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		<title><![CDATA[Forums - Bulge 44 HTH Mods]]></title>
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		<pubDate>Wed, 15 Apr 2026 04:07:24 +0000</pubDate>
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			<title><![CDATA[Blitz Approved H2H scenarios.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49087</link>
			<pubDate>Thu, 27 Nov 2008 21:33:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49087</guid>
			<description><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></description>
			<content:encoded><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H2H-#18_01: The Race for Bastogne_Alt by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49077</link>
			<pubDate>Thu, 27 Nov 2008 20:41:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49077</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#18_01: The Race for Bastogne_Alt  </span></span></span> </div>
Bastogne, Dec 18th, 1944: After two days of fighting, the US line cracked, Panzer Lehr and the 2nd Panzer Division surged forward towards the key crossroads at Bastogne, supported on the south flank by the 5th Parachute Division. Only small pockets of resistance stood in their way but, further west, the 101st Airborne Division was racing forward to stem the tide. Meanwhile the road conditions, and weather in general, deteriorated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Volcano Man, medium scenario 22 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designers notes</span><br />
This scenario was altered to allow German and SS panzer and panzer grenadier division as well as corps and army level pioneers to breakdown into companies. This allows more flexibility but still restricts other lower quality axis divisions.<br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#18_01: The Race for Bastogne_Alt  </span></span></span> </div>
Bastogne, Dec 18th, 1944: After two days of fighting, the US line cracked, Panzer Lehr and the 2nd Panzer Division surged forward towards the key crossroads at Bastogne, supported on the south flank by the 5th Parachute Division. Only small pockets of resistance stood in their way but, further west, the 101st Airborne Division was racing forward to stem the tide. Meanwhile the road conditions, and weather in general, deteriorated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Volcano Man, medium scenario 22 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designers notes</span><br />
This scenario was altered to allow German and SS panzer and panzer grenadier division as well as corps and army level pioneers to breakdown into companies. This allows more flexibility but still restricts other lower quality axis divisions.<br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H2H-#16_07s: The Peiper is Paid_Alt by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49076</link>
			<pubDate>Thu, 27 Nov 2008 20:35:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49076</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#16_07s: The Peiper is Paid_Alt  </span></span></span> </div>
West Wall, Dec 16th 1944: The 1st SSLAH Panzer Division was the<br />
strongest fighting unit in the Sixth Panzer Army. Undiluted by<br />
any large influx of untrained replacements, it had an available<br />
armored strength on Dec 16th of about a hundred tanks, equally<br />
divided between Mark IVs and Panthers, plus forty-two Tiger tanks<br />
belonging to the 501st SS Panzer Detachment. The road net in<br />
the Sixth Panzer Army would not permit the commitment of the<br />
1st SS Panzer as a division, even if two of the five roads allocated<br />
the army were employed. The division was therefore divided into<br />
four columns or kampfgruppen: the first, commanded by Colonel<br />
Peiper, contained the bulk of the 1st Panzer Regiment and thus<br />
represented the armored spearhead of the division. The original<br />
route for Peiper's KG was Route D assigned by 6th SS Pz Korps.<br />
Peiper could not follow the route exactly as given for a variety<br />
of reasons. The actual route he took was Losheim, Lanzerath,<br />
Honsfeld, Bullingen, Moderscheid, Ligneuville, here the road<br />
divided. Peiper had a precisely defined mission: his KG was to<br />
seize the Meuse River crossings at Huy, making full use of the<br />
element of surprise and driving west without regard to any flank<br />
protection. Therefore, his path lay straight ahead, through Stavelot,<br />
Trois Ponts, Werbomont, Ouffet, Seny, Huy - a distance of some<br />
50 miles. Only a few short miles to the north lay Malmedy and<br />
the road to Spa and Liege. Malmedy and the Meuse crossing sites<br />
in the vicinity of Liege, however, were in the zone assigned<br />
the 12th SS Panzer Division. Whatever timetable he was using,<br />
if indeed he had any precise timetable in mind, his KG was making<br />
good progress and the element of surprise, as shown by the lack<br />
of any formal resistance, was working to his advantage. This<br />
explains why Peiper stuck to this route. This scenario was designed<br />
for you to follow in Peiper's footsteps, although having much<br />
more information, and hindsight from 50 years ago, may give you<br />
