<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Forums - World War One Mod]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Sat, 02 May 2026 04:46:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Centrals and Artillery]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=74067</link>
			<pubDate>Wed, 18 Nov 2020 03:23:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=6373">Scud</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=74067</guid>
			<description><![CDATA[Why can't the central powers plot indirect artillery? The allies can.<br />
<br />
Dave]]></description>
			<content:encoded><![CDATA[Why can't the central powers plot indirect artillery? The allies can.<br />
<br />
Dave]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1 of my Extra nations mod for the Great War Mod and 1st Senussi Campaign scen]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=71529</link>
			<pubDate>Sun, 18 Mar 2018 15:02:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=71529</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Sorry for the delay but version one of my extra nations mod and the first of my Senussi Campaign scenarios has been added to the World War One mod scenarios database. Many thanks to Warhorse for his help with the final play test.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The mod will also work with the Senussi Campaign scenario included in the “</span><span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">New Scenarios and Maps” pack made by </span></span><a href="https://www.theblitz.club/message_boards/member.php?action=profile&amp;uid=11785" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">marsh1081</span></a><span style="color: #000000;" class="mycode_color"> made available  in this forum in October of last year.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I have two more historical Senussi Campaign scenarios in the works one of which is about to start a delayed play test and am also working on a second “Forces Set” for the mod for 3rd Afghan War Afghans along with 2 3rd  Afghan War scenarios to use it. </span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Regards</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Sorry for the delay but version one of my extra nations mod and the first of my Senussi Campaign scenarios has been added to the World War One mod scenarios database. Many thanks to Warhorse for his help with the final play test.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The mod will also work with the Senussi Campaign scenario included in the “</span><span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">New Scenarios and Maps” pack made by </span></span><a href="https://www.theblitz.club/message_boards/member.php?action=profile&amp;uid=11785" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">marsh1081</span></a><span style="color: #000000;" class="mycode_color"> made available  in this forum in October of last year.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I have two more historical Senussi Campaign scenarios in the works one of which is about to start a delayed play test and am also working on a second “Forces Set” for the mod for 3rd Afghan War Afghans along with 2 3rd  Afghan War scenarios to use it. </span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Regards</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New “Plan 1919” Scenario added to the WW1 mod scenario database]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=71151</link>
			<pubDate>Mon, 30 Oct 2017 14:47:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=71151</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">This hypothetical regiment level scenario pits a reinforced US infantry regiment (with attached tank battalion) against a dug in German infantry battalion that gets reinforcements in game. Both sides have gas and smoke shells and air support.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">The scenario also uses the shell proof shelter units that come with the mod and some equipment that was just too late for the war in 1918 but  would have been available in quantity by the spring of the following year such as the MK VIII and K Wagon Tanks.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">There is a detailed background file included in the zip file download that explains my counterfactual assumptions behind the scenario and the game design mechanisms I have used to try and reflect some of the realities of warfare at this time.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Enjoy</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Ian</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">This hypothetical regiment level scenario pits a reinforced US infantry regiment (with attached tank battalion) against a dug in German infantry battalion that gets reinforcements in game. Both sides have gas and smoke shells and air support.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">The scenario also uses the shell proof shelter units that come with the mod and some equipment that was just too late for the war in 1918 but  would have been available in quantity by the spring of the following year such as the MK VIII and K Wagon Tanks.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">There is a detailed background file included in the zip file download that explains my counterfactual assumptions behind the scenario and the game design mechanisms I have used to try and reflect some of the realities of warfare at this time.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Enjoy</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Ian</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CSGW Extra Nations Expansion Pack]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70929</link>
			<pubDate>Thu, 20 Jul 2017 14:45:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70929</guid>
			<description><![CDATA[I <span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">have wanted for some time to convert the 3 scenario’s from the GDW “Over The Top” miniatures rules set for the Senussi battles with British Imperial forces in 1915 and 1916,  into ones for the CS Great War mod.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As the Senussi operated very much on their own account (all be it with some Ottoman help) this also involved building a graphics mod for them, whose files could be swapped with Ottoman specific ones already in the game to play the battles in question. This exercise has also been a test run to work out how I can do this for the mod on a larger scale to cover other armies / conflicts.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Now built a trial Senussi nation graphics set  and got the first of my 3 scenarios into the first stage of play testing.  The Image from this game below shows the centre of the Senussi defensive line at  Wadi Majid on 25th December 1915.<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4541" target="_blank" title="">Untitled-1.jpg</a> (Size: 282.84 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --></span></span></span><br />
<br />
