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		<title><![CDATA[Forums - Scale Models & Miniatures]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Tue, 28 Apr 2026 15:36:09 +0000</pubDate>
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		<item>
			<title><![CDATA[Bequest]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76367</link>
			<pubDate>Mon, 22 Jan 2024 11:24:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=2512">Chosen Man</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76367</guid>
			<description><![CDATA[<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]Gentlemen[/font]</span></span><br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]I am very honoured to receive this bequest from my dear friend David Cairncross.  We had a mutual love of military history in particular military model figures.  The Infantry are Napoleonic Yorkshire Regiments[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]<img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tae/1.5/16/1f607.png" loading="lazy"  width="16" height="16" alt="[Image: 1f607.png]" class="mycode_img" />[/font][/font]</span></span><br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]These metal figures are around 60mm high and hand painted by David.[/font]</span></span><br />
<br />
<br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Segoe UI Historic, Segoe UI, Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Segoe UI Historic, Segoe UI, Helvetica, Arial, sans-serif;" class="mycode_font">Jim<br />
</span></span></span><br />
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			<content:encoded><![CDATA[<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]Gentlemen[/font]</span></span><br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]I am very honoured to receive this bequest from my dear friend David Cairncross.  We had a mutual love of military history in particular military model figures.  The Infantry are Napoleonic Yorkshire Regiments[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]<img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tae/1.5/16/1f607.png" loading="lazy"  width="16" height="16" alt="[Image: 1f607.png]" class="mycode_img" />[/font][/font]</span></span><br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: small;" class="mycode_size">[font="Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif]These metal figures are around 60mm high and hand painted by David.[/font]</span></span><br />
<br />
<br />
<br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Segoe UI Historic, Segoe UI, Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="color: #050505;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Segoe UI Historic, Segoe UI, Helvetica, Arial, sans-serif;" class="mycode_font">Jim<br />
</span></span></span><br />
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			<title><![CDATA[Scale model napolonic troops.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76352</link>
			<pubDate>Wed, 10 Jan 2024 19:27:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12421">Oldbones</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76352</guid>
			<description><![CDATA[Looking to perhaps get a few, just for a hobby or ornaments, a small project of sorts.<br />
So what size would be best,15mm 27mm ????.<br />
And what in your opinion is the best maker of these for quality.]]></description>
			<content:encoded><![CDATA[Looking to perhaps get a few, just for a hobby or ornaments, a small project of sorts.<br />
So what size would be best,15mm 27mm ????.<br />
And what in your opinion is the best maker of these for quality.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Warning to any model builders]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=73827</link>
			<pubDate>Sat, 12 Sep 2020 19:00:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=1671">General Wile E. Coyote</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=73827</guid>
			<description><![CDATA[Not sure how many model builders there are here but I thought I'd share this: DO NOT BUY ANYTHING THROUGH A COMPANY CALLED INTERNET HOBBIES! Just found out, after placing an order, that there is multiple BBB complaints against them for hitting your CC but never delivering your order.]]></description>
			<content:encoded><![CDATA[Not sure how many model builders there are here but I thought I'd share this: DO NOT BUY ANYTHING THROUGH A COMPANY CALLED INTERNET HOBBIES! Just found out, after placing an order, that there is multiple BBB complaints against them for hitting your CC but never delivering your order.]]></content:encoded>
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		<item>
			<title><![CDATA[Tabletop Simulator]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=73195</link>
			<pubDate>Sat, 29 Feb 2020 01:09:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12010">zu Pferd</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=73195</guid>
			<description><![CDATA[Tabletop Simulator <br />
Oldmel Club and Armchair Dragoon (Cyrano) and NS Club<br />
<br />
Black Powder<br />
Table  scale 24" = 1.5 miles. The table represents 8 mile x 4 mile environment.<br />
unit scale  regimental in 1:300 scale  division level to corps.  A table of events. You can play 1:300 scale rules or Sam Mustafa Blucher rules. (any other rules you like in the scale) Fast action rules minimize the need to spend countless hours without results.<br />
<br />
In-game voice chat , Discord friendly, or any other VOIP of your choice while playing. Multiplayer capable.<br />
Great peripherals and friendly hands on tools. You can flip the whole table at the end, and it will come<br />
back ready to go again with a few clicks.<br />
21.99 &#36; on steam Many titles available within the game created by the TTS workshop community.<br />
Titles available by NS Club of which I am a member and author.<br />
<br />
Wagram 2nd day    Rosenburg &amp; Davout Attacks.<br />
Aderklaa Crisis at the Centre<br />
Abensburg Bravure Baviere and What if Abensberg  (JTS scenarios)<br />
Neumarkt-St Veit &amp; Ebelsberg  Two with Hiller<br />
<br />
Cheers<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4861" target="_blank" title="">flextable.jpg</a> (Size: 275.32 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Tabletop Simulator <br />
Oldmel Club and Armchair Dragoon (Cyrano) and NS Club<br />
<br />
Black Powder<br />
Table  scale 24" = 1.5 miles. The table represents 8 mile x 4 mile environment.<br />
