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		<title><![CDATA[Forums - Campaign Series Hosted Modifications]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Sat, 02 May 2026 03:22:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Map Mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76239</link>
			<pubDate>Wed, 18 Oct 2023 01:05:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12405">bigus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76239</guid>
			<description><![CDATA[Here is a 2D/3D map mod for EF, WF and RS.<br />
This one has been in my back pocket for a while. Using bits and pieces from my other mods.<br />
I did not alter Desert terrain.<br />
<br />
Use JSGME to install.<br />
<br />
<br />
Ver 1.6:<br />
<a href="https://drive.google.com/file/d/1-6KGgcQpfBwoDwGJQZLNZnj7ap2I3ceF/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1-6KGgcQ...sp=sharing</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/495/CS1.png" loading="lazy"  alt="[Image: CS1.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/02b/CS2.png" loading="lazy"  alt="[Image: CS2.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/735/CS3.png" loading="lazy"  alt="[Image: CS3.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Here is a 2D/3D map mod for EF, WF and RS.<br />
This one has been in my back pocket for a while. Using bits and pieces from my other mods.<br />
I did not alter Desert terrain.<br />
<br />
Use JSGME to install.<br />
<br />
<br />
Ver 1.6:<br />
<a href="https://drive.google.com/file/d/1-6KGgcQpfBwoDwGJQZLNZnj7ap2I3ceF/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1-6KGgcQ...sp=sharing</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/495/CS1.png" loading="lazy"  alt="[Image: CS1.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/02b/CS2.png" loading="lazy"  alt="[Image: CS2.png]" class="mycode_img" /><br />
<br />
<img src="https://www.theblitz.club/uploads/files/735/CS3.png" loading="lazy"  alt="[Image: CS3.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unit Bases West Front]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75945</link>
			<pubDate>Wed, 01 Feb 2023 06:41:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=14439">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75945</guid>
			<description><![CDATA[I had a go modifying the USA unit base and that seemed to work all OK.<br />
What picture number is the German Unit Base?<br />
It has a blue/Grey Cross on it?<br />
I cannot seem to work out which picture it is?<br />
<br />
I did work out the Zoom level i liked that the USA Base is     Bases3D10.bmp   ,and I have changed this to my liking. I basically made this picture all green. I want to do the same with the German Unit Base .<br />
<br />
<br />
See my post further down,<br />
<br />
<br />
DOWNLOAD LINK ,early version , works.<br />
<br />
<a href="https://www.mediafire.com/file/6hkod2r3gj4i8is/Matrix_CS_mods_for_JGm_swap.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/6hkod2r3g...p.zip/file</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/db7/Screenshot%20%28830%29.png" loading="lazy"  alt="[Image: Screenshot%20%28830%29.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I had a go modifying the USA unit base and that seemed to work all OK.<br />
What picture number is the German Unit Base?<br />
It has a blue/Grey Cross on it?<br />
I cannot seem to work out which picture it is?<br />
<br />
I did work out the Zoom level i liked that the USA Base is     Bases3D10.bmp   ,and I have changed this to my liking. I basically made this picture all green. I want to do the same with the German Unit Base .<br />
<br />
<br />
See my post further down,<br />
<br />
<br />
DOWNLOAD LINK ,early version , works.<br />
<br />
<a href="https://www.mediafire.com/file/6hkod2r3gj4i8is/Matrix_CS_mods_for_JGm_swap.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/6hkod2r3g...p.zip/file</a><br />
<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/db7/Screenshot%20%28830%29.png" loading="lazy"  alt="[Image: Screenshot%20%28830%29.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Campaign Series Mod to change platoon.oob]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75054</link>
			<pubDate>Thu, 25 Nov 2021 11:38:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=14439">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75054</guid>
			<description><![CDATA[I have tried to mod Campaign Series West Front Game by making my own platoon oob edit.<br />
<br />
I am running into a problem.<br />
Initially when I modified a single platoon.oob the game would load the map up, get to screen where Ai is chosen then exit to desktop once i press next.<br />
<br />
I found an article here,<br />
<a href="https://www.matrixgames.com/forums/tm.asp?m=3469942" target="_blank" rel="noopener" class="mycode_url">https://www.matrixgames.com/forums/tm.asp?m=3469942</a><br />
<br />
that describes   <span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-X NoEncryption Option .</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">This worked for wf.exe  ,</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">(allows me to load .scrn file)(my game scenario ran with modified platoon.oob)</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">I wanted it for West Front.exe as well which did not work.</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">(wanted for West Front.exe so I could play random battle)</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">How can i play a randomly generated battle using my custom platoon and perhaps later on modified .pdts perhaps?</span></span></span></span><br />