F<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">or the base and icon files you need to make a set of 4 new files with the new nation / force flags you want and if appropriate change the headdress. For the Senussi “icons2D” file I used the one for the “Arab” nation (with the counter colour changed back to that for the Ottomans) as a basis as I wanted to use a middle eastern headdress rather than a helmet as the “loaded” indicator, and made this white as opposed to the red and white check of the original file.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The trick appears to be to find an existing force in the mod that is on the same side and has the same weapons as were used by the force/nation you want to make an extra nation/faction for and then either do graphics conversion of existing files for that nation, (being careful not to go over the edge of the existing images) or find images from other nations in the mod (or indeed other games in the series) and them give them (and their “tit” mask files) the same file names as the images (with their accompanying “tit” files)  as the ones in the nation that you are replacing.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It helped that for the Senussi that the Ottoman units already in the mod included Senussi regular infantry and Arab irregular forces so that I only had to swap in images (also from the Arab nation file) for machinegun, Krupp 75mm mountain gun, and leader units. For Senussi battalion and regiment foot HQ units. I modified the existing Ottoman ones just changing the flag from the Ottoman white on red star and crescent to the similar  white on black Senussi one.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The possibilities  here for adding extra nations/factions are quite extensive. Here are some others I am looking at.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">1.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">3rd Afghan War Afghans = built on the Ottoman nation with images swapped in from various sources including some from CSME.(Going to do this next)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">2.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Ukrainian anarchist army of Nestor Makhno = built on the Ukrainian nation for fighting the Whites. A duplicate based on the Polish nation would need to be created to enable them to fight the Bolsheviks Central Powers and other Ukrainian factions. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">3.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Estonians = built on the Imperial Russian nation </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">4.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Latvians = built on the Polish nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">5.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Lithuanians = built on the Imperial Russian nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">6.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Czech Legion =  Built on the Polish nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">7.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Russo Japanese War Russians = built on the Ukrainian nation, (Basically a massive file swap with the Imperial Russian set except where the Ukrainian files are already identical)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">8.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Balkan War Bulgarians fighting the Turks with, and without Balkan League allies = built on the Polish nation.(A similar exercise to that described above)</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I plan to make the first version of the CSGW Extra Nations Pack available (which will just include the  Senussi set) on this site at the same time as I post the first of the Senussi scenarios there. Version 2 adding the,  3rd Afghan War Afghans should follow when the first of the two 3</span><span style="font-size: x-small;" class="mycode_size">rd</span><span style="font-size: medium;" class="mycode_size"> Afghan War scenarios,(also based on ones on the DGW “Over The Top” miniatures rule book is posted. </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Regards</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Ian</span></span></span>]]></description>
			<content:encoded><![CDATA[I <span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">have wanted for some time to convert the 3 scenario’s from the GDW “Over The Top” miniatures rules set for the Senussi battles with British Imperial forces in 1915 and 1916,  into ones for the CS Great War mod.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As the Senussi operated very much on their own account (all be it with some Ottoman help) this also involved building a graphics mod for them, whose files could be swapped with Ottoman specific ones already in the game to play the battles in question. This exercise has also been a test run to work out how I can do this for the mod on a larger scale to cover other armies / conflicts.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Now built a trial Senussi nation graphics set  and got the first of my 3 scenarios into the first stage of play testing.  The Image from this game below shows the centre of the Senussi defensive line at  Wadi Majid on 25th December 1915.<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4541" target="_blank" title="">Untitled-1.jpg</a> (Size: 282.84 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --></span></span></span><br />
<br />
F<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">or the base and icon files you need to make a set of 4 new files with the new nation / force flags you want and if appropriate change the headdress. For the Senussi “icons2D” file I used the one for the “Arab” nation (with the counter colour changed back to that for the Ottomans) as a basis as I wanted to use a middle eastern headdress rather than a helmet as the “loaded” indicator, and made this white as opposed to the red and white check of the original file.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The trick appears to be to find an existing force in the mod that is on the same side and has the same weapons as were used by the force/nation you want to make an extra nation/faction for and then either do graphics conversion of existing files for that nation, (being careful not to go over the edge of the existing images) or find images from other nations in the mod (or indeed other games in the series) and them give them (and their “tit” mask files) the same file names as the images (with their accompanying “tit” files)  as the ones in the nation that you are replacing.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">It helped that for the Senussi that the Ottoman units already in the mod included Senussi regular infantry and Arab irregular forces so that I only had to swap in images (also from the Arab nation file) for machinegun, Krupp 75mm mountain gun, and leader units. For Senussi battalion and regiment foot HQ units. I modified the existing Ottoman ones just changing the flag from the Ottoman white on red star and crescent to the similar  white on black Senussi one.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The possibilities  here for adding extra nations/factions are quite extensive. Here are some others I am looking at.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">1.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">3rd Afghan War Afghans = built on the Ottoman nation with images swapped in from various sources including some from CSME.(Going to do this next)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">2.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Ukrainian anarchist army of Nestor Makhno = built on the Ukrainian nation for fighting the Whites. A duplicate based on the Polish nation would need to be created to enable them to fight the Bolsheviks Central Powers and other Ukrainian factions. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">3.