unit scale  regimental in 1:300 scale  division level to corps.  A table of events. You can play 1:300 scale rules or Sam Mustafa Blucher rules. (any other rules you like in the scale) Fast action rules minimize the need to spend countless hours without results.<br />
<br />
In-game voice chat , Discord friendly, or any other VOIP of your choice while playing. Multiplayer capable.<br />
Great peripherals and friendly hands on tools. You can flip the whole table at the end, and it will come<br />
back ready to go again with a few clicks.<br />
21.99 &#36; on steam Many titles available within the game created by the TTS workshop community.<br />
Titles available by NS Club of which I am a member and author.<br />
<br />
Wagram 2nd day    Rosenburg &amp; Davout Attacks.<br />
Aderklaa Crisis at the Centre<br />
Abensburg Bravure Baviere and What if Abensberg  (JTS scenarios)<br />
Neumarkt-St Veit &amp; Ebelsberg  Two with Hiller<br />
<br />
Cheers<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4861" target="_blank" title="">flextable.jpg</a> (Size: 275.32 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[unusual resource miniatures on a PC]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72819</link>
			<pubDate>Tue, 17 Sep 2019 23:40:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12687">gamersid</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72819</guid>
			<description><![CDATA[Hi , I never knew who to show this to? its a free app I made when I had a bad back to play miniature while I had to lydown all the time. My backs no as bad now but you guys may like to give it a go. you can put any photo of board and units into it, no setup just drop your images into the folder and there in the app. its for windows.<br />
<a href="https://globebotter.itch.io/miniature-wargaming-on-a-pc" target="_blank" rel="noopener" class="mycode_url">https://globebotter.itch.io/miniature-wargaming-on-a-pc</a><br />
here a photo with my table and some juniorgeneral.org figures, I have better, but its a matter of quality images to use<br />
<a href="https://img.itch.zone/aW1hZ2UvNDg0NzIwLzI1MDE1NzcucG5n/original/QUHGc%2F.png" target="_blank" rel="noopener" class="mycode_url">https://img.itch.zone/aW1hZ2UvNDg0NzIwLz...HGc%2F.png</a>]]></description>
			<content:encoded><![CDATA[Hi , I never knew who to show this to? its a free app I made when I had a bad back to play miniature while I had to lydown all the time. My backs no as bad now but you guys may like to give it a go. you can put any photo of board and units into it, no setup just drop your images into the folder and there in the app. its for windows.<br />
<a href="https://globebotter.itch.io/miniature-wargaming-on-a-pc" target="_blank" rel="noopener" class="mycode_url">https://globebotter.itch.io/miniature-wargaming-on-a-pc</a><br />
here a photo with my table and some juniorgeneral.org figures, I have better, but its a matter of quality images to use<br />
<a href="https://img.itch.zone/aW1hZ2UvNDg0NzIwLzI1MDE1NzcucG5n/original/QUHGc%2F.png" target="_blank" rel="noopener" class="mycode_url">https://img.itch.zone/aW1hZ2UvNDg0NzIwLz...HGc%2F.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SKIRMISH RPG RULES USEING ABOUT 10 FIGURE WARBANDS FOR SWORD SHIELD BOW SPEAR CATAPUL]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72810</link>
			<pubDate>Sat, 14 Sep 2019 19:03:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12687">gamersid</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72810</guid>
			<description><![CDATA[alternate version<br />
<br />
SKIRMISH RULES FOR SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES by Mark Ainsworth ref140867 and icosahedron152 from rpol.net playtested &amp; some improvements by Thomaston at <a href="http://www.thewargameswebsite.com" target="_blank" rel="noopener" class="mycode_url">www.thewargameswebsite.com</a><br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(unconscious) units. there meant to be simple but be able to simulate many things.<br />
----------------<br />
There are two catagories of units, Combat units &amp; Leaders, you can have any type of unit in the combat catagory, but you can only have a foot or cavalry unit in the Leaders catagory(leaders cant use ranged weapons).<br />
------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use. you get d8 or a d6 for negative number of combat d10s<br />
-------------------<br />
if you get into a negative number of d10s, negative 1 you go to a d8, negative 2 you got to a d6, the list of results gets smaller increasing the possability of losing iniative<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
----------------------------------<br />
1 lose initative, play passes to other side<br />
2 Attacker killed<br />
3 defender killed<br />
4 defender falls down unconscious<br />
5 Attacker falls down unconscious<br />
6 your repled back 12 inch's<br />
7 defender pushed back 12 inch's<br />
8 your repled back 1 inch<br />
9 defender pushed back 1 inch<br />
0 you remain locked in Melee, you may continue turn, or reattack<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 lose initative, play passes to other side<br />
2 add an attack dice to an attack roll<br />
3 stop a 1 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 Heal an unconsouse unit within a 7 inch range<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like daggers &amp; bows, swords or axes, Medium are pikes or spears, Heavy catapults etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 8 inches<br />
heavy 4 inches<br />
--------------------<br />
--------------------<br />
a combat cavalry unit has 2 types light , heavy. Light is just hand weapons like bows, swords or axes, Heavy are lances or spears.<br />
--------------------<br />
Light cavalry combat units can move 18 inches.<br />
Heavy cavalry combat units 12 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
A cavalry combat base roll is one d10 against other cavalry units(but against foot a cavary unit can charge and gain 6 inches movement and light cavalry use two combat dice, Heavy get three combat dice)<br />
-----------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs. negative number of dice goes to a d8 , and a d6<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
pike against cavary plus one d10 (no d10 for ranged fire against cavary)<br />
defender in trees minus one d10<br />
defender behind cover minus one d10.<br />
if attacker is Medium combat units you get an extra combat d10<br />
if attacker is heavy combat units you get an extra two combat d10<br />
if defender is Medium combat units you minus a combat d10<br />
if defender is heavy combat units you minus a combat d10<br />