<br />
I thought I would link the main.pdt explained thread,<br />
this is very handy if you want to change the values in the main.pdt ,to make unit density less for example ,or make direct fire more deadly and lots of other interesting and fun changes.<br />
<br />
<a href="https://www.theblitz.club/message_boards/showthread.php?tid=60327" target="_blank" rel="noopener" class="mycode_url">https://www.theblitz.club/message_boards...?tid=60327</a><br />
<br />
<br />
I thought I would add a screenshot to illustrate how to make use of this -X shortcut modification. You need to make a shortcut for the game in question ,West Front , East Front ,Rising Sun. Look to my pic to know which .exe you make a shortcut of and where to place the " -X". Note there is a space before the - sign.<br />
My background pic is only for good looks ,you want to look at the 3 little windows and what is written there ,note where I have placed <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">" -X". Thought maybe a picture might help other users.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">You need to start the game this way to either (1)start a new scenario   (or)     (2)load a saved game. This allows you to use modified pdts and oobs basically. Then to start a modified game you click on your modified shortcut.</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://www.theblitz.club/uploads/files/6a7/Screenshot%20%28865%29.png" loading="lazy"  alt="[Image: Screenshot%20%28865%29.png]" class="mycode_img" /></span></span></span>]]></description>
			<content:encoded><![CDATA[I have tried to mod Campaign Series West Front Game by making my own platoon oob edit.<br />
<br />
I am running into a problem.<br />
Initially when I modified a single platoon.oob the game would load the map up, get to screen where Ai is chosen then exit to desktop once i press next.<br />
<br />
I found an article here,<br />
<a href="https://www.matrixgames.com/forums/tm.asp?m=3469942" target="_blank" rel="noopener" class="mycode_url">https://www.matrixgames.com/forums/tm.asp?m=3469942</a><br />
<br />
that describes   <span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-X NoEncryption Option .</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">This worked for wf.exe  ,</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">(allows me to load .scrn file)(my game scenario ran with modified platoon.oob)</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">I wanted it for West Front.exe as well which did not work.</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">(wanted for West Front.exe so I could play random battle)</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">How can i play a randomly generated battle using my custom platoon and perhaps later on modified .pdts perhaps?</span></span></span></span><br />
<br />
I thought I would link the main.pdt explained thread,<br />
this is very handy if you want to change the values in the main.pdt ,to make unit density less for example ,or make direct fire more deadly and lots of other interesting and fun changes.<br />
<br />
<a href="https://www.theblitz.club/message_boards/showthread.php?tid=60327" target="_blank" rel="noopener" class="mycode_url">https://www.theblitz.club/message_boards...?tid=60327</a><br />
<br />
<br />
I thought I would add a screenshot to illustrate how to make use of this -X shortcut modification. You need to make a shortcut for the game in question ,West Front , East Front ,Rising Sun. Look to my pic to know which .exe you make a shortcut of and where to place the " -X". Note there is a space before the - sign.<br />
My background pic is only for good looks ,you want to look at the 3 little windows and what is written there ,note where I have placed <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">" -X". Thought maybe a picture might help other users.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">You need to start the game this way to either (1)start a new scenario   (or)     (2)load a saved game. This allows you to use modified pdts and oobs basically. Then to start a modified game you click on your modified shortcut.</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://www.theblitz.club/uploads/files/6a7/Screenshot%20%28865%29.png" loading="lazy"  alt="[Image: Screenshot%20%28865%29.png]" class="mycode_img" /></span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Campaign Series Middle East]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75046</link>
			<pubDate>Sun, 21 Nov 2021 07:32:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=14439">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75046</guid>
			<description><![CDATA[Are there any sites I can visit that host mods or extra content for this game? <br />
<br />
I was curious if any 2D Counter Mods are available in particular ? Have enjoyed alternating 2D Counter Art in some of my other games where I could.<br />
<br />
I visited Matrix Forum and found the Unit Pictures Mod - yet to try that but downloaded it. Looks interesting.<br />
<br />
Just Bought game and only just trying it out but I wanted to know if there was extra/alternative content I can use in my game.<br />
