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		<title><![CDATA[Forums - Tobruk 41 HTH Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Wed, 15 Apr 2026 04:06:47 +0000</pubDate>
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			<title><![CDATA[Blitz Approved H2H scenarios.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49086</link>
			<pubDate>Thu, 27 Nov 2008 21:32:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49086</guid>
			<description><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></description>
			<content:encoded><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[#01a :Enter Rommel (H2H)]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49075</link>
			<pubDate>Thu, 27 Nov 2008 20:27:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49075</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#01a :Enter Rommel (H2H)</span> </span></span> </div>
Mersa el Brega, 31 March 1941: After their glorious victory over the Italians in December 1940, the British were beset with demands for their meager resources. As troops were dispatched to other theaters, mostly to West Africa and Greece, the Western Desert was held by the green British 2nd Armoured and the under trained, and some would say misfit, 9th Australian Division. The breathing space given to the Axis was unfortunate, as Rommel would arrive in Africa on 12 February, along with the lead elements of German troops sent to support their Italian allies. By the end of March he had accumulated enough force to test the British defenses and el Agheila, the gateway to Cyrenaica, fell on 24 March without a single casualty. However, 25km to the east lay the small anchorage of Mersa el Brega and the last natural defensive position between el Agheila and el Alamein, 1000 kilometers to the east. It was here, amongst the salt marshes, that the British 2nd Armoured Division decided to make its stand, and to give the German 5th Light Division their first set piece battle of the Africa Campaign. The main action was fought in the area of the coast road, where the Support Group repulsed repeated German attacks, giving them their first taste of concentrated 25-pounder fire. In the late afternoon, German infantry infiltrated among the coastal sand dunes and, finally, turned the British infantry out of their positions. Ordered not to squander the paltry strength of the British armor, made up of various derelict cruiser and captured Italian tanks, General Gambier-Perry refused to counter-attack with the 3rd Armoured Brigade, and the Division abandoned the position during the night. Rommel then began his famous cross-desert move and the running of the "Benghazi Handicap", the race to evacuate the 9th Australian Division from the Benghazi area before the Germans could cut-off their retreat, had started. <br />
*Edited by Foul for H2H balance, default rules + recon spotting should be used*<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Foul.,Size: small, Length: 7 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
<span style="text-decoration: underline;" class="mycode_u">Version 1.3</span><br />
This is a small fun scenario, covering Rommels first major attack in the Western Desert theatre, I have only had to make some small changes from the original stock scenario just to ensure a more balanced encounter.<br />
<span style="text-decoration: underline;" class="mycode_u">Units</span><br />
No unit values have been changed, but the scenario is one turn longer.<br />
<span style="text-decoration: underline;" class="mycode_u">Map</span><br />
I have increased the value of the VP hex’s around Cemetery Hill (CH) and added a small Allied supply source to reflect the fact that this was the vital point of the attack, the Allied supply source at Gasr el Brega has been reduced and the Axis supply tweaked up a little (to help avoid ammo/fuel problems).<br />
An additional Allied supply source was added on the Northern map edge and a line of impassable hex’s South of the Axis position, this to prevent the unfortunate gamey tactic of sitting on enemy supply sources and thus isolating the other players army. <br />
<span style="text-decoration: underline;" class="mycode_u">Strategy</span><br />
This decision lay’s in the hands of the Axis player, in classic Rommel style he can bull rush the positions at CH or outflank the position to the North or South or try all three!!<br />
But time is not on the Axis side, you must not waste a moment in your attack to try to force the position, risks that you would not normally take (leaving units in T mode, assaulting in T mode etc..) will need to be taken to achieve victory, the Allied player must react to the Axis moves, the position at CH must be held at all costs to guarantee a victory.<br />
<span style="text-decoration: underline;" class="mycode_u">Rules</span><br />
The default rules must be used, with maybe the addition of Recon spotting.<br />
<span style="text-decoration: underline;" class="mycode_u">Conclusion</span><br />
This is a cracking little scenario; I hope my minor makeover will add to the enjoyment of playing it!<br />
I would like to thank Mike Bowen for his help in testing this scenario.<br />
<br />
Click this link to be taken to the Approved list to download the scenario files <a href="https://www.theblitz.club/h2h_productions/HPS-Operational-Campaigns/action=approved_ladder&amp;lid=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Approved Scenario Page </span></span> </a><br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">#01a :Enter Rommel (H2H)</span> </span></span> </div>