---------------------<br />
Notes<br />
cavalry may not charge in forests<br />
cavalry may not charge if defender is behind cover<br />
cavary may not attack over hard cover<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 1 on a d10 d8 or d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss.  <br />
if a unit is in base to base combat &amp; loses the initiative, then the unit step apart 2inches.<br />
every combat roll has a minimum of a base dice which happens to be a d6 for negative 2, so negative two(d6) is the minimum combat roll <br />
when you move into contact with the enemy you must roll for combat]]></description>
			<content:encoded><![CDATA[alternate version<br />
<br />
SKIRMISH RULES FOR SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES by Mark Ainsworth ref140867 and icosahedron152 from rpol.net playtested &amp; some improvements by Thomaston at <a href="http://www.thewargameswebsite.com" target="_blank" rel="noopener" class="mycode_url">www.thewargameswebsite.com</a><br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(unconscious) units. there meant to be simple but be able to simulate many things.<br />
----------------<br />
There are two catagories of units, Combat units &amp; Leaders, you can have any type of unit in the combat catagory, but you can only have a foot or cavalry unit in the Leaders catagory(leaders cant use ranged weapons).<br />
------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use. you get d8 or a d6 for negative number of combat d10s<br />
-------------------<br />
if you get into a negative number of d10s, negative 1 you go to a d8, negative 2 you got to a d6, the list of results gets smaller increasing the possability of losing iniative<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
----------------------------------<br />
1 lose initative, play passes to other side<br />
2 Attacker killed<br />
3 defender killed<br />
4 defender falls down unconscious<br />
5 Attacker falls down unconscious<br />
6 your repled back 12 inch's<br />
7 defender pushed back 12 inch's<br />
8 your repled back 1 inch<br />
9 defender pushed back 1 inch<br />
0 you remain locked in Melee, you may continue turn, or reattack<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 lose initative, play passes to other side<br />
2 add an attack dice to an attack roll<br />
3 stop a 1 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 Heal an unconsouse unit within a 7 inch range<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like daggers &amp; bows, swords or axes, Medium are pikes or spears, Heavy catapults etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 8 inches<br />
heavy 4 inches<br />
--------------------<br />
--------------------<br />
a combat cavalry unit has 2 types light , heavy. Light is just hand weapons like bows, swords or axes, Heavy are lances or spears.<br />
--------------------<br />
Light cavalry combat units can move 18 inches.<br />
Heavy cavalry combat units 12 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
A cavalry combat base roll is one d10 against other cavalry units(but against foot a cavary unit can charge and gain 6 inches movement and light cavalry use two combat dice, Heavy get three combat dice)<br />
-----------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs. negative number of dice goes to a d8 , and a d6<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
pike against cavary plus one d10 (no d10 for ranged fire against cavary)<br />
defender in trees minus one d10<br />
defender behind cover minus one d10.<br />
if attacker is Medium combat units you get an extra combat d10<br />
if attacker is heavy combat units you get an extra two combat d10<br />
if defender is Medium combat units you minus a combat d10<br />
if defender is heavy combat units you minus a combat d10<br />
---------------------<br />
Notes<br />
cavalry may not charge in forests<br />
cavalry may not charge if defender is behind cover<br />
cavary may not attack over hard cover<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 1 on a d10 d8 or d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss.  <br />
if a unit is in base to base combat &amp; loses the initiative, then the unit step apart 2inches.<br />
every combat roll has a minimum of a base dice which happens to be a d6 for negative 2, so negative two(d6) is the minimum combat roll <br />
when you move into contact with the enemy you must roll for combat]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3d printer for wargaming]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72809</link>
			<pubDate>Thu, 12 Sep 2019 20:12:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12687">gamersid</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72809</guid>
			<description><![CDATA[My first 3d printing experience, I hope I can pass on what I learned<br />
before I bought one, I learned that some brands of the filiment are not as pure a more expensive ones, this was not a problem, but I chose a printer that had its own filiments so I did not have to worry about all the settings, I learned that the settings are many, so getting a simple printer setup for myself was the most important thing .<br />
I also wanted a fully assembled one<br />
I chose XYZ Printing da Vinci mini w 3D printer (fully assembled), Wireless, FREE for: £12 300g PLA filament, £15 maintenance tools, modelling software, and video tutorials, 15x15x15cm Built Vol.<br />
it had the tools &amp; a starter filiment too<br />
i went to the xyz site and signed up before I needed to whiles installing<br />
I found I needed xyzmaker full package on a windows 10 machine, the software was very confusing which was needed, but just get the maker full package.<br />
I watched videos on the site while i waited for delivery there pretty short, i also was hungry for youtube tutorials on unboxing and assembling, this worked out because i knew everything when it arrived<br />
I was frightend with other peoples experiences, but if you prepare and do everything right your fine, the problem i found was i did not know which way round the filliment went i watched some videos and spotted the correct way<br />
you need to know when you load or unload filiments you need to choose it in the options then the nozzle heats up and you can push it on or off<br />
I decided i did not want to waste the small free filliment on something simple so i got a terrain piece a church &amp; went for it. its now printing as i write, yoo open it in maker and just press print<br />
i forgot to check if everything was level before i printed but wow it told me auto leveling, this is why i bought this printer for the ease of use<br />
I did not have any glue , but i printed anyway . Im half way through the print and its fine<br />
I put the sheet on the bottom to far left, because i thought it was going to cover the whole plate, so i was worried a full size model would not fit, but I used a 15cm model and it just fits, have a look at the photo i posted<br />
also I worried so much i would do something wrong, i did not even check if the nozzle was a card distance from the base, it seems that it worked right out of the box and is more tollerent than i thought, to see the print working is amazing, the other software you get is for tablets or phones, I intent to make models so Im not going to use a tablet im using a PC with a big monitor.<br />
this printer comes with modeling software &amp; its easy to use, I tried blender, I like blender but the software is much simpler, Im glad i have both. the models can be 15cm x 15cm x 15cm I realised this was big enough for models at 25-28mm scale or below.<br />
I looked at some models on line &amp; some seem to print out a kit to glue together, Im afraid i want stability in my models, if i want a kit ill buy one. Ive not looked at much yet so dont asume i know what im talking about yet Its my first day, these are just my thoughts etc...<br />
Im amazed is the simple conclusion, when you realise you can print scenery , you start planning your battlefield. the filiments are more expensive BUT! you avoid many options to set , the printer already knows what it prints with. its super simple to get going.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4814" target="_blank" title="">image1.JPG</a> (Size: 322.45 KB / Downloads: 12)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[My first 3d printing experience, I hope I can pass on what I learned<br />
before I bought one, I learned that some brands of the filiment are not as pure a more expensive ones, this was not a problem, but I chose a printer that had its own filiments so I did not have to worry about all the settings, I learned that the settings are many, so getting a simple printer setup for myself was the most important thing .<br />
I also wanted a fully assembled one<br />
I chose XYZ Printing da Vinci mini w 3D printer (fully assembled), Wireless, FREE for: £12 300g PLA filament, £15 maintenance tools, modelling software, and video tutorials, 15x15x15cm Built Vol.<br />
it had the tools &amp; a starter filiment too<br />
i went to the xyz site and signed up before I needed to whiles installing<br />
I found I needed xyzmaker full package on a windows 10 machine, the software was very confusing which was needed, but just get the maker full package.<br />
I watched videos on the site while i waited for delivery there pretty short, i also was hungry for youtube tutorials on unboxing and assembling, this worked out because i knew everything when it arrived<br />
I was frightend with other peoples experiences, but if you prepare and do everything right your fine, the problem i found was i did not know which way round the filliment went i watched some videos and spotted the correct way<br />
you need to know when you load or unload filiments you need to choose it in the options then the nozzle heats up and you can push it on or off<br />
I decided i did not want to waste the small free filliment on something simple so i got a terrain piece a church &amp; went for it. its now printing as i write, yoo open it in maker and just press print<br />
i forgot to check if everything was level before i printed but wow it told me auto leveling, this is why i bought this printer for the ease of use<br />
I did not have any glue , but i printed anyway . Im half way through the print and its fine<br />
I put the sheet on the bottom to far left, because i thought it was going to cover the whole plate, so i was worried a full size model would not fit, but I used a 15cm model and it just fits, have a look at the photo i posted<br />
also I worried so much i would do something wrong, i did not even check if the nozzle was a card distance from the base, it seems that it worked right out of the box and is more tollerent than i thought, to see the print working is amazing, the other software you get is for tablets or phones, I intent to make models so Im not going to use a tablet im using a PC with a big monitor.<br />
this printer comes with modeling software &amp; its easy to use, I tried blender, I like blender but the software is much simpler, Im glad i have both. the models can be 15cm x 15cm x 15cm I realised this was big enough for models at 25-28mm scale or below.<br />
I looked at some models on line &amp; some seem to print out a kit to glue together, Im afraid i want stability in my models, if i want a kit ill buy one. Ive not looked at much yet so dont asume i know what im talking about yet Its my first day, these are just my thoughts etc...<br />
Im amazed is the simple conclusion, when you realise you can print scenery , you start planning your battlefield. the filiments are more expensive BUT! you avoid many options to set , the printer already knows what it prints with. its super simple to get going.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4814" target="_blank" title="">image1.JPG</a> (Size: 322.45 KB / Downloads: 12)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clay sculptured Fortress]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72803</link>
			<pubDate>Wed, 11 Sep 2019 19:46:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12687">gamersid</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72803</guid>
			<description><![CDATA[its amateurish but waramable, it seems sculpting uses fingers and thumbs so flat walls are hard<br />
<br />
I ve also wrote a set of rules for it<br />
<br />
SKIRMISH RULES FOR SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES by Mark Ainsworth ref140867<br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(unconscious) units. there meant to be simple but be able to simulate many things.<br />
----------------<br />
There are two catagories of units, Combat units &amp; Leaders, you can have any type of unit in the combat catagory, but you can only have a foot or cavalry unit in the Leaders catagory(leaders cant use ranged weapons).<br />
------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use.<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
------------------<br />
1 defender falls down unconscious<br />
2 your repled back 1 inch<br />
