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African Campaign 42 - Century of Warfare, TOAW III, and TOAW IV

African Campaign 42 Image
Operational Art of War Ladder

African Campaign 42

By
Axis 11 - 3 - 15 Commonwealth
Rating: 7.91 (31)
Games Played: 29
SM: 4
Turns: 52
Type: Custom
First Side: Axis
Second Side: Commonwealth
Player Voting Stats
Member Balance Enjoyment
Richard's ProfileRichard Slightly Pro Commonwealth 6
Currahee's ProfileCurrahee Slightly Pro Commonwealth 7
Hawk's ProfileHawk Moderately Pro Axis 6
clambot's Profileclambot Well Balanced 8
DomiDoud's ProfileDomiDoud Slightly Pro Commonwealth 7
burroughs
What for would I want to withdrw at any point in the game both 1st and 2nd SA infantry divisions? To save them from annihilation?
Gotthard H
A little boring, with lots of movement for the Axis. With no supply worth mentioning on the Alamein line, the Axis just didnt have enough strength to turn breakthrough allied positions.