an edge. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Volcano Man, medium scenario 38 turns.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designers notes</span><br />
This scenario was altered to allow German and SS panzer and<br />
panzer grenadier division as well as corps and army level pioneers<br />
to breakdown into companies. This allows more flexibility but<br />
still restricts other lower quality axis divisions. *Some of<br />
the US 2nd and 99th Infantry Division's artillery was removed<br />
on the north edge of the map since they would have been supporting<br />
the rest of its division to the northeast. The US 7th Armored<br />
Division arrives at its historical time and location on the north<br />
edge of the map. Historically it moved south along two routes.<br />
The eastern route went through Malmedy-Ligneuville-Recht and<br />
the western route went through Stavelot-Wanne-Vielsalm-Poteau.<br />
Two combat commands setup northwest of St Vith at Recht and Poteau and a third remained in reserve, defending the supply line through Vielsalm. It is in the allied player's best interest to move<br />
the 7th Armored Division to their historical locations rather<br />
than falling for the temptation of defending the Warche River<br />
crossings from Peiper or else the Axis player can easily take<br />
over 500 points from the St Vith area and will probably eventually<br />
get across the Warche anyway.<br />
<br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#16_07s: The Peiper is Paid_Alt  </span></span></span> </div>
West Wall, Dec 16th 1944: The 1st SSLAH Panzer Division was the<br />
strongest fighting unit in the Sixth Panzer Army. Undiluted by<br />
any large influx of untrained replacements, it had an available<br />
armored strength on Dec 16th of about a hundred tanks, equally<br />
divided between Mark IVs and Panthers, plus forty-two Tiger tanks<br />
belonging to the 501st SS Panzer Detachment. The road net in<br />
the Sixth Panzer Army would not permit the commitment of the<br />
1st SS Panzer as a division, even if two of the five roads allocated<br />
the army were employed. The division was therefore divided into<br />
four columns or kampfgruppen: the first, commanded by Colonel<br />
Peiper, contained the bulk of the 1st Panzer Regiment and thus<br />
represented the armored spearhead of the division. The original<br />
route for Peiper's KG was Route D assigned by 6th SS Pz Korps.<br />
Peiper could not follow the route exactly as given for a variety<br />
of reasons. The actual route he took was Losheim, Lanzerath,<br />
Honsfeld, Bullingen, Moderscheid, Ligneuville, here the road<br />
divided. Peiper had a precisely defined mission: his KG was to<br />
seize the Meuse River crossings at Huy, making full use of the<br />
element of surprise and driving west without regard to any flank<br />
protection. Therefore, his path lay straight ahead, through Stavelot,<br />
Trois Ponts, Werbomont, Ouffet, Seny, Huy - a distance of some<br />
50 miles. Only a few short miles to the north lay Malmedy and<br />
the road to Spa and Liege. Malmedy and the Meuse crossing sites<br />
in the vicinity of Liege, however, were in the zone assigned<br />
the 12th SS Panzer Division. Whatever timetable he was using,<br />
if indeed he had any precise timetable in mind, his KG was making<br />
good progress and the element of surprise, as shown by the lack<br />
of any formal resistance, was working to his advantage. This<br />
explains why Peiper stuck to this route. This scenario was designed<br />
for you to follow in Peiper's footsteps, although having much<br />
more information, and hindsight from 50 years ago, may give you<br />
an edge. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Volcano Man, medium scenario 38 turns.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designers notes</span><br />
This scenario was altered to allow German and SS panzer and<br />
panzer grenadier division as well as corps and army level pioneers<br />
to breakdown into companies. This allows more flexibility but<br />
still restricts other lower quality axis divisions. *Some of<br />
the US 2nd and 99th Infantry Division's artillery was removed<br />
on the north edge of the map since they would have been supporting<br />
the rest of its division to the northeast. The US 7th Armored<br />
Division arrives at its historical time and location on the north<br />
edge of the map. Historically it moved south along two routes.<br />
The eastern route went through Malmedy-Ligneuville-Recht and<br />
the western route went through Stavelot-Wanne-Vielsalm-Poteau.<br />
Two combat commands setup northwest of St Vith at Recht and Poteau and a third remained in reserve, defending the supply line through Vielsalm. It is in the allied player's best interest to move<br />
the 7th Armored Division to their historical locations rather<br />
than falling for the temptation of defending the Warche River<br />
crossings from Peiper or else the Axis player can easily take<br />
over 500 points from the St Vith area and will probably eventually<br />
get across the Warche anyway.<br />
<br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback can be posted in this thread.]]></content:encoded>
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