3 your repled back 12 inch's<br />
4 Attacker killed<br />
5 Attacker falls down unconscious<br />
6 you remain locked in Melee, you may continue turn, or reattack<br />
7 defender pushed back 1 inch<br />
8 defender pushed back 12 inch's<br />
9 defender killed<br />
0 lose initative, play passes to other side<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 Heal an unconsouse unit within a 7 inch range<br />
2 add an attack dice to an attack roll<br />
3 stop a 1 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 lose initative, play passes to other side<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like daggers &amp; bows, swords or axes, Medium are pikes or spears, Heavy catapults etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 8 inches<br />
heavy 4 inches<br />
--------------------<br />
--------------------<br />
a combat cavalry unit has 2 types light , heavy. Light is just hand weapons like bows, swords or axes, Heavy are lances or spears.<br />
--------------------<br />
Light cavalry combat units can move 18 inches.<br />
Heavy cavalry combat units 12 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
A cavalry combat base roll is one d10 against other cavalry units(but against foot a cavary unit can charge and gain 6 inches movement and use two combat dice.)<br />
-----------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs.<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
pike against cavary plus one d10 (no d10 for ranged fire against cavary)<br />
defender in trees minus one d10<br />
defender behind cover minus one d10<br />
---------------------<br />
Notes<br />
cavalry may not charge in forests<br />
cavalry may not charge if defender is behind cover<br />
cavary may not attack over hard cover<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 0 on a d10, or a 6 on a d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss. <br />
<br />
SKIRMISH RULES FOR GUNS adapted from SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES , its not had much testing, so prepare to adapt them.<br />
by Mark Ainsworth ref140867<br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(wound) units. there meant to be simple but be able to simulate many things. This is Infantry only, vehicle version to follow soon<br />
----------------<br />
There are three catagories of units, Combat units &amp; Leaders and medics, you can have any type of unit as a combat unit, but leaders cant be heavy weapon units.<br />
------------------<br />
a medic cant initiate an attack, but move &amp; defend like any other unit.<br />
--------------------------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use.<br />
--------------------<br />
any unit in Line of sight can be fired upon, you can also Melee and gain an extra d10 to the attack<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
------------------<br />
1 defender falls down wounded<br />
2 defender  repled back 4 inch's<br />
3 your repled back 12 inch's<br />
4 Attacker killed<br />
5 Attacker falls down wounded<br />
6 reroll 3 d10s and choose the d10 to use, you may reroll again on a 6<br />
7 defender pushed back 4 inch<br />
8 defender pushed back 12 inch's<br />
9 defender killed<br />
0 lose initative, play passes to other side<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 Heal an wounded unit within a 9 inch range of a medic<br />
2 add an attack dice to an attack roll<br />
3 stop a 4 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 lose initative, play passes to other side<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like pistols bayonets, Medium are rifles , Heavy MGs etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 10 inches<br />
heavy 3 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs.<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
attacking with MG plus two d10<br />
defender  with MG minus two d10<br />
defender in trees minus one d10<br />
defender behind cover minus one d10<br />
when in melee both sides get an extra d10 die<br />
infantry using rifle plus d10<br />
---------------------<br />
Notes<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 0 on a d10, or a 6 on a d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss. <br />
Vehicles candidate rules expansion<br />
----------========================<br />
vehcles are classed as slow or fast<br />
slow vehicles move 24 inches<br />
fast vehicles move at 36 inches<br />
----------<br />
Heavy Guns can be ATGs or Tanks or any type of big gun except mortors.<br />
you need Line of sight to fire, when firing roll one d10, the effect of the roll are<br />
----------<br />
Gun power adds d10s to the number of d10s you roll, BUT only one d10 result is used. GUN power can be upto3 extra dice, you decide before play how powerfull differrent GUNs are<br />
-----------<br />
Armour strength subtracts a d10s to the number of d10s rolled in an attack on it. Armour strength  can be upto 3, you decide before play how strong differrent armoured units are<br />
-----------<br />
1 miss<br />
2 gun breaksdown<br />
3 target is knocked down wounded or imobilised<br />
4 single target is killed<br />
5 all units in a 3 inch area of attack are knoced over wounded<br />
6 all units in a 5 inch area of attack are knoced over wounded<br />
7 all units in a 3 inch area of attack are killed<br />
8 all units in a 5 inch area of attack are killed<br />
9 miss<br />
0 lose initative, play passes to other side<br />
--------------<br />
if target is armored use this die table<br />
1 miss<br />
2 gun breaksdown<br />
3 target is knocked down wounded or imobilised<br />
4 single target is killed<br />
5 all units in a 3 inch area of attack are knoced over wounded<br />
6 armour repeled attack<br />
7 armour repeled attack<br />
8 all units in a 5 inch area of attack are killed<br />
9 miss<br />
0 lose initative, play passes to other side<br />
------------<br />
you can roll a command d6 to aid attack(if a leader is within 12 inches, then you can roll on the direct leadership list instead)<br />
----------------<br />
1 reroll attack dice<br />
2 no effect<br />
3 fix broken gun<br />
4 fire a second shot<br />
5 missfire crew all wounded<br />
6 lose initative, play passes to other side<br />
--------------<br />
if target is armored or in good cover use this die table<br />
-----------------<br />
direct leadership list<br />
------------------<br />
1 no effect<br />
2 no effect<br />
3 fix broken gun<br />
4 no effect<br />
5 missfire crew all wounded<br />
6 lose initative, play passes to other side<br />
------------------<br />
