonian volunteers
1.3. GERMANY
  • Grey on field grey: Wehrmacht
  • Blue on l.blue: Luftwaffe
2. EVENTS
  • Finns have shock penalty in effect for the first three turns.
  • Soviets have shock bonus of 110% during turns 1 and 2, 105% for turns 3 and 4. On turn 5 the shock is levelled to 100.
  • Soviet Karelian Front will be released when the Leningrad Front occupies Viipuri or by a sudden chance on turns 2 to 5. Soviet player can trigger an earlier release of the Karelian Front by using a theater option.
  • Soviets win the scenario instantly if they occupy Kouvola or Joensuu.
  • The scenario is set to end with normal victory point calculation 30 turns after Soviets occupy Viipuri.
  • By occupying Viipuri before turn 10 the Soviet side is awarded 100 permanent victory points.
  • There's a small chance that the scenario will end on normal victory point calculations if variable value reach 50. If the variable value rise to 70 the chance for ending the scenario will become greater. If the variable value reach 95, Soviet side will win.
  • Finnish player gains 50 victory points from each destroyed ship of the Soviet Baltic Fleet.
  • There is a great opportunity that Luftwaffe sends help to Finland.
  • Finnish player receives a theater option on turn 10. Using the option gives Soviet player 100 victory points, but it may provide Finnish player variable German reinforcements after about a week or so delay.
  • There is a chance that the Soviet 30th Guards Rifle Corps will be withdrawn on turn 32.
  • Finnish force supply level will decrease permanently by 2 if a supply unit is destroyed.
  • Soviets will receive 70 permanent victory points of eliminating Finnish supply depots of Äänislinna. The units are marked with truck icons and labelled Varikko (depot) 1, 2, and 3.
3. HONOUR RULES
  • Due to TOAW limitations in modelling seaborne landings the players should strictly use the following honour rule: Only Soviet Naval Infantry may conduct a sea landing on enemy occupied territory. Other units can be embarked on sea transport, but they must land on friendly occupied territory.
  • All Soviet naval movement that attempts to go through the minefields in the Baltic must wait one round adjacent to them before they are allowed to proceed.
4. UNITS & MAP
  • Soviet guards units have higher proficiency values and replacement priorities than regular Red Army units.
  • Bulk of the Finnish units in East-Karelia are frozen on the first turn. This is to prevent Finns from organizing withdrawal at the Svir' immediately on June 9th before Soviet player has had a chance to trigger his theater option that release the Karelian Front.
  • Shallow water hexes in middle of the Gulf of Finland represents minefields laid by Finnish, German, and Soviet navies.
Player Voting Stats
Member Balance Enjoyment
Gotthard H's ProfileGotthard H Well Balanced 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Finland Gotthard H's Profile Gotthard H vs. burroughs burroughs's Profile USSR Draw 30 30