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		<title><![CDATA[Forums - El Alamein 42 Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
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		<pubDate>Fri, 15 May 2026 03:49:08 +0000</pubDate>
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			<title><![CDATA[0527_01a: The Gazala Gallop Campaign Balanced by Michael Tonks]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=48128</link>
			<pubDate>Sun, 21 Sep 2008 16:04:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=48128</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">0527_01a: The Gazala Gallop Campaign Balanced</span></span></span></div>
This is the stock Gazala Gallop Campaign with adjustments made for play balance. The ZOC multiplier has been changed to zero, this means zoc's will be much less fluid. Fixed units with no release now have a release date. Most Allied fixed units are now (T). Some Allied fixed units will release earlier. The Axis supply source south of Tobruk has been removed. Breakdown values changed to 4 for Axis units and 6 for Allied units. Unreliable vehicle tags have not been changed. Some objective hexes (450 pts worth) have been removed. The victory levels have been increased by 250 pts. The following optional rules must be used: Virtual Supply Trucks, Night Fatigue and Programmed Weather. Do not use Quality Fatigue Modifier or Higher Fatigue Recovery. Use other optional rules if you like. Make sure you also get the Alamein3.pdt file. These changes and optional rules will make for a much more balanced game. Thanks to the original designers for creating such an interesting scenario. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Rules:</span><br />
Artillery Setup<br />
Recon Spotting<br />
Virtual Supply Trucks<br />
Low Vis Air effects<br />
Night Fatigue<br />
Programmed Weather<br />
Limited Air Recon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 250 Turns, Designer Michael Tonks</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Gazala-Gallop-Campaign-Balanced/action=scenario_details&amp;sid=834&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">0527_01a: The Gazala Gallop Campaign Balanced</span></span></span></div>
This is the stock Gazala Gallop Campaign with adjustments made for play balance. The ZOC multiplier has been changed to zero, this means zoc's will be much less fluid. Fixed units with no release now have a release date. Most Allied fixed units are now (T). Some Allied fixed units will release earlier. The Axis supply source south of Tobruk has been removed. Breakdown values changed to 4 for Axis units and 6 for Allied units. Unreliable vehicle tags have not been changed. Some objective hexes (450 pts worth) have been removed. The victory levels have been increased by 250 pts. The following optional rules must be used: Virtual Supply Trucks, Night Fatigue and Programmed Weather. Do not use Quality Fatigue Modifier or Higher Fatigue Recovery. Use other optional rules if you like. Make sure you also get the Alamein3.pdt file. These changes and optional rules will make for a much more balanced game. Thanks to the original designers for creating such an interesting scenario. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Rules:</span><br />
Artillery Setup<br />
Recon Spotting<br />
Virtual Supply Trucks<br />
Low Vis Air effects<br />
Night Fatigue<br />
Programmed Weather<br />
Limited Air Recon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 250 Turns, Designer Michael Tonks</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Gazala-Gallop-Campaign-Balanced/action=scenario_details&amp;sid=834&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The First Tobruk by Dan Asensio]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46997</link>
			<pubDate>Tue, 22 Jul 2008 21:00:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46997</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The First Tobruk </span></span></span></div>
Tobruk, 21th January 1941; The big objective of the general O'Connor once herself wide the Operation Compass was the port of Tobruk. The city and their facilities were crucial for having a deep-water port that it alowed to lighten the big charge of supplies that needed on XIII Corps of I exercise to expel to the exercise Italian not already of all Cirenaica but maybe of all Libya. The defenses of Tobruk were a copy of those of Bardia but with the problem of that the general Italian Manela that was in command of the stronghold not it alowed more that the half of troops that not has been capable of retaining Bardia . O'Connor order to the 6th Australian Division that as in Bardia prepared the assault to the city, the defenses consited in an exterior ring of about 30 Km and another interior supported by strongholds. This scenario simulates the first siege to this city of the north of Africa crucial for both bandos.note the Italians lack of air support mid January the British captured the airfield of El Adem and withdrew their handful of airplanes to Maraua at more than 200 Kms of distance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 24 turns, Designer Dan Asensio </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-First-Tobruk/action=scenario_details&amp;sid=831&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The First Tobruk </span></span></span></div>
