African Campaign 42 - Century of Warfare, TOAW III, and TOAW IV
| Rating: | 7.91 (31) |
| Games Played: | 29 |
| SM: | 4 |
| Turns: | 52 |
| Type: | Custom |
| First Side: | Axis |
| Second Side: | Commonwealth |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Gotthard H | vs. | newtigersqn | Axis Marginal Loss | 16 | 28 | ||||
| burroughs | vs. | Antoni Chmielowski | Commonwealth Overwhelming Victory | 44 | 8 | ||||
| Blitz Shadow Player | vs. | PK Powers | Axis Substantial Victory | 36 | 12 | ||||
| General Sidian | vs. | Dakota | Axis Substantial Loss | 12 | 36 | ||||
| CyberGeneral | vs. | JohnsyFGM | Draw | 20 | 20 | ||||
What for would I want to withdrw at any point in the game both 1st and 2nd SA infantry divisions? To save them from annihilation?
A little boring, with lots of movement for the Axis. With no supply worth mentioning on the Alamein line, the Axis just didnt have enough strength to turn breakthrough allied positions.