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Estonians = built on the Imperial Russian nation </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">4.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Latvians = built on the Polish nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">5.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Lithuanians = built on the Imperial Russian nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">6.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Czech Legion =  Built on the Polish nation</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">7.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Russo Japanese War Russians = built on the Ukrainian nation, (Basically a massive file swap with the Imperial Russian set except where the Ukrainian files are already identical)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">8.</span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Balkan War Bulgarians fighting the Turks with, and without Balkan League allies = built on the Polish nation.(A similar exercise to that described above)</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">I plan to make the first version of the CSGW Extra Nations Pack available (which will just include the  Senussi set) on this site at the same time as I post the first of the Senussi scenarios there. Version 2 adding the,  3rd Afghan War Afghans should follow when the first of the two 3</span><span style="font-size: x-small;" class="mycode_size">rd</span><span style="font-size: medium;" class="mycode_size"> Afghan War scenarios,(also based on ones on the DGW “Over The Top” miniatures rule book is posted. </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Regards</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Ian</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Scenarios and Maps]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70777</link>
			<pubDate>Wed, 10 May 2017 04:35:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11785">marsh1081</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70777</guid>
			<description><![CDATA[So I'm new to scenario making but my goal is as much realism as possible. The past few weeks I have been churning out my own limited work for this mod, which first of all I believe is absolutely amazing and wish to offer my absolute gratitude to the modders for making the WWI mod available. The first scenario I created is related to the Senussi Campaign in Libya in 1915. I created corresponding OOBs and the map is based off of scaled to earth Google earth images. All the maps I will post have been made that way. The maps I have available are just south of Zum el Rakkham west of Mersa Matruh 10 Km x 5 Km, and three maps of the battlefield at Tannenburg at 10 Km x 10 Km. I tried my best to make these as accurate as possible when it comes to development. I know they are not perfect, but they are a start, and anyone is welcome to edit them and any scenarios for further accuracy. I find accuracy important, but these were made fairly quickly so feel free to comment and we can work on them together. I love this mod and I simply want to improve by more gameplay especially in the more mobile warfare of the eastern front and the middle east. Enjoy!!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4529" target="_blank" title="">Marsh1081 Scenario Pack 1.zip</a> (Size: 59.83 KB / Downloads: 51)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So I'm new to scenario making but my goal is as much realism as possible. The past few weeks I have been churning out my own limited work for this mod, which first of all I believe is absolutely amazing and wish to offer my absolute gratitude to the modders for making the WWI mod available. The first scenario I created is related to the Senussi Campaign in Libya in 1915. I created corresponding OOBs and the map is based off of scaled to earth Google earth images. All the maps I will post have been made that way. The maps I have available are just south of Zum el Rakkham west of Mersa Matruh 10 Km x 5 Km, and three maps of the battlefield at Tannenburg at 10 Km x 10 Km. I tried my best to make these as accurate as possible when it comes to development. I know they are not perfect, but they are a start, and anyone is welcome to edit them and any scenarios for further accuracy. I find accuracy important, but these were made fairly quickly so feel free to comment and we can work on them together. I love this mod and I simply want to improve by more gameplay especially in the more mobile warfare of the eastern front and the middle east. Enjoy!!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4529" target="_blank" title="">Marsh1081 Scenario Pack 1.zip</a> (Size: 59.83 KB / Downloads: 51)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battle of Morhange 20 August 1914]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70692</link>
			<pubDate>Sun, 09 Apr 2017 20:31:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70692</guid>
			<description><![CDATA[Hi All<br />
Here is the final version of my Battle of <span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Morhange </span></span> <span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 August 1914</span></span>  </span>scenario. Not yet figured where or how to place in in the scenario listings for the Great War mod so thought I would post it hear to be going on with. Just unzip into the main game directory.</span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">At the start of the war as</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">part of France's plan XVII General de Castelnau's Second Army advanced into Lorraine towards Morhange. On 20th August the German 6 Armee struck back attacking from the north with several Army Korps at once. This scenario (which is based on the one of the same name from the "Great War Spearhead II", "Marching to War" scenario booklet covers the attack of the German XXI Army Korps on the French 39e Infantry division.</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">This game should be played with the "Indirect Fire By Map" and "Extreme Fog Of War" rules options turned on</span></span></span><br />
</span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As the battle took place in summer it would have been fully light when</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">XXI Korps launched its attack around 6am. however at that</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">stage the battle field was shrouded in thick mist which helped to conceal the advance of the German infantry but also greatly hindered their artillery preparation.</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As programmed changes in visibility range are not present in the version of the JT CS engine used to make the Great War mod I have used the "dawn attack" option in the editor to give low visibility in the early turns which generally starts to lift around game turn 9 or so.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Detailed information for the orders of battle and terrain comes from "</span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The First Battle of the First World War:" Edited by </span></span></span><span style="font-family: Arial;" class="mycode_font"><a href="https://www.amazon.co.uk/s/ref=dp_byline_sr_book_2?ie=UTF8&amp;text=Terence+Zuber&amp;search-alias=books-uk&amp;field-author=Terence+Zuber&amp;sort=relevancerank" target="_blank" rel="noopener" class="mycode_url"><span style="color: windowtext;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Terence Zuber</span></span></a></span><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">, the "France 1914" PC game produced by HPS and the</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Nafziger collection of World War 1 orders of battle.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Enjoy</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Ian</span></span></span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4512" target="_blank" title="">Morhange.zip</a> (Size: 25.42 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi All<br />
