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		<title><![CDATA[Forums - 3rd Party Art Mods Forum]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Mon, 04 May 2026 13:43:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[2D/3D Map Mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76386</link>
			<pubDate>Sun, 11 Feb 2024 19:15:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12405">bigus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76386</guid>
			<description><![CDATA[Here is the start of my 2D/3D mod for CS Vietnam.<br />
As always, this is work in progress.<br />
<br />
Version 1.5:  Revised for the 2.10.20 Update<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Version1.5:</span></span><br />
<a href="https://drive.google.com/file/d/1-6MKbCZO-XYilfzQTEOtxruZ6P4D0TiC/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1-6MKbCZ...sp=sharing</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/67a/v4.png" loading="lazy"  alt="[Image: v4.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/67a/v3.png" loading="lazy"  alt="[Image: v3.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Here is the start of my 2D/3D mod for CS Vietnam.<br />
As always, this is work in progress.<br />
<br />
Version 1.5:  Revised for the 2.10.20 Update<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Version1.5:</span></span><br />
<a href="https://drive.google.com/file/d/1-6MKbCZO-XYilfzQTEOtxruZ6P4D0TiC/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1-6MKbCZ...sp=sharing</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/67a/v4.png" loading="lazy"  alt="[Image: v4.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/67a/v3.png" loading="lazy"  alt="[Image: v3.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map Mod 2d]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75809</link>
			<pubDate>Wed, 02 Nov 2022 09:50:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=14439">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75809</guid>
			<description><![CDATA[I have made a really basic edit of a few 2D Map Files.<br />
I have only just bought game and the 2D map looked too busy to me.<br />
I have checked out a few scenarios for the French and Viet Minh and found it hard to see what was happening on the 2D Map.<br />
I thought maybe I could trim the Rice Paddois a bit and do the same for Suburb/Town Tiles.<br />
This is a very quick job and I have only just tested it in game.<br />
It sorta does what I wanted.<br />
I will make some more stuff as well but thought mayvbe some users might like to see this as an idea.<br />
<img src="https://www.theblitz.club/uploads/files/db2/Screenshot%20%28404%29.png" loading="lazy"  alt="[Image: Screenshot%20%28404%29.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Download here,<br />
Use JSGME and put Mod into Mods Folder.<br />
<a href="https://www.mediafire.com/file/pgcx3b7xhntq72l/SEAN_2D_MAP_MOD.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/pgcx3b7xh...D.zip/file</a>]]></description>
			<content:encoded><![CDATA[I have made a really basic edit of a few 2D Map Files.<br />
I have only just bought game and the 2D map looked too busy to me.<br />
I have checked out a few scenarios for the French and Viet Minh and found it hard to see what was happening on the 2D Map.<br />
I thought maybe I could trim the Rice Paddois a bit and do the same for Suburb/Town Tiles.<br />
This is a very quick job and I have only just tested it in game.<br />
It sorta does what I wanted.<br />
I will make some more stuff as well but thought mayvbe some users might like to see this as an idea.<br />
<img src="https://www.theblitz.club/uploads/files/db2/Screenshot%20%28404%29.png" loading="lazy"  alt="[Image: Screenshot%20%28404%29.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Download here,<br />
Use JSGME and put Mod into Mods Folder.<br />
<a href="https://www.mediafire.com/file/pgcx3b7xhntq72l/SEAN_2D_MAP_MOD.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/pgcx3b7xh...D.zip/file</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Campaign Series Vietnam 3D Map MOD]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75425</link>
			<pubDate>Tue, 22 Mar 2022 19:20:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=625">Jason Petho</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75425</guid>
			<description><![CDATA[There is a new mod available for 3D by Umbra!<br />
<br />
It utilizes the 2D map tiles for some of the 3D tiles. <br />
<br />
Here's how it looks! <br />
<br />
<img src="https://www.matrixgames.com/forums/download/file.php?id=1128923" loading="lazy"  alt="[Image: file.php?id=1128923]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[There is a new mod available for 3D by Umbra!<br />
<br />
It utilizes the 2D map tiles for some of the 3D tiles. <br />
<br />
Here's how it looks! <br />
<br />
<img src="https://www.matrixgames.com/forums/download/file.php?id=1128923" loading="lazy"  alt="[Image: file.php?id=1128923]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CSME unit viewer & handbook unit picture mod / JSGME friendly version]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75399</link>
			<pubDate>Sat, 12 Mar 2022 17:38:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75399</guid>
