• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#0803_01: la Bistiere - Tigers Marsch! - Battles of Normandy

#0803_01: la Bistiere - Tigers Marsch! Image
Panzer Battles Ladder

#0803_01: la Bistiere - Tigers Marsch!

By Saunders & Blackie
Axis 8 - 8 - 10 Allies
Rating: 6.26 (25)
Games Played: 26
SM: 1
Turns: 8
Type: Stock
First Side: Axis
Second Side: Allies
La Bistiere, North of Vire: August 3rd, 1944. (Scenario Size: Battalion. Head to Head or German Human vs AI) Operation Bluecoat had managed to deeply penetrate the junction of the German 7th Armee and Panzergruppe West. The key town of Vire was almost undefended but heavy attacks along the British eastern flank had prevented the Allies from marching further south. The Germans had desperately tried to close the gap between the two armies and it was only on the morning of August 3rd that the Tiger tanks from Kampfgruppe Weiss and infantry from 3. Fallschirmjaeger Division actually garrisoned the town. With Vire secure, Kampfgruppe Weiss was ordered to rendezvous with Kampfgruppe Meyer at la Bistiere, the newly designated forward defences for the sector. Shortly after midday a mixed column led by nine Tigers set off on its 5kms advance to la Bistiere. The 2nd Nothamptonshire Yeomanry Regiment had the misfortune of being right in their path, with their 'B' Squadron actually probing the northern outskirts of Vire as the German column emerged.
Player Voting Stats
Member Balance Enjoyment
Vatutin's ProfileVatutin Slightly Pro Axis 7
panzerde's Profilepanzerde Well Balanced 4
KG_RangerBooBoo's ProfileKG_RangerBooBoo Moderately Pro Axis 5
Hadge's ProfileHadge Moderately Pro Allies 8
Paul's ProfilePaul Totally Pro Axis 5
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Landser34's Profile Landser34 vs. fastphil fastphil's Profile Allies Draw 5 5
Allies fastphil's Profile fastphil vs. Landser34 Landser34's Profile Axis Draw 5 5
Axis Geier's Profile Geier vs. carlboy carlboy's Profile Allies Axis Major Victory 12 2
Axis Gris's Profile Gris vs. Duncan Duncan's Profile Allies Axis Major Victory 12 2
Allies Landser34's Profile Landser34 vs. Bioman Bioman's Profile Axis Draw 5 5
panzerde
Private 1st Class
panzerde Sat Feb 27, 2016 6:11 pm
There's not a lot exciting about this one. Balance comes in via the VP scoring and the difficulty the German player has in covering the distance necessary.
KG_RangerBooBoo
Brigadier General
KG_RangerBooBoo Sat Feb 27, 2016 11:34 pm
You've got to get some good die rolls as the Allies or your goose is cooked.
Compass Rose
2nd Lieutenant
Compass Rose Sun Feb 28, 2016 1:45 pm
Germans have very little time to reach any objectives, so they have to depend on enemy losses for their points.
Compass Rose
2nd Lieutenant
Compass Rose Sun Feb 28, 2016 4:58 pm
Germans have a very tough go with this scenario. Basically impossible to get to any objectives in the allowed time-frame.
FroBodine
Private 1st Class
FroBodine Sat Mar 05, 2016 1:38 am
I think the Germans need to pretty much rush in travel mode to the objectives and hope for the best.

I'd need more plays to really comment on the balance.
"I only ride 'em. I don't know what makes 'em work."

-- Oddball
Pinetree
Private
Pinetree Sat Mar 05, 2016 1:33 pm
Very ho-hum. You really have to race as the Germans to get anywhere near the objectives. I couldn't do it but there's not enough there to make me want to play the it again.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
surcouf
Private 1st Class
surcouf Sun Mar 06, 2016 12:42 am
germans need to rush.
nim8or
Private
nim8or Thu Mar 10, 2016 1:51 pm
If the Axis player knows the setup and completely bypasses the initial Allied positions, racing to the main objective, there isn't much the Allied player can do with 'fixed' units.

On the other hand, if the Axis player doesn't know this and attempts contact and breakthru to the objectives there isn't enough time. Its a puzzle, but one where the Axis player has to have some foreknowledge of the situation to win.

Probably better as a single-player vs AI scenario.
There's a simple answer to every complex question - and it's wrong.-Umberto Eco
Chris Merchant
Private 1st Class
Chris Merchant Tue Mar 15, 2016 2:51 am
Despite the frustrations of the Allied player having mostly fixed units for much of the scenario, the challenge is how to take on the big kitties without leaving a trail of smoking allied hulks. Hide and delay seems to be the order of the day! Perhaps one more turn plus freeing up of an extra fixed Allied unit or two might make things more interesting as it allows the Germans to challenge the smaller VL's as well.
FroBodine
Private 1st Class
FroBodine Tue Mar 15, 2016 12:42 pm
This scenario probably needs another couple turns, and possibly something to give the Allies a little punch when the inevitable close combat hits the fan.

The Germans just need to rush in travel mode to the objectives, and hope for the best.
"I only ride 'em. I don't know what makes 'em work."

-- Oddball
casebier
Private 1st Class
casebier Thu May 05, 2016 4:09 pm
tigers rule for the most part.
Gris
Colonel
Gris Wed Jul 06, 2016 7:58 am
My Cromwell's fared a bit better when I combined them into companies. I eventually took out all but one Tiger. By eliminating in detail the number of Axis maneuver platoons, it makes it hard for the Germans to take all the objectives. I think it can go either way.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
Gris
Colonel
Gris Wed Jul 20, 2016 3:46 am
Forming your Tigers into company formation increases their chance in overcoming the Allied numbers. It can go either way.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris