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		<title><![CDATA[Forums - Korean War Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Thu, 30 Apr 2026 06:16:15 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[New Korean War Bases!!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69890</link>
			<pubDate>Fri, 12 Aug 2016 00:07:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69890</guid>
			<description><![CDATA[Our favorite Base artist has done it again, this time in the Korean War era! A big thank you to XLVIII Pz. Korps, (aka Gary Collins) for designing these for our use! Unzip into the MODS folder of your Korean War game, and use JSGME to enable, enjoy!! Thanks a bunch, Gary!<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4413" target="_blank" title="">Bases.zip</a> (Size: 447.1 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Our favorite Base artist has done it again, this time in the Korean War era! A big thank you to XLVIII Pz. Korps, (aka Gary Collins) for designing these for our use! Unzip into the MODS folder of your Korean War game, and use JSGME to enable, enjoy!! Thanks a bunch, Gary!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4413" target="_blank" title="">Bases.zip</a> (Size: 447.1 KB / Downloads: 24)
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			<title><![CDATA[Korean War 2.02 available]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69110</link>
			<pubDate>Sun, 17 Jan 2016 01:05:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69110</guid>
			<description><![CDATA[Hi all,<br />
<br />
While not complete, as far as there is some reason the background sounds and music don't work, and sometimes in PBEM it might crash, here is Korean War 2.02, updated to the standard of the rest of the Campaign Series! I don't have any more time to spend on it right now, so it is as is, but I have been enjoying the hell out of it. Campaigns will not work either, so for now it is just scenario's, I updated some of the existing scenario's to use the new night/day format, so no need to tinker with the bte/btl files.<br />
<br />
Unzip into the John tillers Campaign Series folder, it will make a folder, Korean War 2.02. To play, use the <span style="font-weight: bold;" class="mycode_b">Korean War.exe </span>, as well as the other KW executables to use map, scenario and org editors. Don't use any of the RS ones. I removed them and had trouble, so I left them in for now, I am no programmer so I have no clue why this is.<br />
<br />
Hope you have fun with it!<br />
<br />
Link here-<span style="color: #ff3333;" class="mycode_color"><a href="https://1drv.ms/u/s!AmEaW_rdp6RpgRE8e45phJaOUFQk" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">Korean War 2.02</span></a></span>[url=https://1drv.ms/u/s!AmEaW_rdp6RpgRE8e45phJaOUFQk][/url]<br />
<br />
Edited 20180712, to include my whole install, with Gary Collins' Bases in the Mods folder, and some bonus stuff with icons/platoon oob's I did back in March of this year!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
While not complete, as far as there is some reason the background sounds and music don't work, and sometimes in PBEM it might crash, here is Korean War 2.02, updated to the standard of the rest of the Campaign Series! I don't have any more time to spend on it right now, so it is as is, but I have been enjoying the hell out of it. Campaigns will not work either, so for now it is just scenario's, I updated some of the existing scenario's to use the new night/day format, so no need to tinker with the bte/btl files.<br />
<br />
Unzip into the John tillers Campaign Series folder, it will make a folder, Korean War 2.02. To play, use the <span style="font-weight: bold;" class="mycode_b">Korean War.exe </span>, as well as the other KW executables to use map, scenario and org editors. Don't use any of the RS ones. I removed them and had trouble, so I left them in for now, I am no programmer so I have no clue why this is.<br />
<br />
Hope you have fun with it!<br />
<br />
Link here-<span style="color: #ff3333;" class="mycode_color"><a href="https://1drv.ms/u/s!AmEaW_rdp6RpgRE8e45phJaOUFQk" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">Korean War 2.02</span></a></span>[url=https://1drv.ms/u/s!AmEaW_rdp6RpgRE8e45phJaOUFQk][/url]<br />
<br />
Edited 20180712, to include my whole install, with Gary Collins' Bases in the Mods folder, and some bonus stuff with icons/platoon oob's I did back in March of this year!]]></content:encoded>
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			<title><![CDATA[I.E.D.'s]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=65812</link>
			<pubDate>Sat, 15 Feb 2014 18:30:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3149">Big Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=65812</guid>
			<description><![CDATA[Hey Mike (Warhorse)<br />
<br />
Long time no chat, hope all is well with you!!<br />
<br />
Could you explain in some detail how the I.E.D.'s work in your KW update?<br />
<br />
I'm fiddling with a fictional scenario and if they work they way I think they do; somewhat like mines but unseen it would make the scenario more than interesting.<br />
<br />
John (Ivan the Big)<img src="https://www.theblitz.club/uploads/users/d43c3e3558cigar5.gif" alt="Cigar5" title="Cigar5" class="smilie smilie_153" />]]></description>