			<description><![CDATA[This is an update of the 3rd public release version of my Campaign Series Middle East Unit Picture mod. (referred to hereafter as “CSME UPM”). The main difference between this and the previous Version 3 is that it is now fully “JSGME” (Johnsoft Generic Mod Enabler) compatible (hence JFV = Johnsoft friendly version) and designed to be activated using JSGME.  The mod can be downloaded from the DropBox link below.<br />
<br />
<a href="https://www.dropbox.com/s/eduy5iq0lfq60ja/CSME%20UPM%20%20V3JFV.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/eduy5iq0lfq60j...V.rar?dl=0</a><br />
<br />
From now on all versions of this mod will be built to work with JSGME. This mod provides pictures for platoon units that will show up in the image boxes (that by default have their nationalities, national map and flag in) in the games “Unit Handbook” and its “Unit Viewer”. This third release version provides complete picture sets for Israel, Egypt and Syria. <br />
<br />
After unzipping, To install the mod place the folder called “CSME UPM V3JFV” in the “mods” folder in your Campaign Series Middle East main game directory and then after clicking on the JSGME icon in the main directory of the game click on “CSME UPM V3JFV” (which you should see in the left hand (Available Mods column) to select it and then click on the top of the 3 buttons with a right pointing arrow in the centre of the application to activate the mod. To deactivate the mod select it again and then click on the button below the one we just spoke about to move the mod out of the “Activated Mods” column. <br />
<br />
In this mod for land units, where photos have not been employed I have used a “Light Yellow” ground. For Air units (including helicopters, drones etc.) a “light Sky Blue” ground has been used, again except where I have had to use black and white photographs of the equipment in question. Finally for Naval units, including all boats except where I have had to use black and white photos there is a “Dodger Blue” background with vessels shown as if they are floating on it, with the proportion of the hull normally under the water not being visible. <br />
<br />
When choosing vehicle, aircraft and weapon images my first preference has been to use a full colour illustration of the item in question (or a colour image cut out from a colour photo) in the colours of the Nation being represented, where this is applicable (i.e. not for artillery and mortars etc. where a standard image of the weapon has usually been employed, unless there is a nation specific one available). But where this is not available to use a black and white photo image filling the entire unit portrait box has been employed. <br />
<br />
For infantry units I have used a full colour illustration image of the troops in question but where this is not available a colour image of the main weapon used, e.g. an AK47 Assault Rifle or a PPSh-41 SMG. The exception here has been a few Israeli infantry units from the 1948 war, where black and white photos, filling the entire unit portrait box have been employed. <br />
<br />
There is a separate document included with this mod called “Unit List” giving details of each and every unit picture that comes with it. This is in table form and gives details of the file name, the type of unit represented (and its value in strength points), along where relevant with an explanation of the item shown (such as which type of individual weapon has been used for a given infantry unit) and also a comment where I have had to use a less than ideal image. The different units appear in the table in the order they are found in the games “Unit Viewer”. <br />
<br />
I hope you enjoy playing CSME using this mod with the addition of Egypt it should now provide complete coverage for most scenarios set on the Golan Heights and in the Sinai from 1948 to 1985. Any comments, suggestions or ideas as to where I can find better images for particular weapons, vehicles or units would be gratefully appreciated. If these could be posted in the Matrix games forum please? <br />
<br />
In particular for the Israelis images numbers P221045, and P221046 (“Wolf 150mm Rockets” &amp; “Wolf 200mm Rockets” respectively) these have been left blank as I have not been able to identify any images of any kind for these weapons systems, (from the research I have done I am not sure they actually existed) while for the Syrians images numbers P269003 and P269004 “Universal Carrier w/25mmAT Gun“ are stand-ins. (using a photo of a version of the vehicle sporting a British 2-lbr AT Gun) So any help here would be particularly appreciated. I am now working on Version 4 which will add the Jordanians. <br />
<br />
Ian Leask <br />
March 2022]]></description>
			<content:encoded><![CDATA[This is an update of the 3rd public release version of my Campaign Series Middle East Unit Picture mod. (referred to hereafter as “CSME UPM”). The main difference between this and the previous Version 3 is that it is now fully “JSGME” (Johnsoft Generic Mod Enabler) compatible (hence JFV = Johnsoft friendly version) and designed to be activated using JSGME.  The mod can be downloaded from the DropBox link below.<br />
<br />
<a href="https://www.dropbox.com/s/eduy5iq0lfq60ja/CSME%20UPM%20%20V3JFV.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/eduy5iq0lfq60j...V.rar?dl=0</a><br />
<br />