Here is the final version of my Battle of <span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Morhange </span></span> <span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 August 1914</span></span>  </span>scenario. Not yet figured where or how to place in in the scenario listings for the Great War mod so thought I would post it hear to be going on with. Just unzip into the main game directory.</span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">At the start of the war as</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">part of France's plan XVII General de Castelnau's Second Army advanced into Lorraine towards Morhange. On 20th August the German 6 Armee struck back attacking from the north with several Army Korps at once. This scenario (which is based on the one of the same name from the "Great War Spearhead II", "Marching to War" scenario booklet covers the attack of the German XXI Army Korps on the French 39e Infantry division.</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">This game should be played with the "Indirect Fire By Map" and "Extreme Fog Of War" rules options turned on</span></span></span><br />
</span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"> </span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As the battle took place in summer it would have been fully light when</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">XXI Korps launched its attack around 6am. however at that</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">stage the battle field was shrouded in thick mist which helped to conceal the advance of the German infantry but also greatly hindered their artillery preparation.</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">As programmed changes in visibility range are not present in the version of the JT CS engine used to make the Great War mod I have used the "dawn attack" option in the editor to give low visibility in the early turns which generally starts to lift around game turn 9 or so.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Detailed information for the orders of battle and terrain comes from "</span></span></span><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The First Battle of the First World War:" Edited by </span></span></span><span style="font-family: Arial;" class="mycode_font"><a href="https://www.amazon.co.uk/s/ref=dp_byline_sr_book_2?ie=UTF8&amp;text=Terence+Zuber&amp;search-alias=books-uk&amp;field-author=Terence+Zuber&amp;sort=relevancerank" target="_blank" rel="noopener" class="mycode_url"><span style="color: windowtext;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Terence Zuber</span></span></a></span><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">, the "France 1914" PC game produced by HPS and the</span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">  </span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Nafziger collection of World War 1 orders of battle.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Enjoy</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Ian</span></span></span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4512" target="_blank" title="">Morhange.zip</a> (Size: 25.42 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[help for OOB]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70677</link>
			<pubDate>Tue, 04 Apr 2017 10:24:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9984">fritzfarlig</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70677</guid>
			<description><![CDATA[I working on a big Gallipoli scenario <br />
and could used some expert help with the OOB<br />
I've done the preliminary work<br />
<br />
<img src="https://www.theblitz.club/uploads/users/eb381113d6m1helmet.gif" alt="Helmet Smile" title="Helmet Smile" class="smilie smilie_85" />]]></description>
			<content:encoded><![CDATA[I working on a big Gallipoli scenario <br />
and could used some expert help with the OOB<br />
I've done the preliminary work<br />
<br />
<img src="https://www.theblitz.club/uploads/users/eb381113d6m1helmet.gif" alt="Helmet Smile" title="Helmet Smile" class="smilie smilie_85" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quick question Smoke and Gas]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70549</link>
			<pubDate>Sun, 26 Feb 2017 16:56:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70549</guid>
			<description><![CDATA[Hi Guys<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">In am Currently working on a 1919 scenario where I want both sides to have access to smoke and gas shells. Managed to get gas shells to work but not smoke ones. It looks as if for this version of CS that the key to depress (i.e. the ALT key) </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font"> </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">for gas is the same as for smoke so that smoke is not currently available in the game. Is this the case, (if so its no big deal) and if not what are keys to depress to access smoke and star shells?</span></span></span><br />
<br />
Kind regards<br />
Ian]]></description>
			<content:encoded><![CDATA[Hi Guys<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">In am Currently working on a 1919 scenario where I want both sides to have access to smoke and gas shells. Managed to get gas shells to work but not smoke ones. It looks as if for this version of CS that the key to depress (i.e. the ALT key) </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font"> </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">for gas is the same as for smoke so that smoke is not currently available in the game. Is this the case, (if so its no big deal) and if not what are keys to depress to access smoke and star shells?</span></span></span><br />
<br />
Kind regards<br />
Ian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What could a Campaign Series Great War commercial title look like?]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70377</link>