			<content:encoded><![CDATA[Hey Mike (Warhorse)<br />
<br />
Long time no chat, hope all is well with you!!<br />
<br />
Could you explain in some detail how the I.E.D.'s work in your KW update?<br />
<br />
I'm fiddling with a fictional scenario and if they work they way I think they do; somewhat like mines but unseen it would make the scenario more than interesting.<br />
<br />
John (Ivan the Big)<img src="https://www.theblitz.club/uploads/users/d43c3e3558cigar5.gif" alt="Cigar5" title="Cigar5" class="smilie smilie_153" />]]></content:encoded>
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			<title><![CDATA[How I can run the Korean War mod ?]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=65767</link>
			<pubDate>Wed, 05 Feb 2014 09:38:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9319">Marw</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=65767</guid>
			<description><![CDATA[Hi<br />
Like in topic<br />
Regards<br />
Marcin]]></description>
			<content:encoded><![CDATA[Hi<br />
Like in topic<br />
Regards<br />
Marcin]]></content:encoded>
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			<title><![CDATA[Korean War Update!!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=64791</link>
			<pubDate>Sat, 10 Aug 2013 00:05:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=64791</guid>
			<description><![CDATA[Hey all,<br />
<br />
Many thanks to Wyatt for taking the time to make a new set of exe's for me, based on the unofficial 1.04.5 set. This inspired me to go over the oob's, add new capabilities/units, added a whole new bunch of NATO symbols for the 2D views, and redid a lot of the formations and some of the graphics.<br />
<br />
I still have many, many pictures and unittxt entries to fill in yet, but wanted to get this out to you guys now, as I'm really getting busy with Matrix/Slitherine with the new games. Please read the text file called Korea War unit capabilities, for a brief on some of the new stuff.<br />
<br />
To use-<br />
<br />
JSGME users, make a new folder, call it what you like, then unzip/extract this file into it.<br />
<br />
Non-JSGME users, unzip this into your Korean War 2.0 game, overwrite everything prompted to.<br />
<br />
ALL users!! Important, please remove the old RS.exe, RSorg.exe, RSmap.exe, RSedit.exe, and Rising Sun.exe from the game folder, and use the new KW/Korean War.exe to use the game.<br />
<br />
Here is the link, as always, any questions, feel free to email me.<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/58654449/Korean%20War%20Update.zip" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/5865...Update.zip</a><br />
<br />
Enjoy!!]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
Many thanks to Wyatt for taking the time to make a new set of exe's for me, based on the unofficial 1.04.5 set. This inspired me to go over the oob's, add new capabilities/units, added a whole new bunch of NATO symbols for the 2D views, and redid a lot of the formations and some of the graphics.<br />
<br />
I still have many, many pictures and unittxt entries to fill in yet, but wanted to get this out to you guys now, as I'm really getting busy with Matrix/Slitherine with the new games. Please read the text file called Korea War unit capabilities, for a brief on some of the new stuff.<br />
<br />
To use-<br />
<br />
JSGME users, make a new folder, call it what you like, then unzip/extract this file into it.<br />
<br />
Non-JSGME users, unzip this into your Korean War 2.0 game, overwrite everything prompted to.<br />
<br />
ALL users!! Important, please remove the old RS.exe, RSorg.exe, RSmap.exe, RSedit.exe, and Rising Sun.exe from the game folder, and use the new KW/Korean War.exe to use the game.<br />
<br />
Here is the link, as always, any questions, feel free to email me.<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/58654449/Korean%20War%20Update.zip" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/5865...Update.zip</a><br />
<br />
Enjoy!!]]></content:encoded>
		</item>
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			<title><![CDATA[Major update to Korean War!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=64570</link>
			<pubDate>Fri, 28 Jun 2013 00:46:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=64570</guid>
			<description><![CDATA[On the way, thanks to Wyatt, some new capabilities, also added a bunch of new military symbols for guys like myself who play with the NATO symbols while in 2D mode! Stay tuned!!]]></description>
			<content:encoded><![CDATA[On the way, thanks to Wyatt, some new capabilities, also added a bunch of new military symbols for guys like myself who play with the NATO symbols while in 2D mode! Stay tuned!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Small Glitch in Korean War mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=64187</link>
			<pubDate>Sat, 20 Apr 2013 19:50:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3149">Big Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=64187</guid>
			<description><![CDATA[Hey Mike,<br />
<br />
Small glitch in Korean War mod. I'm testing a new custom scenario that I am working on with the Columbians as part of the Allied side and I noticed the 60mm Mortar platoon (SP-3) has no range.<br />
<br />