From now on all versions of this mod will be built to work with JSGME. This mod provides pictures for platoon units that will show up in the image boxes (that by default have their nationalities, national map and flag in) in the games “Unit Handbook” and its “Unit Viewer”. This third release version provides complete picture sets for Israel, Egypt and Syria. <br />
<br />
After unzipping, To install the mod place the folder called “CSME UPM V3JFV” in the “mods” folder in your Campaign Series Middle East main game directory and then after clicking on the JSGME icon in the main directory of the game click on “CSME UPM V3JFV” (which you should see in the left hand (Available Mods column) to select it and then click on the top of the 3 buttons with a right pointing arrow in the centre of the application to activate the mod. To deactivate the mod select it again and then click on the button below the one we just spoke about to move the mod out of the “Activated Mods” column. <br />
<br />
In this mod for land units, where photos have not been employed I have used a “Light Yellow” ground. For Air units (including helicopters, drones etc.) a “light Sky Blue” ground has been used, again except where I have had to use black and white photographs of the equipment in question. Finally for Naval units, including all boats except where I have had to use black and white photos there is a “Dodger Blue” background with vessels shown as if they are floating on it, with the proportion of the hull normally under the water not being visible. <br />
<br />
When choosing vehicle, aircraft and weapon images my first preference has been to use a full colour illustration of the item in question (or a colour image cut out from a colour photo) in the colours of the Nation being represented, where this is applicable (i.e. not for artillery and mortars etc. where a standard image of the weapon has usually been employed, unless there is a nation specific one available). But where this is not available to use a black and white photo image filling the entire unit portrait box has been employed. <br />
<br />
For infantry units I have used a full colour illustration image of the troops in question but where this is not available a colour image of the main weapon used, e.g. an AK47 Assault Rifle or a PPSh-41 SMG. The exception here has been a few Israeli infantry units from the 1948 war, where black and white photos, filling the entire unit portrait box have been employed. <br />
<br />
There is a separate document included with this mod called “Unit List” giving details of each and every unit picture that comes with it. This is in table form and gives details of the file name, the type of unit represented (and its value in strength points), along where relevant with an explanation of the item shown (such as which type of individual weapon has been used for a given infantry unit) and also a comment where I have had to use a less than ideal image. The different units appear in the table in the order they are found in the games “Unit Viewer”. <br />
<br />
I hope you enjoy playing CSME using this mod with the addition of Egypt it should now provide complete coverage for most scenarios set on the Golan Heights and in the Sinai from 1948 to 1985. Any comments, suggestions or ideas as to where I can find better images for particular weapons, vehicles or units would be gratefully appreciated. If these could be posted in the Matrix games forum please? <br />
<br />
In particular for the Israelis images numbers P221045, and P221046 (“Wolf 150mm Rockets” &amp; “Wolf 200mm Rockets” respectively) these have been left blank as I have not been able to identify any images of any kind for these weapons systems, (from the research I have done I am not sure they actually existed) while for the Syrians images numbers P269003 and P269004 “Universal Carrier w/25mmAT Gun“ are stand-ins. (using a photo of a version of the vehicle sporting a British 2-lbr AT Gun) So any help here would be particularly appreciated. I am now working on Version 4 which will add the Jordanians. <br />
<br />
Ian Leask <br />
March 2022]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Mod Video Tutorial]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75287</link>
			<pubDate>Sun, 30 Jan 2022 22:55:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=6373">Scud</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75287</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">An introduction to mods, by Jason Petho:</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><iframe width="560" height="315" src="//www.youtube.com/embed/XT6PPJHpYmg" frameborder="0" allowfullscreen></iframe></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">An introduction to mods, by Jason Petho:</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><iframe width="560" height="315" src="//www.youtube.com/embed/XT6PPJHpYmg" frameborder="0" allowfullscreen></iframe></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alt LZ and TRP symbols for CSVN]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75286</link>
			<pubDate>Fri, 28 Jan 2022 05:21:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12748">Wyvern666</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75286</guid>
			<description><![CDATA[Link removed. Sorry for any inconvenience.]]></description>
			<content:encoded><![CDATA[Link removed. Sorry for any inconvenience.]]></content:encoded>
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