• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#0607_01: Juno D+1 - 12th SS Panzer Arrives - Battles of Normandy

#0607_01: Juno D+1 - 12th SS Panzer Arrives Image
Panzer Battles Ladder

#0607_01: Juno D+1 - 12th SS Panzer Arrives

By Saunders & Blackie/Kevin Hankins
Allies 6 - 1 - 6 Axis
Rating: 9.05 (11)
Games Played: 13
SM: 2
Turns: 26
Type: Stock
First Side: Allies
Second Side: Axis
Villons-sur-Buissons, North of Caen: June 7th, 1944. (Scenario Size: Division+. Head to Head or Human vs AI for either side) When the British landed on the Calvados coast they were unaware of the close proximity of both 21st Panzer and the Hitlerjugend SS Panzer Divisions. The 21st Panzer Division had counterattacked to the coast on D-Day but had taken grievous losses in tanks in particular. With the coming of dawn on June 7th, sporadic resistance from both the 716th Infanterie and 21st Panzer Divisions was slowing the Allied advance but the British and Canadian Corps commanders were expecting to continue the advance to their day one objectives of Caen and Carpiquet airfield. The Canadians made slow progress but had cleared the villages of Buron, Authie and Franqueville before being hit by a hurriedly organised counterattack by Standartenfuhrer Meyer's Panzergrenadier-Regiment 25. The resulting engagement was one of the most vicious of the Normandy campaign and was to result in an antipathy between the Hitlerjugend and Canadians marked by atrocities on both sides.
Player Voting Stats
Member Balance Enjoyment
Barbarrossa.'s ProfileBarbarrossa. Slightly Pro Allies 7
DaveMic's ProfileDaveMic Well Balanced 8
Gris's ProfileGris Slightly Pro Allies 8
Embis's ProfileEmbis Well Balanced 4
Geier's ProfileGeier Well Balanced 8
Embis
Master Sergeant
Embis Frid Nov 30, 2018 7:32 am
For the Germans this game is very slow to start, for the first 15 turns there is very little to do and for me, (as the German!) that detracted from the entertainment of the scenario.. but the last handful of turns are more demanding and present more of a challenge.
"Never interrupt your enemy when he is making a mistake. It is impolite."
Napoleon I
Support6
Corporal
Support6 Sat Nov 16, 2019 3:15 am
great time with this one
tadzio73
Corporal
tadzio73 Sun Jun 28, 2020 9:37 am
Very funny scenario, in the first 15 turns the German player can only see how his objectives are lost and his units resist with little strength however when the SS regiments are released he can try to launch good counterattacks.
The Allied player must avoid getting too close to the southeast of the map to prevent these SS regiments being released early.