Thought I'd pass it along.<br />
<img src="https://www.theblitz.club/uploads/users/9dec8829cfcheers41.gif" alt="cheers" title="cheers" class="smilie smilie_15" /><br />
<br />
John<img src="https://www.theblitz.club/uploads/users/d43c3e3558cigar5.gif" alt="Cigar5" title="Cigar5" class="smilie smilie_153" />]]></description>
			<content:encoded><![CDATA[Hey Mike,<br />
<br />
Small glitch in Korean War mod. I'm testing a new custom scenario that I am working on with the Columbians as part of the Allied side and I noticed the 60mm Mortar platoon (SP-3) has no range.<br />
<br />
Thought I'd pass it along.<br />
<img src="https://www.theblitz.club/uploads/users/9dec8829cfcheers41.gif" alt="cheers" title="cheers" class="smilie smilie_15" /><br />
<br />
John<img src="https://www.theblitz.club/uploads/users/d43c3e3558cigar5.gif" alt="Cigar5" title="Cigar5" class="smilie smilie_153" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A call to all Korean War Mod scenario designers!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=64023</link>
			<pubDate>Sat, 23 Mar 2013 11:48:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=64023</guid>
			<description><![CDATA[Hello all,<br />
<br />
I noticed recently from the downloads of the mod, that there is still an interest in this mod. I'm very sorry that I have been idle with any further scenario's updates to this, I've been extremely busy with other mods/RL, and somehow it got sent to the back burner!<br />
<br />
I would like to pick up on this again, so, I would appreciate if any of the fellows working on scenarios could check in on this post, with their input on anything they are, or would be interested in working on?! Playtesters are always welcome, my scenerios Chip'yong-ni, Crombez, and Night Attack could all use a few more run-throughs to finalize them. <br />
<br />
Anyhow, just want folks to know I haven't forgotten about the "Forgotten War", and will somehow try to find some time to do updates/scenario's soon!]]></description>
			<content:encoded><![CDATA[Hello all,<br />
<br />
I noticed recently from the downloads of the mod, that there is still an interest in this mod. I'm very sorry that I have been idle with any further scenario's updates to this, I've been extremely busy with other mods/RL, and somehow it got sent to the back burner!<br />
<br />
I would like to pick up on this again, so, I would appreciate if any of the fellows working on scenarios could check in on this post, with their input on anything they are, or would be interested in working on?! Playtesters are always welcome, my scenerios Chip'yong-ni, Crombez, and Night Attack could all use a few more run-throughs to finalize them. <br />
<br />
Anyhow, just want folks to know I haven't forgotten about the "Forgotten War", and will somehow try to find some time to do updates/scenario's soon!]]></content:encoded>
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		<item>
			<title><![CDATA[A few thoughts on the korean War mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=63626</link>
			<pubDate>Mon, 21 Jan 2013 20:42:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=4630">John Given</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=63626</guid>
			<description><![CDATA[Hi all, so far, I've played the Korean War bootcamp scenarios, (all of them), two regular scenarios (completed) and started a campaign game.  <br />
<br />
This is a really nice mod, but I really struggle as the Koreans or Chinese on this one - the allied weaponry is really lethal.  Reductions by three are common.  I have often found that often, the best way to beat a scenario is to do something really unconventional (like avoid the lowlands that contain the objectives and drive through tough back country to get to the exit hex - leaving the enemy force almost intact).<br />
<br />
I have mixed feelings on the changes for 2.0 - the new unit into box is a bit tough to read (those little terrain pictures are so tiny) looks like you're going for the "K'talan look," - but it is functional.  Btw, I have a big 22" monitor.  At first, I didn't like the new 'rising sun' terrain template, but once I realized we had to have rice paddies, I changed my mind. (I only saw the old terrain template / version once right before 2.0 came out though, so correct me if you changed that - the terrain sure looked different to me after I downloaded the 2.0 version).  <br />
<br />
I did not locate any specific instructions for banzai charges in the readme files - am i to assume the Chinese and North Koreans can make these kinds of attacks?  Also, *how* do i make these kinds of attacks?<br />
<br />
Overall: fun mod, challenging tactically, nice sound effects and new skins for new units.  Very violent scenarios though - each side can nearly decimate one another if you go the frontal assault route in most scenarios I've played.  IMO, this mod has every potential of being just as fun as the rest of the JTCS.<br />
<br />
P.S. You have to think outside the box many times to win a scenario - which is sometimes a non-violent route.  One night time scenario I played (not a boot camp one) leaned heavily allied - firing at point blank range on NK units was pure brutality (I was playing NK - I lost).  So there might me some balance issues with a few scenarios (could also be I misunderstood my objectives or maybe I need some serious practice).]]></description>