Mersa el Brega, 31 March 1941: After their glorious victory over the Italians in December 1940, the British were beset with demands for their meager resources. As troops were dispatched to other theaters, mostly to West Africa and Greece, the Western Desert was held by the green British 2nd Armoured and the under trained, and some would say misfit, 9th Australian Division. The breathing space given to the Axis was unfortunate, as Rommel would arrive in Africa on 12 February, along with the lead elements of German troops sent to support their Italian allies. By the end of March he had accumulated enough force to test the British defenses and el Agheila, the gateway to Cyrenaica, fell on 24 March without a single casualty. However, 25km to the east lay the small anchorage of Mersa el Brega and the last natural defensive position between el Agheila and el Alamein, 1000 kilometers to the east. It was here, amongst the salt marshes, that the British 2nd Armoured Division decided to make its stand, and to give the German 5th Light Division their first set piece battle of the Africa Campaign. The main action was fought in the area of the coast road, where the Support Group repulsed repeated German attacks, giving them their first taste of concentrated 25-pounder fire. In the late afternoon, German infantry infiltrated among the coastal sand dunes and, finally, turned the British infantry out of their positions. Ordered not to squander the paltry strength of the British armor, made up of various derelict cruiser and captured Italian tanks, General Gambier-Perry refused to counter-attack with the 3rd Armoured Brigade, and the Division abandoned the position during the night. Rommel then began his famous cross-desert move and the running of the "Benghazi Handicap", the race to evacuate the 9th Australian Division from the Benghazi area before the Germans could cut-off their retreat, had started. <br />
*Edited by Foul for H2H balance, default rules + recon spotting should be used*<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Foul.,Size: small, Length: 7 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
<span style="text-decoration: underline;" class="mycode_u">Version 1.3</span><br />
This is a small fun scenario, covering Rommels first major attack in the Western Desert theatre, I have only had to make some small changes from the original stock scenario just to ensure a more balanced encounter.<br />
<span style="text-decoration: underline;" class="mycode_u">Units</span><br />
No unit values have been changed, but the scenario is one turn longer.<br />
<span style="text-decoration: underline;" class="mycode_u">Map</span><br />
I have increased the value of the VP hex’s around Cemetery Hill (CH) and added a small Allied supply source to reflect the fact that this was the vital point of the attack, the Allied supply source at Gasr el Brega has been reduced and the Axis supply tweaked up a little (to help avoid ammo/fuel problems).<br />
An additional Allied supply source was added on the Northern map edge and a line of impassable hex’s South of the Axis position, this to prevent the unfortunate gamey tactic of sitting on enemy supply sources and thus isolating the other players army. <br />
<span style="text-decoration: underline;" class="mycode_u">Strategy</span><br />
This decision lay’s in the hands of the Axis player, in classic Rommel style he can bull rush the positions at CH or outflank the position to the North or South or try all three!!<br />
But time is not on the Axis side, you must not waste a moment in your attack to try to force the position, risks that you would not normally take (leaving units in T mode, assaulting in T mode etc..) will need to be taken to achieve victory, the Allied player must react to the Axis moves, the position at CH must be held at all costs to guarantee a victory.<br />
<span style="text-decoration: underline;" class="mycode_u">Rules</span><br />
The default rules must be used, with maybe the addition of Recon spotting.<br />
<span style="text-decoration: underline;" class="mycode_u">Conclusion</span><br />
This is a cracking little scenario; I hope my minor makeover will add to the enjoyment of playing it!<br />
I would like to thank Mike Bowen for his help in testing this scenario.<br />
<br />
Click this link to be taken to the Approved list to download the scenario files <a href="https://www.theblitz.club/h2h_productions/HPS-Operational-Campaigns/action=approved_ladder&amp;lid=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Approved Scenario Page </span></span> </a><br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H2H-#07 - Operation Brevity (15-16 May 1941)_Alt by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49074</link>
			<pubDate>Thu, 27 Nov 2008 20:21:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49074</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#07 - Operation Brevity (15-16 May 1941)_Alt</span> </span></span> </div>
Libyan/Egyptian Frontier, 15 May 1941: The German Army of 1941 had virtually no experience with defensive warfare, there were ten offensive tactical problems solved at the service schools for each defensive one. So when the Afrika Korps found itself defending along the Libyan/Egyptian frontier, it is not surprising that they chose a combat method that continued to stress their offensive capability. A series of strongpoints were built backed up by a reserve force that was to counterattack at the first opportunity. The British provided the first test of these arrangements when they launched their first attempt to relieve Tobruk. The plan for Operation Brevity was based on a model that would be used time and again, an armored component to defeat the enemy armor, and an infantry component to defeat the frontier strongpoints. In the end, the Germans proved the superiority of their combined arms tactics, specifically the use of anti-tank guns to protect their armor, and the British were driven back across the frontier.  PDT and OOB files slightly altered to reflect small scale tactical desert warfare of the period. Crusier tanks from the UK 7th Armored Brigade are now historically unreliable as they were in the actual operation. This allows more historical results. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Edward "Volcano Man" Williams.Size: medium, Length: 16 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designers notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenariocan be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#07 - Operation Brevity (15-16 May 1941)_Alt</span> </span></span> </div>