<br />
<br />
Edit , I started making my own amateur Mods and have created a group of them for users to try.<br />
Download available at Matrix Forum,<br />
<a href="https://www.matrixgames.com/forums/tm.asp?m=5106125" target="_blank" rel="noopener" class="mycode_url">https://www.matrixgames.com/forums/tm.asp?m=5106125</a><br />
<br />
Will also post some newer versions of my Mods here later in the thread if users seem interested.]]></description>
			<content:encoded><![CDATA[Are there any sites I can visit that host mods or extra content for this game? <br />
<br />
I was curious if any 2D Counter Mods are available in particular ? Have enjoyed alternating 2D Counter Art in some of my other games where I could.<br />
<br />
I visited Matrix Forum and found the Unit Pictures Mod - yet to try that but downloaded it. Looks interesting.<br />
<br />
Just Bought game and only just trying it out but I wanted to know if there was extra/alternative content I can use in my game.<br />
<br />
<br />
Edit , I started making my own amateur Mods and have created a group of them for users to try.<br />
Download available at Matrix Forum,<br />
<a href="https://www.matrixgames.com/forums/tm.asp?m=5106125" target="_blank" rel="noopener" class="mycode_url">https://www.matrixgames.com/forums/tm.asp?m=5106125</a><br />
<br />
Will also post some newer versions of my Mods here later in the thread if users seem interested.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Campaign Series Rising Sun Ship Fix]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=74291</link>
			<pubDate>Sat, 02 Jan 2021 18:29:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=74291</guid>
			<description><![CDATA[Dan Caviness found an issue where the ships in RS were all categorized as soft targets. I fixed the platoon files, here they are!<br />
<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6Rpmx5Tih1tdaLFRYuT?e=bPCj4C" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff4136;" class="mycode_color"><span style="font-size: large;" class="mycode_size">RS Ship Fix</span></span></a>]]></description>
			<content:encoded><![CDATA[Dan Caviness found an issue where the ships in RS were all categorized as soft targets. I fixed the platoon files, here they are!<br />
<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6Rpmx5Tih1tdaLFRYuT?e=bPCj4C" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff4136;" class="mycode_color"><span style="font-size: large;" class="mycode_size">RS Ship Fix</span></span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[John Tiller Campaign Series Editor glitch]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=73267</link>
			<pubDate>Tue, 24 Mar 2020 22:04:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=13400">CelerEtAudax</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=73267</guid>
			<description><![CDATA[I have just made two Eastfront scenarios using the editor.  Unfortunately, I have hit a big problem in setting the number of turns.  When the dialog box comes up, the default value is 30, written thus: 1-30(d)  This is not the default value of 10 mentioned in the manual, but It shouldn't have been a  problem.  I entered a lower value as follows: 1-16(d)  When I hit the OK button, a box popped up with the following.  In the top left corner was written 'invalid input'  In the centre was a yellow triangle with an exclamation mark.  Next to that was the message 'invalid turn value(s)<br />
<br />
<br />
I have tried entering different figures, via the main keyboard and the numbers keypad.  I have even experimented with upper and lower case and the space bar but nothing has worked.  The only number the editor will accept is the original figure of 30.<br />
<br />
<br />
Can anybody help?<br />
<br />
<br />
Thanks in advance,<br />
<br />
<br />
Pongo de Mer.]]></description>
			<content:encoded><![CDATA[I have just made two Eastfront scenarios using the editor.  Unfortunately, I have hit a big problem in setting the number of turns.  When the dialog box comes up, the default value is 30, written thus: 1-30(d)  This is not the default value of 10 mentioned in the manual, but It shouldn't have been a  problem.  I entered a lower value as follows: 1-16(d)  When I hit the OK button, a box popped up with the following.  In the top left corner was written 'invalid input'  In the centre was a yellow triangle with an exclamation mark.  Next to that was the message 'invalid turn value(s)<br />
<br />
<br />
I have tried entering different figures, via the main keyboard and the numbers keypad.  I have even experimented with upper and lower case and the space bar but nothing has worked.  The only number the editor will accept is the original figure of 30.<br />
<br />
<br />
Can anybody help?<br />
<br />
<br />
Thanks in advance,<br />
<br />
<br />
Pongo de Mer.]]></content:encoded>
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		<item>
			<title><![CDATA[CSME viewer & handbook unit picture mod version 1]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72521</link>