			<pubDate>Mon, 09 Jan 2017 15:17:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70377</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">When working on my next scenario for the "Campaign Series Great War" mod I thought it would be interesting, and perhaps helpful to make some suggestions here as to what sort of shape a future commercial base game on the subject and its associated expansion modules could take.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">To maximise interest, I think it would be a good idea to use the overall package to look at 20th century warfare prior to World War 2 with the cut off point being the end of the Spanish Civil War in Europe and just before the start of the official Sino Japanese War in 1937 in the Far East.</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">This would mean that some of the 1930's content currently in "West Front" and "Rising Sun" such as that for the Spanish Civil War and the invasion of Ethiopia in "West Front" would migrate to the new title.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ideally I would suggest that coverage could best be handled in a base game and 3 expansion modules . More details on the suggested armies / forces released with each module and the theatres / wars covered is included in attached MS Word </span><span style="color: #000000;" class="mycode_color"> </span><span style="color: #000000;" class="mycode_color">document.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The table also includes details of the existing scenario coverage in the mod and what is readily available in terms of PC, board and figure war gaming resources to build more scenarios for the mod right now.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">If 3 expansion modules was perceived as spreading things too thin the number of modules could perhaps be reduced to 2 by merging modules 2 and 3 while if it was thought</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">that a base game devoted entirely to the Western Front would not generate sufficient interest that you might also want to merge the base game with</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">the 1st proposed expansion module (covering the Eastern Front and the Russian Civil War) </span><span style="color: #000000;" class="mycode_color"> </span><span style="color: #000000;" class="mycode_color">whose more freewheeling open battles, armoured trains etc could appeal to a wider audience.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Any thoughts guys ?</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Regards</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">. </span></span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">.</span></span></span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/doc.gif" title="Microsoft Word Document" border="0" alt=".doc" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4480" target="_blank" title="">Draft Proposal for the content of CSGW &amp; Its DLC modules.doc</a> (Size: 196 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">When working on my next scenario for the "Campaign Series Great War" mod I thought it would be interesting, and perhaps helpful to make some suggestions here as to what sort of shape a future commercial base game on the subject and its associated expansion modules could take.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">To maximise interest, I think it would be a good idea to use the overall package to look at 20th century warfare prior to World War 2 with the cut off point being the end of the Spanish Civil War in Europe and just before the start of the official Sino Japanese War in 1937 in the Far East.</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">This would mean that some of the 1930's content currently in "West Front" and "Rising Sun" such as that for the Spanish Civil War and the invasion of Ethiopia in "West Front" would migrate to the new title.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ideally I would suggest that coverage could best be handled in a base game and 3 expansion modules . More details on the suggested armies / forces released with each module and the theatres / wars covered is included in attached MS Word </span><span style="color: #000000;" class="mycode_color"> </span><span style="color: #000000;" class="mycode_color">document.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The table also includes details of the existing scenario coverage in the mod and what is readily available in terms of PC, board and figure war gaming resources to build more scenarios for the mod right now.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">If 3 expansion modules was perceived as spreading things too thin the number of modules could perhaps be reduced to 2 by merging modules 2 and 3 while if it was thought</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">that a base game devoted entirely to the Western Front would not generate sufficient interest that you might also want to merge the base game with</span><span style="color: #000000;" class="mycode_color">  </span><span style="color: #000000;" class="mycode_color">the 1st proposed expansion module (covering the Eastern Front and the Russian Civil War) </span><span style="color: #000000;" class="mycode_color"> </span><span style="color: #000000;" class="mycode_color">whose more freewheeling open battles, armoured trains etc could appeal to a wider audience.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Any thoughts guys ?</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Regards</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">. </span></span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">.</span></span></span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/doc.gif" title="Microsoft Word Document" border="0" alt=".doc" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4480" target="_blank" title="">Draft Proposal for the content of CSGW &amp; Its DLC modules.doc</a> (Size: 196 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WW1 Mod Scenario updates]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70199</link>
			<pubDate>Thu, 24 Nov 2016 22:07:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70199</guid>
			<description><![CDATA[Hello all, just updated "To Strike Great Blows", after testing it required a bump up in objeective values. It is availablew in the WW1 Mods scenario database!<br />
<br />
Am trying to go through all these, most of the scenario's were done a long time ago, and most weren't tested, the objective values in most if not all need adjusted, to compensate for the loss of men needed to take them. Also, redoing descriptions to notify whether EA should be used. In the WW1 Mod, EA is a no-no in any scenario with bunkers, or improved positions in a town, village or building hex, they are almost impervious.]]></description>
			<content:encoded><![CDATA[Hello all, just updated "To Strike Great Blows", after testing it required a bump up in objeective values. It is availablew in the WW1 Mods scenario database!<br />
<br />
Am trying to go through all these, most of the scenario's were done a long time ago, and most weren't tested, the objective values in most if not all need adjusted, to compensate for the loss of men needed to take them. Also, redoing descriptions to notify whether EA should be used. In the WW1 Mod, EA is a no-no in any scenario with bunkers, or improved positions in a town, village or building hex, they are almost impervious.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Open beta test for my battle of Morhange scenario]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69895</link>