Libyan/Egyptian Frontier, 15 May 1941: The German Army of 1941 had virtually no experience with defensive warfare, there were ten offensive tactical problems solved at the service schools for each defensive one. So when the Afrika Korps found itself defending along the Libyan/Egyptian frontier, it is not surprising that they chose a combat method that continued to stress their offensive capability. A series of strongpoints were built backed up by a reserve force that was to counterattack at the first opportunity. The British provided the first test of these arrangements when they launched their first attempt to relieve Tobruk. The plan for Operation Brevity was based on a model that would be used time and again, an armored component to defeat the enemy armor, and an infantry component to defeat the frontier strongpoints. In the end, the Germans proved the superiority of their combined arms tactics, specifically the use of anti-tank guns to protect their armor, and the British were driven back across the frontier.  PDT and OOB files slightly altered to reflect small scale tactical desert warfare of the period. Crusier tanks from the UK 7th Armored Brigade are now historically unreliable as they were in the actual operation. This allows more historical results. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by Edward "Volcano Man" Williams.Size: medium, Length: 16 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designers notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenariocan be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H2H-Operation Battleaxe (15-17 June 1941)_Alt by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49072</link>
			<pubDate>Thu, 27 Nov 2008 20:14:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49072</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-Operation Battleaxe (15-17 June 1941)_Alt  </span> </span></span> </div>
Libyan/Egyptian Frontier, 15 June 1941: Operation Brevity had taught the Germans several lessons about the construction, and operation, of their frontier strongpoints. During the latter part of May, and the first part of June, improvements were made, including a significant increase in the quantity, and quality, of anti-tank weapons. Provision stockpiles were also increased to the point that the Germans considered their frontier posts impregnable. Nevertheless, the offensive mindset was still strong and panzer reserves were positioned for a quick response. On the British side, Battleaxe was to be a repeat of the Brevity tactics with an increased force level. The 7th Armoured Brigade, the "Desert Rats", had been brought back up to strength with new arrivals. Significantly, the Matilda force, a tank that had proved very hard for the Germans to kill, had been more than doubled. It again turned out, however, that the Germans were learning, and adapting, faster than the British. The 88mm Flak guns employed in the frontier positions for the first time shredded the Matildas and, based on radio intercepts, the Germans were able to concentrate both their Panzer Regiments against the lone British Armoured Brigade.  PDT and OOB files slightly altered to reflect small scale tactical desert warfare of the period.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by: Edward "Volcano Man" Williams,Size: medium, Length:30 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-Operation Battleaxe (15-17 June 1941)_Alt  </span> </span></span> </div>
Libyan/Egyptian Frontier, 15 June 1941: Operation Brevity had taught the Germans several lessons about the construction, and operation, of their frontier strongpoints. During the latter part of May, and the first part of June, improvements were made, including a significant increase in the quantity, and quality, of anti-tank weapons. Provision stockpiles were also increased to the point that the Germans considered their frontier posts impregnable. Nevertheless, the offensive mindset was still strong and panzer reserves were positioned for a quick response. On the British side, Battleaxe was to be a repeat of the Brevity tactics with an increased force level. The 7th Armoured Brigade, the "Desert Rats", had been brought back up to strength with new arrivals. Significantly, the Matilda force, a tank that had proved very hard for the Germans to kill, had been more than doubled. It again turned out, however, that the Germans were learning, and adapting, faster than the British. The 88mm Flak guns employed in the frontier positions for the first time shredded the Matildas and, based on radio intercepts, the Germans were able to concentrate both their Panzer Regiments against the lone British Armoured Brigade.  PDT and OOB files slightly altered to reflect small scale tactical desert warfare of the period.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited by: Edward "Volcano Man" Williams,Size: medium, Length:30 turns.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
<br />
Any comments/feedback on this scenario can be posted in this thread.]]></content:encoded>
		</item>
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