			<content:encoded><![CDATA[Hi all, so far, I've played the Korean War bootcamp scenarios, (all of them), two regular scenarios (completed) and started a campaign game.  <br />
<br />
This is a really nice mod, but I really struggle as the Koreans or Chinese on this one - the allied weaponry is really lethal.  Reductions by three are common.  I have often found that often, the best way to beat a scenario is to do something really unconventional (like avoid the lowlands that contain the objectives and drive through tough back country to get to the exit hex - leaving the enemy force almost intact).<br />
<br />
I have mixed feelings on the changes for 2.0 - the new unit into box is a bit tough to read (those little terrain pictures are so tiny) looks like you're going for the "K'talan look," - but it is functional.  Btw, I have a big 22" monitor.  At first, I didn't like the new 'rising sun' terrain template, but once I realized we had to have rice paddies, I changed my mind. (I only saw the old terrain template / version once right before 2.0 came out though, so correct me if you changed that - the terrain sure looked different to me after I downloaded the 2.0 version).  <br />
<br />
I did not locate any specific instructions for banzai charges in the readme files - am i to assume the Chinese and North Koreans can make these kinds of attacks?  Also, *how* do i make these kinds of attacks?<br />
<br />
Overall: fun mod, challenging tactically, nice sound effects and new skins for new units.  Very violent scenarios though - each side can nearly decimate one another if you go the frontal assault route in most scenarios I've played.  IMO, this mod has every potential of being just as fun as the rest of the JTCS.<br />
<br />
P.S. You have to think outside the box many times to win a scenario - which is sometimes a non-violent route.  One night time scenario I played (not a boot camp one) leaned heavily allied - firing at point blank range on NK units was pure brutality (I was playing NK - I lost).  So there might me some balance issues with a few scenarios (could also be I misunderstood my objectives or maybe I need some serious practice).]]></content:encoded>
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			<title><![CDATA[Korean War PLA new icons!!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=62876</link>
			<pubDate>Thu, 04 Oct 2012 22:11:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=62876</guid>
			<description><![CDATA[Hey all,<br />
<br />
Just got finished all new revised icons for the PLA. Started these quite awhile back, as I didn't like the half-assed PLA icons I put in as placeholders! Get them <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://dl.dropbox.com/u/58654449/PLA%20icons.zip" target="_blank" rel="noopener" class="mycode_url">here</a></span></span><br />
<br />
Enjoy!!]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
Just got finished all new revised icons for the PLA. Started these quite awhile back, as I didn't like the half-assed PLA icons I put in as placeholders! Get them <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://dl.dropbox.com/u/58654449/PLA%20icons.zip" target="_blank" rel="noopener" class="mycode_url">here</a></span></span><br />
<br />
Enjoy!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Korean War 2.0 Available!]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=62587</link>
			<pubDate>Thu, 23 Aug 2012 20:44:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=62587</guid>
			<description><![CDATA[Hi all,<br />
<br />
Just uploaded the new install, available <a href="https://dl.dropboxusercontent.com/u/58654449/Korean%20War%202.0.zip" target="_blank" rel="noopener" class="mycode_url">here</a><br />
<br />
As before, download the zip file, then extract into Matrix Games/John Tillers Campaign Series/, this will then give you C:/Matrix Games/John Tillers Campaign Series/Korean War 2.0. Please DO NOT overwrite an earlier install of the game, that will just cause problems, this is a new install!! Any problems please ask me! This will replace all earlier versions, download this game, finish playing opponents with any open games on your old install, then delete it!<br />
<br />
This install contains the update, and all scenario's previously removed.]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Just uploaded the new install, available <a href="https://dl.dropboxusercontent.com/u/58654449/Korean%20War%202.0.zip" target="_blank" rel="noopener" class="mycode_url">here</a><br />
<br />
As before, download the zip file, then extract into Matrix Games/John Tillers Campaign Series/, this will then give you C:/Matrix Games/John Tillers Campaign Series/Korean War 2.0. Please DO NOT overwrite an earlier install of the game, that will just cause problems, this is a new install!! Any problems please ask me! This will replace all earlier versions, download this game, finish playing opponents with any open games on your old install, then delete it!<br />
<br />
This install contains the update, and all scenario's previously removed.]]></content:encoded>
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		<item>
			<title><![CDATA[PLA Human Wave Document]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=62032</link>