			<pubDate>Tue, 30 Apr 2019 12:56:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72521</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Now available for download in the Campaign Series Middle East scenario section  is the first public release version of my Campaign Series Middle East Unit Picture mod. (referred to here as “CSME UPM”).  It provides pictures for game units that show up in the image boxes (that currently have their nationalities, national map and flag in) in the games “Unit Handbook” and its “Unit Viewer”. This initial release version provides a complete picture set for Syria only.</span></span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Installation</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">To install the mod open the zip file called “Pictures” in a secure location, and use Control/a then Control/c to select and copy all 395 bmp. files in it. Then in the main directory of CSME open the “Pictures” folder and then use control/v to drop the files into it. It is as simple as that. </span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Picture conventions</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">In this mod for land units, where photos have not been employed  I have used a “Light Yellow” ground. For Air units (including helicopters, drones etc) a “light Sky Blue” ground has been used, again except where I have had to use black and white photographs of the equipment in question. Finally for Naval units, including all boats except where I have used photos there is a “Dodger Blue” background with vessels shown as if they are floating on it, the proportion of the hull normally under the water is not visible.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">When selecting vehicle, aircraft and weapon images my first preference is to use a full colour illustration of the item in question (or a colour image cut out from a colour photo) in the colours of the Nation being represented, where this is applicable (i.e. not for artillery and mortars etc). But where this is not available to use a black and white photo image filling the entire unit portrait box.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">For infantry units I have used a full colour illustration image of the troops in question but if that is not available a colour image of the main weapon carried, e.g. AK47 Assault Rifle or PPSh-41 </span><span style="color: #222222;" class="mycode_color">SMG.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The Unit List</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"> </span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Included with this mod is a separate document giving details of each and every unit picture that comes with it. This is in table form and gives details of the file name, the type of unit represented (and its value in strength points), along where relevant an explanation of the item shown (such as which type of individual weapon has been used for a given infantry unit) and also a comment where I have had to use a less than ideal image. The different units appear in the table in the order they are in the games “Unit Viewer”.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Conclusions</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I hope you enjoy playing CSME using this mod. Any comments, suggestions or ideas as to where I can find better images for particular weapons, vehicles or units would be gratefully appreciated. If these could be posted in the Matrix games forum please? I am now starting work on Version 2 which will add the Israelis.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian Leask</span></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">April 2019</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Now available for download in the Campaign Series Middle East scenario section  is the first public release version of my Campaign Series Middle East Unit Picture mod. (referred to here as “CSME UPM”).  It provides pictures for game units that show up in the image boxes (that currently have their nationalities, national map and flag in) in the games “Unit Handbook” and its “Unit Viewer”. This initial release version provides a complete picture set for Syria only.</span></span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Installation</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">To install the mod open the zip file called “Pictures” in a secure location, and use Control/a then Control/c to select and copy all 395 bmp. files in it. Then in the main directory of CSME open the “Pictures” folder and then use control/v to drop the files into it. It is as simple as that. </span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Picture conventions</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">In this mod for land units, where photos have not been employed  I have used a “Light Yellow” ground. For Air units (including helicopters, drones etc) a “light Sky Blue” ground has been used, again except where I have had to use black and white photographs of the equipment in question. Finally for Naval units, including all boats except where I have used photos there is a “Dodger Blue” background with vessels shown as if they are floating on it, the proportion of the hull normally under the water is not visible.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">When selecting vehicle, aircraft and weapon images my first preference is to use a full colour illustration of the item in question (or a colour image cut out from a colour photo) in the colours of the Nation being represented, where this is applicable (i.e. not for artillery and mortars etc). But where this is not available to use a black and white photo image filling the entire unit portrait box.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">For infantry units I have used a full colour illustration image of the troops in question but if that is not available a colour image of the main weapon carried, e.g. AK47 Assault Rifle or PPSh-41 </span><span style="color: #222222;" class="mycode_color">SMG.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The Unit List</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"> </span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Included with this mod is a separate document giving details of each and every unit picture that comes with it. This is in table form and gives details of the file name, the type of unit represented (and its value in strength points), along where relevant an explanation of the item shown (such as which type of individual weapon has been used for a given infantry unit) and also a comment where I have had to use a less than ideal image. The different units appear in the table in the order they are in the games “Unit Viewer”.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Conclusions</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">I hope you enjoy playing CSME using this mod. Any comments, suggestions or ideas as to where I can find better images for particular weapons, vehicles or units would be gratefully appreciated. If these could be posted in the Matrix games forum please? I am now starting work on Version 2 which will add the Israelis.</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Ian Leask</span></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">April 2019</span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[New link please for the Divided Ground Vietnam Mod ?]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=71012</link>
			<pubDate>Sat, 26 Aug 2017 07:02:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11458">Hoplite1963</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=71012</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Hi</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">The links to this don’t work any more can we have a new one please ?</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Regards</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Ian</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Hi</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">The links to this don’t work any more can we have a new one please ?</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Regards</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Calibri;" class="mycode_font">Ian</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can I share it?]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70579</link>
			<pubDate>Sun, 05 Mar 2017 23:04:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=6659">HMG</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70579</guid>
			<description><![CDATA[Hi, <br />
<br />
I really like the panzer campaigns map mods. I was trying to convert a map mod (by volcanomods) to east front for myself, not for share on the internet. But the result is so good. Is there any problem to share this here? I just converted it to east front, and add some small things (do not want any credit)<br />
<br />
Here how it looks. <br />
<img src="http://i64.tinypic.com/acda1i.jpg" loading="lazy"  alt="[Image: acda1i.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi, <br />
<br />
I really like the panzer campaigns map mods. I was trying to convert a map mod (by volcanomods) to east front for myself, not for share on the internet. But the result is so good. Is there any problem to share this here? I just converted it to east front, and add some small things (do not want any credit)<br />
<br />
Here how it looks. <br />
<img src="http://i64.tinypic.com/acda1i.jpg" loading="lazy"  alt="[Image: acda1i.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[US Marines in West Front]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70327</link>
			<pubDate>Sun, 01 Jan 2017 20:15:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11632">ReconTexas</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70327</guid>
			<description><![CDATA[Just downloaded CS to new PC I used to have a mod that include T&amp;O and T&amp;E for US Marines in West Front. Does anyone have that ?]]></description>
			<content:encoded><![CDATA[Just downloaded CS to new PC I used to have a mod that include T&amp;O and T&amp;E for US Marines in West Front. Does anyone have that ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MausMan 3D Terrain Graphics]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69938</link>
			<pubDate>Sun, 28 Aug 2016 21:57:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9984">fritzfarlig</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69938</guid>
			<description><![CDATA[I have to ask MausMan terrain mods do it works with EF and WF scenarios ?]]></description>
			<content:encoded><![CDATA[I have to ask MausMan terrain mods do it works with EF and WF scenarios ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some aids for making maps]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69806</link>
			<pubDate>Tue, 12 Jul 2016 02:02:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69806</guid>
			<description><![CDATA[Here are a couple of pdf's made many years ago by Huib Versloot. One explains how to make a map using a map overlay in a paint program, the other on how to use a hexgrid overlay from the game in Google Earth to create maps! My favorite way to make them!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4405" target="_blank" title="">Map Creation Docs.zip</a> (Size: 3.36 MB / Downloads: 68)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here are a couple of pdf's made many years ago by Huib Versloot. One explains how to make a map using a map overlay in a paint program, the other on how to use a hexgrid overlay from the game in Google Earth to create maps! My favorite way to make them!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4405" target="_blank" title="">Map Creation Docs.zip</a> (Size: 3.36 MB / Downloads: 68)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Number of mods]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69800</link>
			<pubDate>Sun, 10 Jul 2016 17:34:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=6851">zap</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69800</guid>
			<description><![CDATA[I have a question regarding mods. I have loaded terrain mods of Warhorse(thanks again for those) . I also want to use all the base mods of XLVIII Pz. Korp. Can all his base mods be added together with the terrain mods that I am using? there are many of them. I suppose I can put them in a folder?<br />
<br />
I noticed there is a WFbase mod folder EFbase mod folder already in the JSGME. Would this be XLVIII Pz. Korp mod?<br />
<br />
Warhorse, 2d Terrain must be loaded separately. I'm confused.]]></description>
			<content:encoded><![CDATA[I have a question regarding mods. I have loaded terrain mods of Warhorse(thanks again for those) . I also want to use all the base mods of XLVIII Pz. Korp. Can all his base mods be added together with the terrain mods that I am using? there are many of them. I suppose I can put them in a folder?<br />
<br />
I noticed there is a WFbase mod folder EFbase mod folder already in the JSGME. Would this be XLVIII Pz. Korp mod?<br />
<br />
Warhorse, 2d Terrain must be loaded separately. I'm confused.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EF 3D textured Terrain Mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69799</link>
			<pubDate>Sun, 10 Jul 2016 00:04:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69799</guid>
			<description><![CDATA[Hey guys.<br />
<br />
Didn't take as long as I thought, so here is the 3D terrain mod for East Front!<br />
<br />
Use JSGME, just like the WF terrain mod, enjoy!<br />
<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6RpmhjWP1dqwkIyd4W3?e=bYHEF4" target="_blank" rel="noopener" class="mycode_url">EF-3D Terrain Mod</a>]]></description>
			<content:encoded><![CDATA[Hey guys.<br />
<br />
Didn't take as long as I thought, so here is the 3D terrain mod for East Front!<br />
<br />
Use JSGME, just like the WF terrain mod, enjoy!<br />
<br />
<a href="https://1drv.ms/u/s!AmEaW_rdp6RpmhjWP1dqwkIyd4W3?e=bYHEF4" target="_blank" rel="noopener" class="mycode_url">EF-3D Terrain Mod</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WF 3D Textured Terrain Mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69797</link>
			<pubDate>Sat, 09 Jul 2016 17:25:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1027">Warhorse</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69797</guid>
			<description><![CDATA[Hi all,<br />
<br />
Here is a textured 3D terrain mod, to go along with the 2d mod earlier. It is set up for JSGME, so unzip the file into your mods folder of John Tillers Campaign Series, and then enable using the swapper. It adds more texture to the open terrain, to give one more of a feel for undulating open ground, rather than a bowling green. In the desert, I accentuated the scrub a bit more, and toned down the day glo cactus, would still like to do them a bit more, but running out of time to spend on this, gotta get back to graphics-making! For now, this is for WF only, and only for the zoomed in 3D mode, so the other two remain unchanged. Hope you like it!<br />
<br />
<a href="https://onedrive.live.com/embed?cid=69A4A7DDFA5B1A61&amp;resid=69A4A7DDFA5B1A61%21167&amp;authkey=AHePl0HERfYKkQw" target="_blank" rel="noopener" class="mycode_url">https://onedrive.live.com/embed?cid=69A4...0HERfYKkQw</a>]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Here is a textured 3D terrain mod, to go along with the 2d mod earlier. It is set up for JSGME, so unzip the file into your mods folder of John Tillers Campaign Series, and then enable using the swapper. It adds more texture to the open terrain, to give one more of a feel for undulating open ground, rather than a bowling green. In the desert, I accentuated the scrub a bit more, and toned down the day glo cactus, would still like to do them a bit more, but running out of time to spend on this, gotta get back to graphics-making! For now, this is for WF only, and only for the zoomed in 3D mode, so the other two remain unchanged. Hope you like it!<br />
<br />
<a href="https://onedrive.live.com/embed?cid=69A4A7DDFA5B1A61&amp;resid=69A4A7DDFA5B1A61%21167&amp;authkey=AHePl0HERfYKkQw" target="_blank" rel="noopener" class="mycode_url">https://onedrive.live.com/embed?cid=69A4...0HERfYKkQw</a>]]></content:encoded>
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