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		<title><![CDATA[Forums - El Alamein 42 HTH Mods]]></title>
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		<pubDate>Fri, 15 May 2026 03:45:59 +0000</pubDate>
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			<title><![CDATA[#400913_01s: Graziani's Offensive - The Prelude by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49607</link>
			<pubDate>Sat, 03 Jan 2009 22:47:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49607</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#400913_01s: Graziani's Offensive - The Prelude</span></span></span> </div>
North Africa, September 13th 1940: In the Summer and early Fall<br />
of 1940, the front in North Africa was relatively quiet. The<br />
only real occurance of hostile action came in the form of raids<br />
by the armored cars of the British 11th Hussars. In September<br />
1940, that was about to change. Mussolini was planning to expand<br />
the Italian Empire into Egypt and he ordered Generale Maresciallo<br />
Graziani to formulate and execute a grand offensive to do just<br />
that. [Size, large] *Designer's Notes: Due to the logisitical<br />
limitations of the Italian 10th Army, historically Graziani voluntarily<br />
halted his advance in the vacinity of Sidi Barrani. There he<br />
fortified and held until Operation Compass. This campaign continues<br />
several days after the Italians historically halted their advance<br />
to allow further development of the situation if both sides so<br />
desire. Thus, the Italians have the option to move to their historical<br />
locations where they should be able to solidify their hold for<br />
a draw or a minor victory if everything proceeds well. From that<br />
point, the British may choose to counter attack or the Italians<br />
can take a risk and continue to Mersa Matruh, that is if a victory<br />
is still out of their grasp. One this is certain though, the<br />
Italian player must advance with a purpose and even be reckless<br />
at times. If the Italian player is too cautious in the advance,<br />
then time will run out before Sidi Barrani can be reached. <br />
 <span style="text-decoration: underline;" class="mycode_u">Explicit Supply is possible and should be used.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designed by Volcano Man, medium size 62 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#400913_01s: Graziani's Offensive - The Prelude</span></span></span> </div>
North Africa, September 13th 1940: In the Summer and early Fall<br />
of 1940, the front in North Africa was relatively quiet. The<br />
only real occurance of hostile action came in the form of raids<br />
by the armored cars of the British 11th Hussars. In September<br />
1940, that was about to change. Mussolini was planning to expand<br />
the Italian Empire into Egypt and he ordered Generale Maresciallo<br />
Graziani to formulate and execute a grand offensive to do just<br />
that. [Size, large] *Designer's Notes: Due to the logisitical<br />
limitations of the Italian 10th Army, historically Graziani voluntarily<br />
halted his advance in the vacinity of Sidi Barrani. There he<br />
fortified and held until Operation Compass. This campaign continues<br />
several days after the Italians historically halted their advance<br />
to allow further development of the situation if both sides so<br />
desire. Thus, the Italians have the option to move to their historical<br />
locations where they should be able to solidify their hold for<br />
a draw or a minor victory if everything proceeds well. From that<br />
point, the British may choose to counter attack or the Italians<br />
can take a risk and continue to Mersa Matruh, that is if a victory<br />
is still out of their grasp. One this is certain though, the<br />
Italian player must advance with a purpose and even be reckless<br />
at times. If the Italian player is too cautious in the advance,<br />
then time will run out before Sidi Barrani can be reached. <br />
 <span style="text-decoration: underline;" class="mycode_u">Explicit Supply is possible and should be used.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designed by Volcano Man, medium size 62 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blitz Approved H2H scenarios.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49090</link>
			<pubDate>Thu, 27 Nov 2008 21:35:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49090</guid>
			<description><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></description>
			<content:encoded><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[#0830_01:Alam Halfa Last Try For The Nile (H2H)]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49081</link>
			<pubDate>Thu, 27 Nov 2008 21:00:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49081</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#0830_01:Alam Halfa Last Try For The Nile (H2H)</span></span> </span></div>
El Alamein position, August 30th 1942: Rommel was frustrated by his lack of supplies, receiving only a fifth of the requirement. It would have made sense to withdraw to Fuka to shorten the supply line, but Hitler would not let any of his commanders give up any ground for any reason. On the other hand, he had received some replacements and the two sides were at the most balanced they would ever be in the Desert War. The longer he waited, the more solid the Allies line at El Alamein became, so for Rommel the only alternative was to attack while he still had the strength left to make the attack. Montgomery had used time well to prepare his new command for defense, and this time the Allies would be waiting for the "right hook". <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Foul., medium scenario 30 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
<span style="text-decoration: underline;" class="mycode_u">Version 2.0</span><br />