			<pubDate>Sun, 10 Jun 2012 16:24:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=62032</guid>
			<description><![CDATA[Hi guys, Paul brought to my attention not all players are familiar with the Human Wave (Banzai) routine, so, I created a document to explain things, based on the Banzai routine. Get it <a href="http://dl.dropbox.com/u/58654449/CCF%20Human%20Wave%20Attack%20mechanics.docx" target="_blank" rel="noopener" class="mycode_url">HERE</a><br />
<br />
Hope this helps, and thank you Paul!!]]></description>
			<content:encoded><![CDATA[Hi guys, Paul brought to my attention not all players are familiar with the Human Wave (Banzai) routine, so, I created a document to explain things, based on the Banzai routine. Get it <a href="http://dl.dropbox.com/u/58654449/CCF%20Human%20Wave%20Attack%20mechanics.docx" target="_blank" rel="noopener" class="mycode_url">HERE</a><br />
<br />
Hope this helps, and thank you Paul!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Human Wave?]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=62029</link>
			<pubDate>Sun, 10 Jun 2012 13:48:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=5754">junk2drive</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=62029</guid>
			<description><![CDATA[Mike is human wave the same as banzai in RS? I don't even remember how to do that. I don't think I had much luck with it in RS.]]></description>
			<content:encoded><![CDATA[Mike is human wave the same as banzai in RS? I don't even remember how to do that. I don't think I had much luck with it in RS.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Korean War Mod New PLA Update]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=61994</link>
			<pubDate>Tue, 05 Jun 2012 20:40:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=61994</guid>
			<description><![CDATA[Hey all, please unzip this into your KWM folder, and overwrite. There is a log in the zip of what got changes essentially all the PLA infantry were just plain too strong. Combined with the unique Human Wave ability, most scenario's were finding the UN sitting in a prison camp, scratching their heads, saying, what the F just happened!!!<img src="https://www.theblitz.club/uploads/users/1cb26e70fdgob_icon_wink.gif" alt="Helmet Wink" title="Helmet Wink" class="smilie smilie_264" /><br />
<br />
These units have showed to be much more realistic in testing, any scenario's with them ideally should be modified to contain about a reduction to 25% of existing units being regulars (the default, which I kept in), the rest should be the Green units. However, if you don't want to, the existing rifle platoon is reduced in firepower already, so it will most likely be ok. Again, sorry for yet another update, but this is what is so important about testing!!! Here is the file-<a href="http://dl.dropbox.com/u/58654449/New%20PLA.zip" target="_blank" rel="noopener" class="mycode_url">http://dl.dropbox.com/u/58654449/New%20PLA.zip</a><br />
<br />
Enjoy, and happy gaming!!]]></description>
			<content:encoded><![CDATA[Hey all, please unzip this into your KWM folder, and overwrite. There is a log in the zip of what got changes essentially all the PLA infantry were just plain too strong. Combined with the unique Human Wave ability, most scenario's were finding the UN sitting in a prison camp, scratching their heads, saying, what the F just happened!!!<img src="https://www.theblitz.club/uploads/users/1cb26e70fdgob_icon_wink.gif" alt="Helmet Wink" title="Helmet Wink" class="smilie smilie_264" /><br />
<br />
These units have showed to be much more realistic in testing, any scenario's with them ideally should be modified to contain about a reduction to 25% of existing units being regulars (the default, which I kept in), the rest should be the Green units. However, if you don't want to, the existing rifle platoon is reduced in firepower already, so it will most likely be ok. Again, sorry for yet another update, but this is what is so important about testing!!! Here is the file-<a href="http://dl.dropbox.com/u/58654449/New%20PLA.zip" target="_blank" rel="noopener" class="mycode_url">http://dl.dropbox.com/u/58654449/New%20PLA.zip</a><br />
<br />
Enjoy, and happy gaming!!]]></content:encoded>
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		<item>
			<title><![CDATA[Latest Info]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=61517</link>
			<pubDate>Sat, 31 Mar 2012 19:47:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=553">Jim von Krieg</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=61517</guid>
			<description><![CDATA[I'm prepping computer for my deployment and need to know the correct order to update the files.  i'm seeing lots of individual updates, then the v1.04...  I just want to make sure I capture them all before I pack the computer away for the move to Kabul.<br />
<br />
Thanks,<br />
<br />
Jim<br />
]]></description>
			<content:encoded><![CDATA[I'm prepping computer for my deployment and need to know the correct order to update the files.  i'm seeing lots of individual updates, then the v1.04...  I just want to make sure I capture them all before I pack the computer away for the move to Kabul.<br />
<br />
Thanks,<br />
<br />
Jim<br />
]]></content:encoded>
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