			<pubDate>Sun, 14 Aug 2016 15:30:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69895</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Hi all </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">I have been working on this one for some time now and make some changes to the first draft after a partial play through taking the German side against the AI.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Could do with some feedback on head to head play but my long standing wargames partner is tied up for a couple of weeks with other projects.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Wondered how people felt about giving it a spin and providing feedback  in this thread? You can download the scenario files via the dropbox link given below.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><a href="https://dl.dropboxusercontent.com/u/54384751/Morhange%20beta%20v1%20.zip" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/5438...0v1%20.zip</a></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The situation here is basically one of a off the march attack carried out by the German XXI army Corps against the French 39e infantry division who are fully deployed but have not had the opportunity to dig in. The Germans arrive in waves one division after the other. However all 3 of their indirect fire artillery battalions (2 light and one heavy) are deployed off map and available for use from game turn 1, with the first troops (the divisional cavalry regiment of 31st Infantry Division) arriving next turn.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">There are 4 objective hexes for the Germans to take. One close to with 100 pts two in the middle of the map worth 200pts each and one near the southern end with a 300 pts value.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Don't be taken in by the relatively small (24 hexes wide by 16 hexes) map. This is in CS game turns a large scenario with the Germans fielding 27 infantry battalions 8 cavalry squadrons 3 engineer companies and 28 artillery batteries (10 indirect fire ones off map) against a French force of 12 infantry battalions 1 cavalry squadron 1 engineer company and 9 artillery batteries all of which are direct fire. (these are however all deployed and ready to go with good fields of fire.  </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">As the battle was fought in August dawn was long over when the German attack kicked off around 6pm but the battlefield was shrouded in thick mist which helped to conceal the advance of the German infantry but also greatly hindered their artillery preparation.  As programmed changes in visibility range are not present in the version of the JT CS engine used to make the Great War mod I have used the "dawn attack" option in the editor to give low visibility in the early turns which generally lifts around game turn 9 or so.  </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">To start with I was a bit daunted by the hundreds and hundreds of infantry units but if you keep all sub units of an individual infantry company together in the same hex and move them around as a unit this is a lot easier and actually looks rather good in 3D reflecting the impression of waves of attacking infantry that show up in some of the eyewitness accounts and battlefield photographs.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">As explained in the scenario notes it is based on one of the same name in the "Great War Spearhead II" "Marching to War" scenario booklet.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Enjoy and please feel free to make comments and suggestions.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Regards</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Ian</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Hi all </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">I have been working on this one for some time now and make some changes to the first draft after a partial play through taking the German side against the AI.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Could do with some feedback on head to head play but my long standing wargames partner is tied up for a couple of weeks with other projects.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Wondered how people felt about giving it a spin and providing feedback  in this thread? You can download the scenario files via the dropbox link given below.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><a href="https://dl.dropboxusercontent.com/u/54384751/Morhange%20beta%20v1%20.zip" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/5438...0v1%20.zip</a></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The situation here is basically one of a off the march attack carried out by the German XXI army Corps against the French 39e infantry division who are fully deployed but have not had the opportunity to dig in. The Germans arrive in waves one division after the other. However all 3 of their indirect fire artillery battalions (2 light and one heavy) are deployed off map and available for use from game turn 1, with the first troops (the divisional cavalry regiment of 31st Infantry Division) arriving next turn.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">There are 4 objective hexes for the Germans to take. One close to with 100 pts two in the middle of the map worth 200pts each and one near the southern end with a 300 pts value.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Don't be taken in by the relatively small (24 hexes wide by 16 hexes) map. This is in CS game turns a large scenario with the Germans fielding 27 infantry battalions 8 cavalry squadrons 3 engineer companies and 28 artillery batteries (10 indirect fire ones off map) against a French force of 12 infantry battalions 1 cavalry squadron 1 engineer company and 9 artillery batteries all of which are direct fire. (these are however all deployed and ready to go with good fields of fire.  </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">As the battle was fought in August dawn was long over when the German attack kicked off around 6pm but the battlefield was shrouded in thick mist which helped to conceal the advance of the German infantry but also greatly hindered their artillery preparation.  As programmed changes in visibility range are not present in the version of the JT CS engine used to make the Great War mod I have used the "dawn attack" option in the editor to give low visibility in the early turns which generally lifts around game turn 9 or so.  </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">To start with I was a bit daunted by the hundreds and hundreds of infantry units but if you keep all sub units of an individual infantry company together in the same hex and move them around as a unit this is a lot easier and actually looks rather good in 3D reflecting the impression of waves of attacking infantry that show up in some of the eyewitness accounts and battlefield photographs.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">As explained in the scenario notes it is based on one of the same name in the "Great War Spearhead II" "Marching to War" scenario booklet.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Enjoy and please feel free to make comments and suggestions.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Regards</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Ian</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Defective Turkish small arms ammunition in the Rafah Scenario]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69889</link>
			<pubDate>Thu, 11 Aug 2016 19:14:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69889</guid>
			<description><![CDATA[Been working my way through the various scenarios that come with the mod and noticed that for the "Battle of Rafah" Scenario that Turkish Infantry and Machinegun units appear to have a range of 0. Looked at some other scenarios involving the same sort of Turkish units like "Cape Helles Landings",  "fight for Nasiriyeh" and  "Battle for Qurma and none of these have the problem.<br />
<br />
Wonder what happened here?  Still think this is the best S mod ever though  <img src="https://www.theblitz.club/message_boards/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> <br />
<br />
Regards<br />
Ian]]></description>
			<content:encoded><![CDATA[Been working my way through the various scenarios that come with the mod and noticed that for the "Battle of Rafah" Scenario that Turkish Infantry and Machinegun units appear to have a range of 0. Looked at some other scenarios involving the same sort of Turkish units like "Cape Helles Landings",  "fight for Nasiriyeh" and  "Battle for Qurma and none of these have the problem.<br />