motors fire like guns but use line of sight from any friendly unit<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4812" target="_blank" title="">44.jpg</a> (Size: 392.81 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[its amateurish but waramable, it seems sculpting uses fingers and thumbs so flat walls are hard<br />
<br />
I ve also wrote a set of rules for it<br />
<br />
SKIRMISH RULES FOR SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES by Mark Ainsworth ref140867<br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(unconscious) units. there meant to be simple but be able to simulate many things.<br />
----------------<br />
There are two catagories of units, Combat units &amp; Leaders, you can have any type of unit in the combat catagory, but you can only have a foot or cavalry unit in the Leaders catagory(leaders cant use ranged weapons).<br />
------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use.<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
------------------<br />
1 defender falls down unconscious<br />
2 your repled back 1 inch<br />
3 your repled back 12 inch's<br />
4 Attacker killed<br />
5 Attacker falls down unconscious<br />
6 you remain locked in Melee, you may continue turn, or reattack<br />
7 defender pushed back 1 inch<br />
8 defender pushed back 12 inch's<br />
9 defender killed<br />
0 lose initative, play passes to other side<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 Heal an unconsouse unit within a 7 inch range<br />
2 add an attack dice to an attack roll<br />
3 stop a 1 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 lose initative, play passes to other side<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like daggers &amp; bows, swords or axes, Medium are pikes or spears, Heavy catapults etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 8 inches<br />
heavy 4 inches<br />
--------------------<br />
--------------------<br />
a combat cavalry unit has 2 types light , heavy. Light is just hand weapons like bows, swords or axes, Heavy are lances or spears.<br />
--------------------<br />
Light cavalry combat units can move 18 inches.<br />
Heavy cavalry combat units 12 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
A cavalry combat base roll is one d10 against other cavalry units(but against foot a cavary unit can charge and gain 6 inches movement and use two combat dice.)<br />
-----------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs.<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
pike against cavary plus one d10 (no d10 for ranged fire against cavary)<br />
defender in trees minus one d10<br />
defender behind cover minus one d10<br />
---------------------<br />
Notes<br />
cavalry may not charge in forests<br />
cavalry may not charge if defender is behind cover<br />
cavary may not attack over hard cover<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 0 on a d10, or a 6 on a d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss. <br />
<br />
SKIRMISH RULES FOR GUNS adapted from SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES , its not had much testing, so prepare to adapt them.<br />
by Mark Ainsworth ref140867<br />
----------------<br />
These rules have NO! record keeping, any effects are to push back, Kill, or knock over(wound) units. there meant to be simple but be able to simulate many things. This is Infantry only, vehicle version to follow soon<br />
----------------<br />
There are three catagories of units, Combat units &amp; Leaders and medics, you can have any type of unit as a combat unit, but leaders cant be heavy weapon units.<br />
------------------<br />
a medic cant initiate an attack, but move &amp; defend like any other unit.<br />
--------------------------------------<br />
a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use.<br />
--------------------<br />
any unit in Line of sight can be fired upon, you can also Melee and gain an extra d10 to the attack<br />
--------------------<br />
each d10 combat roll has a differrent effect,<br />
------------------<br />
1 defender falls down wounded<br />
2 defender  repled back 4 inch's<br />
3 your repled back 12 inch's<br />
4 Attacker killed<br />
5 Attacker falls down wounded<br />
6 reroll 3 d10s and choose the d10 to use, you may reroll again on a 6<br />
7 defender pushed back 4 inch<br />
8 defender pushed back 12 inch's<br />
9 defender killed<br />
0 lose initative, play passes to other side<br />
------------------<br />
each leader can roll a d6 to aid an attack or to help defend a unit, if leader is in a 12 inch range, only one leader per side may <br />
--------------------<br />
participate in a attack, but may participate in as many attack that occure in range.<br />
---------------------<br />
each d6 Leader roll has a differrent effect,<br />
-----------------<br />
1 Heal an wounded unit within a 9 inch range of a medic<br />
2 add an attack dice to an attack roll<br />
3 stop a 4 inch pushback<br />
4 stop a 12 inch pushback<br />
5 remove a dice from attack<br />
6 lose initative, play passes to other side<br />
--------------------------------------------------------<br />
the game is played by initiative, whoever has it can move and attack, but the other side can roll for leaders in each attack, or fire ranged units at any moving unit, ranged units can fire every time a unit moves BUT only with one attack dice.<br />
--------------------<br />
a combat foot unit has 3 types light , medium, heavy. Light is just hand weapons like pistols bayonets, Medium are rifles , Heavy MGs etc.. <br />
--------------------<br />
Light combat units can move 12 inches.<br />
Medium 10 inches<br />
heavy 3 inches<br />
--------------------<br />
each attack or leader combat roll has a base dice , plus or minus dice for advantages or disadvantages.<br />
-------------------------------------------------<br />
a foot unit has one d10 as a base combat roll, plus or minus dice for differrent thigs.<br />
------------------<br />
elite plus one d10<br />
enemy elete minus one d10<br />
on a hill plus one d10<br />
attacking uphill minus one d10<br />
attacking with MG plus two d10<br />
defender  with MG minus two d10<br />
defender in trees minus one d10<br />
defender behind cover minus one d10<br />
when in melee both sides get an extra d10 die<br />
infantry using rifle plus d10<br />
---------------------<br />
Notes<br />
any roll that loses initative, does lose initiative, you dont get to choose a differrent die, so a 0 on a d10, or a 6 on a d6 will lose iniative.<br />