This is one of the best scenarios in the Alamein title, but it plays as a H2H game with an Allied bias, so I have attempted to edit the scenario to find parity without losing historical accuracy.<br />
<span style="text-decoration: underline;" class="mycode_u">Units</span><br />
No unit values have been altered, but their releases have as per the following list, <br />
<span style="font-weight: bold;" class="mycode_b">5th Indian Div</span>, this unit is fixed for most of the game to prevent the Allied player moving the formation eastward to occupy the VP hexes on the Alam Halfa ridge, but is on a trigger release should the Axis player attack this part of the line.<br />
<span style="font-weight: bold;" class="mycode_b">2nd N.Z Div</span>, this formation is released slightly later than the stock scenario.<br />
The <span style="font-weight: bold;" class="mycode_b">FJ Bde Ramcke </span>did not take part in this battle, so is fixed for most of the game, but is on a trigger release should the Allied player attack in this direction.<br />
All other formations are as the stock scenario.<br />
<span style="text-decoration: underline;" class="mycode_u">Map</span><br />
There are three major changes on the map,<br />
The VP hex at 33,17 Alam Nayil has been increased to 500, this is to prevent the Allied player from leaving this hex unguarded to protect the Alam Halfa ridge.<br />
The bunkers at 30,21 Deir el Munassib &amp; 34,29 Qaret el Himeimat have been changed to trenches to facilitate DAK’s move eastward (I can find no evidence that a bunker system existed at either location).<br />
Players will note some other minor changes to various hexes.<br />
<span style="text-decoration: underline;" class="mycode_u">Rules</span><br />
Default rules plus Recon spotting and VST are recommended.<br />
<span style="text-decoration: underline;" class="mycode_u">Conclusion</span><br />
I hope these changes will result in a much more balanced game which should be much more enjoyable to play H2H.<br />
<br />
Click this link to be taken to the Approved list to download the scenario files <a href="https://www.theblitz.club/h2h_productions/HPS-Operational-Campaigns/action=approved_ladder&amp;lid=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Approved Scenario Page </span></span> </a><br />
<br />
<br />
Any feedback/comments on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#0830_01:Alam Halfa Last Try For The Nile (H2H)</span></span> </span></div>
El Alamein position, August 30th 1942: Rommel was frustrated by his lack of supplies, receiving only a fifth of the requirement. It would have made sense to withdraw to Fuka to shorten the supply line, but Hitler would not let any of his commanders give up any ground for any reason. On the other hand, he had received some replacements and the two sides were at the most balanced they would ever be in the Desert War. The longer he waited, the more solid the Allies line at El Alamein became, so for Rommel the only alternative was to attack while he still had the strength left to make the attack. Montgomery had used time well to prepare his new command for defense, and this time the Allies would be waiting for the "right hook". <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Foul., medium scenario 30 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
<span style="text-decoration: underline;" class="mycode_u">Version 2.0</span><br />
This is one of the best scenarios in the Alamein title, but it plays as a H2H game with an Allied bias, so I have attempted to edit the scenario to find parity without losing historical accuracy.<br />
<span style="text-decoration: underline;" class="mycode_u">Units</span><br />
No unit values have been altered, but their releases have as per the following list, <br />
<span style="font-weight: bold;" class="mycode_b">5th Indian Div</span>, this unit is fixed for most of the game to prevent the Allied player moving the formation eastward to occupy the VP hexes on the Alam Halfa ridge, but is on a trigger release should the Axis player attack this part of the line.<br />
<span style="font-weight: bold;" class="mycode_b">2nd N.Z Div</span>, this formation is released slightly later than the stock scenario.<br />
The <span style="font-weight: bold;" class="mycode_b">FJ Bde Ramcke </span>did not take part in this battle, so is fixed for most of the game, but is on a trigger release should the Allied player attack in this direction.<br />
All other formations are as the stock scenario.<br />
<span style="text-decoration: underline;" class="mycode_u">Map</span><br />
There are three major changes on the map,<br />
The VP hex at 33,17 Alam Nayil has been increased to 500, this is to prevent the Allied player from leaving this hex unguarded to protect the Alam Halfa ridge.<br />
The bunkers at 30,21 Deir el Munassib &amp; 34,29 Qaret el Himeimat have been changed to trenches to facilitate DAK’s move eastward (I can find no evidence that a bunker system existed at either location).<br />
Players will note some other minor changes to various hexes.<br />
<span style="text-decoration: underline;" class="mycode_u">Rules</span><br />
Default rules plus Recon spotting and VST are recommended.<br />
<span style="text-decoration: underline;" class="mycode_u">Conclusion</span><br />
I hope these changes will result in a much more balanced game which should be much more enjoyable to play H2H.<br />
<br />
Click this link to be taken to the Approved list to download the scenario files <a href="https://www.theblitz.club/h2h_productions/HPS-Operational-Campaigns/action=approved_ladder&amp;lid=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Approved Scenario Page </span></span> </a><br />
<br />
<br />
Any feedback/comments on this scenario can be posted in this thread.]]></content:encoded>
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