<br />
Wonder what happened here?  Still think this is the best S mod ever though  <img src="https://www.theblitz.club/message_boards/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> <br />
<br />
Regards<br />
Ian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fixes/mods for WW1]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69846</link>
			<pubDate>Sat, 23 Jul 2016 23:06:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69846</guid>
			<description><![CDATA[Here is the thread for any mods or fixes for the WW1 game.<br />
<br />
Bases-These are a redone bases/flags done by Gary Collins, aka XLVIII Pz. Korp! Thanks Gary, these are awesome! Unzip into mods folder and use JSGME.<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgTHKAKwSNAmSnM23" target="_blank" rel="noopener" class="mycode_url">Alternate Bases</a><br />
<br />
WW1 Update#1-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgS3Heyk3XxRHZQ47" target="_blank" rel="noopener" class="mycode_url">WW1 Fix#1</a><br />
1)Fixed an error in &#36;Corps in the UK Corps oob for a wrong date 74th Yeomanry Division<br />
2)Fixed the NewCamp.bmp to more WW1 like look.<br />
3)Fixed Tro-terrain 3d.bmp, was using caves instead of kunai grass.<br />
4)Fixed Tro-extendedinfobox.bmp to be a WW1 type look.]]></description>
			<content:encoded><![CDATA[Here is the thread for any mods or fixes for the WW1 game.<br />
<br />
Bases-These are a redone bases/flags done by Gary Collins, aka XLVIII Pz. Korp! Thanks Gary, these are awesome! Unzip into mods folder and use JSGME.<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgTHKAKwSNAmSnM23" target="_blank" rel="noopener" class="mycode_url">Alternate Bases</a><br />
<br />
WW1 Update#1-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgS3Heyk3XxRHZQ47" target="_blank" rel="noopener" class="mycode_url">WW1 Fix#1</a><br />
1)Fixed an error in &#36;Corps in the UK Corps oob for a wrong date 74th Yeomanry Division<br />
2)Fixed the NewCamp.bmp to more WW1 like look.<br />
3)Fixed Tro-terrain 3d.bmp, was using caves instead of kunai grass.<br />
4)Fixed Tro-extendedinfobox.bmp to be a WW1 type look.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unit /Weapon types to get further clarification on]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69845</link>
			<pubDate>Sat, 23 Jul 2016 19:40:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69845</guid>
			<description><![CDATA[Hi Mike<br />
I have been having an explore in the WW1 Mod's order of battle editor and can see that it includes a really extensive range of individual weapon types including some equipment that did not quite make it onto the battlefield in time to be used by 11th November 1918 so that there a plenty of scope for plan 1919 type scenarios here.<br />
<br />
Most of the weapon/ equipment types available are self explanatory, however there are a few where things are not so clear cut and it would be helpful if  you could confirm if my hunches are correct hear.<br />
<br />
1.Fortress Guns = Are these none mobile and do they come with armoured copulas that have to be placed on bunkers?<br />
2.Machine Gun strongpoint = are these effectively none mobile hard target units and can other units enter then?<br />
3.Dug out (15cm Shell Proof) = Are thee set up to work like none mobile APC's that infantry and weapons units can load or unload from and can they fire out of them when inside?<br />
4.Explosive Flat Wagon = How does one use these ?<br />
5.Also while details the on map reconnaissance aircraft are given those available for scenario designers for airstrikes are not, could we perhaps at some point have an aircraft list document  similar to those provided for the  West Font &amp; East Front games?<br />
<br />
Also I do think it would be better to have the majority of HQ units in the game represented by pack horses or similar animals as my guess is this is what the equivalent battalion and brigade trains in most formations in all armies would have actually used in most cases.<br />
<br />
Kind regards<br />
Ian]]></description>
			<content:encoded><![CDATA[Hi Mike<br />
I have been having an explore in the WW1 Mod's order of battle editor and can see that it includes a really extensive range of individual weapon types including some equipment that did not quite make it onto the battlefield in time to be used by 11th November 1918 so that there a plenty of scope for plan 1919 type scenarios here.<br />
<br />
Most of the weapon/ equipment types available are self explanatory, however there are a few where things are not so clear cut and it would be helpful if  you could confirm if my hunches are correct hear.<br />
<br />
1.Fortress Guns = Are these none mobile and do they come with armoured copulas that have to be placed on bunkers?<br />
2.Machine Gun strongpoint = are these effectively none mobile hard target units and can other units enter then?<br />
3.Dug out (15cm Shell Proof) = Are thee set up to work like none mobile APC's that infantry and weapons units can load or unload from and can they fire out of them when inside?<br />
4.Explosive Flat Wagon = How does one use these ?<br />
5.Also while details the on map reconnaissance aircraft are given those available for scenario designers for airstrikes are not, could we perhaps at some point have an aircraft list document  similar to those provided for the  West Font &amp; East Front games?<br />
<br />
Also I do think it would be better to have the majority of HQ units in the game represented by pack horses or similar animals as my guess is this is what the equivalent battalion and brigade trains in most formations in all armies would have actually used in most cases.<br />
<br />
Kind regards<br />
Ian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[World War One Mod!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69802</link>
			<pubDate>Mon, 11 Jul 2016 00:20:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69802</guid>
			<description><![CDATA[Hi All!<br />
<br />
At long last, I'm happy to announce a World War One Mod is being made available to you all who <br />
<br />
are interested!!<br />
<br />
Many years ago, I believe it was 2005, Paul Adaway came up with this mod based on West Front. <br />
<br />
He enlisted the help of the following:<br />
<br />
Wyatt Kappely<br />
Mike Amos<br />
Chris Mee<br />
George Smithson<br />
Rod Coles<br />
Huib Versloot<br />
Mark Mcdougall<br />
Gary Tiger21(??)<br />
Chema(??)<br />
Andrew (no last name)<br />
Erik (no last name)<br />
<br />
We worked on it for quite a time, then after awhile it just kind of fizzled out. I tinkered with it on <br />
<br />
and off as time allowed updating graphics and with the help of Wyatt made a few more advances. I <br />
<br />
tried to get in touch with Paul over the years to no avail, to see if he had any interest in continueing <br />
<br />
this work, as I thought it was fascinating!<br />
<br />
A little while ago, I was burning to play against someone, and having made a few scenario's <br />
<br />
decided to only make it available to a few friends I could trust to not let it out, and we have been <br />
<br />
playing a team game and scenario's amongst ourselves for a few months.<br />
<br />
Out of the blue today, who of all people responded to a PM I had sent out long ago, but Paul <br />
<br />
Adaway himself!! He told me to go ahead and release it with his blessing, to which I was thrilled, <br />