if a ranged unit fires while an enemy is moving, or in a combat attack BUT its not in close range of an enemy and gets an attacker killed result, you ignore it as a miss. <br />
Vehicles candidate rules expansion<br />
----------========================<br />
vehcles are classed as slow or fast<br />
slow vehicles move 24 inches<br />
fast vehicles move at 36 inches<br />
----------<br />
Heavy Guns can be ATGs or Tanks or any type of big gun except mortors.<br />
you need Line of sight to fire, when firing roll one d10, the effect of the roll are<br />
----------<br />
Gun power adds d10s to the number of d10s you roll, BUT only one d10 result is used. GUN power can be upto3 extra dice, you decide before play how powerfull differrent GUNs are<br />
-----------<br />
Armour strength subtracts a d10s to the number of d10s rolled in an attack on it. Armour strength  can be upto 3, you decide before play how strong differrent armoured units are<br />
-----------<br />
1 miss<br />
2 gun breaksdown<br />
3 target is knocked down wounded or imobilised<br />
4 single target is killed<br />
5 all units in a 3 inch area of attack are knoced over wounded<br />
6 all units in a 5 inch area of attack are knoced over wounded<br />
7 all units in a 3 inch area of attack are killed<br />
8 all units in a 5 inch area of attack are killed<br />
9 miss<br />
0 lose initative, play passes to other side<br />
--------------<br />
if target is armored use this die table<br />
1 miss<br />
2 gun breaksdown<br />
3 target is knocked down wounded or imobilised<br />
4 single target is killed<br />
5 all units in a 3 inch area of attack are knoced over wounded<br />
6 armour repeled attack<br />
7 armour repeled attack<br />
8 all units in a 5 inch area of attack are killed<br />
9 miss<br />
0 lose initative, play passes to other side<br />
------------<br />
you can roll a command d6 to aid attack(if a leader is within 12 inches, then you can roll on the direct leadership list instead)<br />
----------------<br />
1 reroll attack dice<br />
2 no effect<br />
3 fix broken gun<br />
4 fire a second shot<br />
5 missfire crew all wounded<br />
6 lose initative, play passes to other side<br />
--------------<br />
if target is armored or in good cover use this die table<br />
-----------------<br />
direct leadership list<br />
------------------<br />
1 no effect<br />
2 no effect<br />
3 fix broken gun<br />
4 no effect<br />
5 missfire crew all wounded<br />
6 lose initative, play passes to other side<br />
------------------<br />
motors fire like guns but use line of sight from any friendly unit<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4812" target="_blank" title="">44.jpg</a> (Size: 392.81 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pics]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=72545</link>
			<pubDate>Sun, 12 May 2019 08:58:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12715">Schwerpunkt Maus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=72545</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4750" target="_blank" title="">Bocage &amp; Bridge, the other way.JPG</a> (Size: 428.16 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4749" target="_blank" title="">Churchill Crocodile, MKVII, Firefly Vc, Cromwell's.JPG</a> (Size: 418.45 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4748" target="_blank" title="">Big white house on the hill..JPG</a> (Size: 435.27 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4747" target="_blank" title="">2.5t trucks in bocage1.JPG</a> (Size: 463.66 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4746" target="_blank" title="">Crossing, M3A1's, T-29, M4A3E2, M4A3E8's.JPG</a> (Size: 419.95 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->Just a few on maneuver's.]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4750" target="_blank" title="">Bocage &amp; Bridge, the other way.JPG</a> (Size: 428.16 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4749" target="_blank" title="">Churchill Crocodile, MKVII, Firefly Vc, Cromwell's.JPG</a> (Size: 418.45 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4748" target="_blank" title="">Big white house on the hill..JPG</a> (Size: 435.27 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4747" target="_blank" title="">2.5t trucks in bocage1.JPG</a> (Size: 463.66 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4746" target="_blank" title="">Crossing, M3A1's, T-29, M4A3E2, M4A3E8's.JPG</a> (Size: 419.95 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->Just a few on maneuver's.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Toy soldier reviews]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=70019</link>
			<pubDate>Fri, 30 Sep 2016 08:13:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3943">Wodin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=70019</guid>
			<description><![CDATA[Toy Soldier reviews at my blog. Check out the Thomas Gunn reviews!<br />
<br />
<a href="http://www.awargamersneedfulthings.co.uk/search/label/miniatures" target="_blank" rel="noopener" class="mycode_url">LINK TO BLOG</a>]]></description>
			<content:encoded><![CDATA[Toy Soldier reviews at my blog. Check out the Thomas Gunn reviews!<br />
<br />
<a href="http://www.awargamersneedfulthings.co.uk/search/label/miniatures" target="_blank" rel="noopener" class="mycode_url">LINK TO BLOG</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AHM HO Vehicles circa 1960's]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=69685</link>
			<pubDate>Sun, 05 Jun 2016 15:50:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=5003">Airedale</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=69685</guid>
			<description><![CDATA[I have over 1000 AHM Soviet, French, UK and US vehicles from WW!! to the mid 1960's. Mostly I want them to have a good home for someone who will handle and pay for shipping. They are good friends.]]></description>
			<content:encoded><![CDATA[I have over 1000 AHM Soviet, French, UK and US vehicles from WW!! to the mid 1960's. Mostly I want them to have a good home for someone who will handle and pay for shipping. They are good friends.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How To--Display Images in a Forum Board Post]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=68250</link>
			<pubDate>Fri, 17 Jul 2015 14:04:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=6407">Compass Rose</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=68250</guid>
			<description><![CDATA[To be able to display pictures in a forum board post, you need to follow the following steps.<br />
