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		<title><![CDATA[Forums - Normandy 44 HTH Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Wed, 15 Apr 2026 04:06:47 +0000</pubDate>
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			<title><![CDATA[Blitz approved H2H scenarios.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49085</link>
			<pubDate>Thu, 27 Nov 2008 21:32:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49085</guid>
			<description><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></description>
			<content:encoded><![CDATA[The scenarios in these posts have been optimised for H2H play after having been tested by some of the clubs best players at the Blitz H2H area.<br />
<br />
I believe these scenarios are vast improvement on the stock scenarios for PBEM, i hope you enjoy playing them, each scenario has a entry at the scenario DB and so can be reported the same as a stock scenario and for the same ladder points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[H2H-#08 - Conquering the Bessin (6-7 June)_Alt by Volcano Man.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=49071</link>
			<pubDate>Thu, 27 Nov 2008 20:06:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=49071</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#08 - Conquering the Bessin (6-7 June)_Alt</span> </span></span> </div>
Headquarters, German 352nd Infantry Division, northeast of St-Lo:<br />
The German 352nd Infantry Division had been formed in the Normandy<br />
countryside in early 1944 with a cadre of seasoned men from the<br />
Eastern Front. Training had concentrated on small unit actions<br />
with the idea in mind that the Division would be sent to Russia<br />
at the first opportunity. In March, the Division was ordered<br />
closer to the coast to take over a portion of the area covered<br />
by the 716th Infantry Division which until that time had been<br />
covering the whole area between the Orne and Vire Rivers. Throughout<br />
the better part of the 6th of June, the Division's strongpoints<br />
hammered away at the American V Corps landing at OMAHA Beach.<br />
But late in the day, American pressure could no longer be contained.<br />
Local reserves were committed but the Division also had to contend<br />
with the threat to Bayeux from the British landings at GOLD Beach.<br />
Throughout the 7th of June, every effort was made to keep the<br />
Americans from crossing the Aure River and thus completing their<br />
conquest of the Bessin. This two day scenario covers the Omaha<br />
landings and the following attacks to expand the bridgehead.<br />
For a 1 day version covering this same battle area, see #02 "Two<br />
Kinds of People"; for a 7 day version, see #13 "Holding the Center".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Volcano Man, Size: medium; Length: 19 turns</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
Any feedback/comments you have on this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">H2H-#08 - Conquering the Bessin (6-7 June)_Alt</span> </span></span> </div>
Headquarters, German 352nd Infantry Division, northeast of St-Lo:<br />
The German 352nd Infantry Division had been formed in the Normandy<br />
countryside in early 1944 with a cadre of seasoned men from the<br />
Eastern Front. Training had concentrated on small unit actions<br />
with the idea in mind that the Division would be sent to Russia<br />
at the first opportunity. In March, the Division was ordered<br />
closer to the coast to take over a portion of the area covered<br />
by the 716th Infantry Division which until that time had been<br />
covering the whole area between the Orne and Vire Rivers. Throughout<br />
the better part of the 6th of June, the Division's strongpoints<br />
hammered away at the American V Corps landing at OMAHA Beach.<br />
But late in the day, American pressure could no longer be contained.<br />
Local reserves were committed but the Division also had to contend<br />
with the threat to Bayeux from the British landings at GOLD Beach.<br />
Throughout the 7th of June, every effort was made to keep the<br />
Americans from crossing the Aure River and thus completing their<br />
conquest of the Bessin. This two day scenario covers the Omaha<br />
landings and the following attacks to expand the bridgehead.<br />
For a 1 day version covering this same battle area, see #02 "Two<br />
Kinds of People"; for a 7 day version, see #13 "Holding the Center".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Designer Volcano Man, Size: medium; Length: 19 turns</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Designer notes</span><br />
I cannot stress enough that the unit ratings are so perticular that the following and <span style="font-weight: bold;" class="mycode_b">exact</span> optional rules must be selected or you could get results that are not intended.<br />
<br />
This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.<br />
<br />
These optional rules are also found in each notes files in the Alt art / scenario pack.<br />
<br />
Here are the optional rules to be used:<br />
<img src="http://i412.photobucket.com/albums/pp208/Foul66/optrules3.jpg" loading="lazy"  alt="[Image: optrules3.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Note*</span> If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. <br />
<br />
That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.<br />
<br />
Click this link to obtain the scenario files<a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Volcano Mods</span></span> </a><br />
<br />
Any feedback/comments you have on this scenario can be posted in this thread.]]></content:encoded>
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