<br />
no longer feeling like I couldn't let this out without his ok, as a matter of honor. I ran the idea past <br />
<br />
my Chief of operations, Jason Petho, to see if it was ok to release, as I didn't want to overstep any <br />
<br />
bounds with future game developement, and he ok'd it as well, so here it is!<br />
<br />
The campaign generator works, as well as the battle generator, and there are quite a few scenario's <br />
<br />
as well. I sincerely hope you all enjoy this game as much as I do and start PBEM'ing the heck out <br />
<br />
of it. Gas is fired, if available, by hitting the ALT button while in plot mode. Artillery is not very <br />
<br />
accurate, so be very careful how close you plot to your own lines! Observation Balloons are the <br />
<br />
key to accuracy, so any scenario design should include a few of these each side. They do not <br />
<br />
move, but have a heght advantage to see out to full visability.<br />
<br />
The UI is the old interface, I'm afraid, I can't update it as I'm no programmer, and since there are <br />
<br />
gas and other routines involved, I can't update it to 2.02 standard as my Korean War, but this game <br />
<br />
rocks!!<br />
<br />
Download this into your Matrix Games\John Tillers Campaign Series structure, so it will be C:<br />
<br />
\Games\Matrix Games\John Tiller's Campaign Series\WW1 v1.1. You will find three mods in the <br />
<br />
mods folder to use with JSGME which is in the game, they are 3D textured terrain, 2D terrain, and <br />
<br />
water.<br />
<br />
Country's included are-<br />
00 Allied Russian Empire<br />
01 Axis German Empire<br />
03 Axis Austro-Hungarian Empire<br />
04 Axis Ottoman Empire (Turkey)<br />
05 Axis Ukrainia<br />
06 Axis Kingdom of Bulgaria<br />
07 Allied Poland<br />
08 Allied French Third Republic<br />
09 Allied British Empire<br />
10 Allied USA<br />
11 Allied Portugal<br />
12 Allied Kingdom of Belgium<br />
13 Allied Kingdom of Serbia<br />
14 Allied Empire of Japan<br />
15 Allied Kingdom of Greece<br />
16 Axis Bolsheviks<br />
17 Allied Kingdom of Romania<br />
18 Allied Kingdom of Italy<br />
19 Allied Arab Revolt<br />
20 Allied Kingdom of Montenegro<br />
<br />
Welcome to WW1!!!<br />
<br />
Link- <a href="https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3366;" class="mycode_color">https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf</span></a><br />
<br />
UPDATE-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgS3Heyk3XxRHZQ47" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Fixes an oob error in British Corp, New Campaign screen, and trop3d terrain file had an error.</span></a><br />
UPDATE 2016/12/30-(Lancer Horses bmp was missing)-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgWjD1vpi1HHM8aya" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Lancer Horses</span></a><br />
Unzip into the WW1 folder.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/1a5/WW1.jpg" loading="lazy"  alt="[Image: WW1.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi All!<br />
<br />
At long last, I'm happy to announce a World War One Mod is being made available to you all who <br />
<br />
are interested!!<br />
<br />
Many years ago, I believe it was 2005, Paul Adaway came up with this mod based on West Front. <br />
<br />
He enlisted the help of the following:<br />
<br />
Wyatt Kappely<br />
Mike Amos<br />
Chris Mee<br />
George Smithson<br />
Rod Coles<br />
Huib Versloot<br />
Mark Mcdougall<br />
Gary Tiger21(??)<br />
Chema(??)<br />
Andrew (no last name)<br />
Erik (no last name)<br />
<br />
We worked on it for quite a time, then after awhile it just kind of fizzled out. I tinkered with it on <br />
<br />
and off as time allowed updating graphics and with the help of Wyatt made a few more advances. I <br />
<br />
tried to get in touch with Paul over the years to no avail, to see if he had any interest in continueing <br />
<br />
this work, as I thought it was fascinating!<br />
<br />
A little while ago, I was burning to play against someone, and having made a few scenario's <br />
<br />
decided to only make it available to a few friends I could trust to not let it out, and we have been <br />
<br />
playing a team game and scenario's amongst ourselves for a few months.<br />
<br />
Out of the blue today, who of all people responded to a PM I had sent out long ago, but Paul <br />
<br />
Adaway himself!! He told me to go ahead and release it with his blessing, to which I was thrilled, <br />
<br />
no longer feeling like I couldn't let this out without his ok, as a matter of honor. I ran the idea past <br />
<br />
my Chief of operations, Jason Petho, to see if it was ok to release, as I didn't want to overstep any <br />
<br />
bounds with future game developement, and he ok'd it as well, so here it is!<br />
<br />
The campaign generator works, as well as the battle generator, and there are quite a few scenario's <br />
<br />
as well. I sincerely hope you all enjoy this game as much as I do and start PBEM'ing the heck out <br />
<br />
of it. Gas is fired, if available, by hitting the ALT button while in plot mode. Artillery is not very <br />
<br />
accurate, so be very careful how close you plot to your own lines! Observation Balloons are the <br />
<br />
key to accuracy, so any scenario design should include a few of these each side. They do not <br />
<br />
move, but have a heght advantage to see out to full visability.<br />
<br />
The UI is the old interface, I'm afraid, I can't update it as I'm no programmer, and since there are <br />
<br />
gas and other routines involved, I can't update it to 2.02 standard as my Korean War, but this game <br />
<br />
rocks!!<br />
<br />
Download this into your Matrix Games\John Tillers Campaign Series structure, so it will be C:<br />
<br />
\Games\Matrix Games\John Tiller's Campaign Series\WW1 v1.1. You will find three mods in the <br />
<br />
mods folder to use with JSGME which is in the game, they are 3D textured terrain, 2D terrain, and <br />
<br />
water.<br />
<br />
Country's included are-<br />
00 Allied Russian Empire<br />
01 Axis German Empire<br />
03 Axis Austro-Hungarian Empire<br />
04 Axis Ottoman Empire (Turkey)<br />
05 Axis Ukrainia<br />
06 Axis Kingdom of Bulgaria<br />
07 Allied Poland<br />
08 Allied French Third Republic<br />
09 Allied British Empire<br />
10 Allied USA<br />
11 Allied Portugal<br />
12 Allied Kingdom of Belgium<br />
13 Allied Kingdom of Serbia<br />
14 Allied Empire of Japan<br />
15 Allied Kingdom of Greece<br />
16 Axis Bolsheviks<br />
17 Allied Kingdom of Romania<br />
18 Allied Kingdom of Italy<br />
19 Allied Arab Revolt<br />
20 Allied Kingdom of Montenegro<br />
<br />
Welcome to WW1!!!<br />
<br />
Link- <a href="https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3366;" class="mycode_color">https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf</span></a><br />
<br />
UPDATE-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgS3Heyk3XxRHZQ47" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Fixes an oob error in British Corp, New Campaign screen, and trop3d terrain file had an error.</span></a><br />
UPDATE 2016/12/30-(Lancer Horses bmp was missing)-<a href="https://1drv.ms/u/s!AmEaW_rdp6RpgWjD1vpi1HHM8aya" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff3333;" class="mycode_color">Lancer Horses</span></a><br />
Unzip into the WW1 folder.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/1a5/WW1.jpg" loading="lazy"  alt="[Image: WW1.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
	</channel>
</rss>