<br />
First upload your pic(s) in the "My Files" folder.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/32f/My%20Files.jpg" loading="lazy"  alt="[Image: My%20Files.jpg]" class="mycode_img" /><br />
<br />
You can upload one picture at a time or several pictures at a time.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/e8f/Upload%20Files%201.jpg" loading="lazy"  alt="[Image: Upload%20Files%201.jpg]" class="mycode_img" /><br />
<img src="https://www.theblitz.club/uploads/files/e8f/Upload%20Files%202.jpg" loading="lazy"  alt="[Image: Upload%20Files%202.jpg]" class="mycode_img" /><br />
<br />
After you finish uploading your pictures, whenever you get to the location you would like to insert a picture, select the small picture image shown at the bottom left of the page and select the image(s) you what to insert.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/e8f/upload%20forum%20thread%20pic.jpg" loading="lazy"  alt="[Image: upload%20forum%20thread%20pic.jpg]" class="mycode_img" /> <br />
<br />
The picture codes are automatically entered into the thread. <img src="https://www.theblitz.club/message_boards/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[To be able to display pictures in a forum board post, you need to follow the following steps.<br />
<br />
First upload your pic(s) in the "My Files" folder.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/32f/My%20Files.jpg" loading="lazy"  alt="[Image: My%20Files.jpg]" class="mycode_img" /><br />
<br />
You can upload one picture at a time or several pictures at a time.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/e8f/Upload%20Files%201.jpg" loading="lazy"  alt="[Image: Upload%20Files%201.jpg]" class="mycode_img" /><br />
<img src="https://www.theblitz.club/uploads/files/e8f/Upload%20Files%202.jpg" loading="lazy"  alt="[Image: Upload%20Files%202.jpg]" class="mycode_img" /><br />
<br />
After you finish uploading your pictures, whenever you get to the location you would like to insert a picture, select the small picture image shown at the bottom left of the page and select the image(s) you what to insert.<br />
<br />
<img src="https://www.theblitz.club/uploads/files/e8f/upload%20forum%20thread%20pic.jpg" loading="lazy"  alt="[Image: upload%20forum%20thread%20pic.jpg]" class="mycode_img" /> <br />
<br />
The picture codes are automatically entered into the thread. <img src="https://www.theblitz.club/message_boards/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1/72 scale IDF M113]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=66771</link>
			<pubDate>Tue, 29 Jul 2014 22:29:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9727">Lt Charles</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=66771</guid>
			<description><![CDATA[small scale. <br />
IDF M113 working on interior.<br />
<img src="https://www.theblitz.club/uploads/files/584/IDF%20M113%20working%20on%20interior.JPG" loading="lazy"  alt="[Image: IDF%20M113%20working%20on%20interior.JPG]" class="mycode_img" /><br />
<br />
completed IDF command M113 (tracked headshed) and in build standard IDF M113.<br />
<img src="https://www.theblitz.club/uploads/files/814/IDF%20command%20M113%20a.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%20a.JPG]" class="mycode_img" /><img src="https://www.theblitz.club/uploads/files/dab/IDF%20command%20M113%20b.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%20b.JPG]" class="mycode_img" /><br />
<br />
The reward for patience and lose of eye site. <img src="https://www.theblitz.club/uploads/users/8099d70ab5th_rolleyes.gif" alt="Rolling Eyes" title="Rolling Eyes" class="smilie smilie_217" /><br />
<img src="https://www.theblitz.club/uploads/files/467/IDF%20command%20M113%201st%20place.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%201st%20place.JPG]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[small scale. <br />
IDF M113 working on interior.<br />
<img src="https://www.theblitz.club/uploads/files/584/IDF%20M113%20working%20on%20interior.JPG" loading="lazy"  alt="[Image: IDF%20M113%20working%20on%20interior.JPG]" class="mycode_img" /><br />
<br />
completed IDF command M113 (tracked headshed) and in build standard IDF M113.<br />
<img src="https://www.theblitz.club/uploads/files/814/IDF%20command%20M113%20a.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%20a.JPG]" class="mycode_img" /><img src="https://www.theblitz.club/uploads/files/dab/IDF%20command%20M113%20b.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%20b.JPG]" class="mycode_img" /><br />
<br />
The reward for patience and lose of eye site. <img src="https://www.theblitz.club/uploads/users/8099d70ab5th_rolleyes.gif" alt="Rolling Eyes" title="Rolling Eyes" class="smilie smilie_217" /><br />
<img src="https://www.theblitz.club/uploads/files/467/IDF%20command%20M113%201st%20place.JPG" loading="lazy"  alt="[Image: IDF%20command%20M113%201st%20place.JPG]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1/72 diorama]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=66768</link>
			<pubDate>Tue, 29 Jul 2014 18:05:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9727">Lt Charles</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=66768</guid>
			<description><![CDATA[I call this diorama "Election day in Tajikistan"<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4131" target="_blank" title="">Soviet T62 2.JPG</a> (Size: 100.84 KB / Downloads: 175)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4132" target="_blank" title="">Soviet T62 (3).JPG</a> (Size: 82.16 KB / Downloads: 126)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I call this diorama "Election day in Tajikistan"<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4131" target="_blank" title="">Soviet T62 2.JPG</a> (Size: 100.84 KB / Downloads: 175)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4132" target="_blank" title="">Soviet T62 (3).JPG</a> (Size: 82.16 KB / Downloads: 126)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Napoleonic cannon]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=66451</link>
			<pubDate>Sat, 10 May 2014 15:30:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=9929">John Corbin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=66451</guid>
			<description><![CDATA[I am looking for replicas of Napoleonic cannons.<br />
<br />
Something about 2-5 lbs that i can park on my desk.]]></description>
			<content:encoded><![CDATA[I am looking for replicas of Napoleonic cannons.<br />
<br />
Something about 2-5 lbs that i can park on my desk.]]></content:encoded>
		</item>
	</channel>
</rss>