Tobruk, 21th January 1941; The big objective of the general O'Connor once herself wide the Operation Compass was the port of Tobruk. The city and their facilities were crucial for having a deep-water port that it alowed to lighten the big charge of supplies that needed on XIII Corps of I exercise to expel to the exercise Italian not already of all Cirenaica but maybe of all Libya. The defenses of Tobruk were a copy of those of Bardia but with the problem of that the general Italian Manela that was in command of the stronghold not it alowed more that the half of troops that not has been capable of retaining Bardia . O'Connor order to the 6th Australian Division that as in Bardia prepared the assault to the city, the defenses consited in an exterior ring of about 30 Km and another interior supported by strongholds. This scenario simulates the first siege to this city of the north of Africa crucial for both bandos.note the Italians lack of air support mid January the British captured the airfield of El Adem and withdrew their handful of airplanes to Maraua at more than 200 Kms of distance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 24 turns, Designer Dan Asensio </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-First-Tobruk/action=scenario_details&amp;sid=831&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[0619_04s: Tobruk to Alamein (both sides reinforced - unfixed) by cavalry corps]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46995</link>
			<pubDate>Tue, 22 Jul 2008 20:53:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46995</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">0619_04s: Tobruk to Alamein (both sides reinforced - unfixed) </span></span> </span></div>
We all need to see the investment in time played is worthwhile.<br />
This scenario has been amended after having being played PBEM fully, re-balanced.<br />
<br />
I used the alt version for the conversion,the game should be played with explicit supply.<br />
<br />
Files included<br />
SCN<br />
OOB<br />
READ ME<br />
<br />
----------------------<br />
<br />
1. Improved Axis mobile supply arrival and on the map esp. when Tobruk is taken.<br />
2. Improved allied supply slightly but mainly in terms of more supply dumps<br />
3. Slightly improved the Tobruk defence<br />
4. Improved Axis morale for 15th and 21st Panzer TO A and one or two other units to B<br />
5. Added several more small VP locations.<br />
6. Added a Repl rate to Pz Regts and Recon Battalions to simulate the remarkable German ability in this area.<br />
7. Converted 3 of the 6 LRDG units to partisans ( still useful ) but the LRDG were too effective before.<br />
8. Improved the VP for Malta, added some Pillboxes in Valetta<br />
9. Improved 7ARMD morale to B<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 160 turns, Designer Michael Smith </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*v1 files removed, latest v3 files in post #2*</span><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">0619_04s: Tobruk to Alamein (both sides reinforced - unfixed) </span></span> </span></div>
We all need to see the investment in time played is worthwhile.<br />
This scenario has been amended after having being played PBEM fully, re-balanced.<br />
<br />
I used the alt version for the conversion,the game should be played with explicit supply.<br />
<br />
Files included<br />
SCN<br />
OOB<br />
READ ME<br />
<br />
----------------------<br />
<br />
1. Improved Axis mobile supply arrival and on the map esp. when Tobruk is taken.<br />
2. Improved allied supply slightly but mainly in terms of more supply dumps<br />
3. Slightly improved the Tobruk defence<br />
4. Improved Axis morale for 15th and 21st Panzer TO A and one or two other units to B<br />
5. Added several more small VP locations.<br />
6. Added a Repl rate to Pz Regts and Recon Battalions to simulate the remarkable German ability in this area.<br />
7. Converted 3 of the 6 LRDG units to partisans ( still useful ) but the LRDG were too effective before.<br />
8. Improved the VP for Malta, added some Pillboxes in Valetta<br />
9. Improved 7ARMD morale to B<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 160 turns, Designer Michael Smith </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*v1 files removed, latest v3 files in post #2*</span><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum Info.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46972</link>
			<pubDate>Mon, 21 Jul 2008 22:04:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46972</guid>
			<description><![CDATA[This forum lists all of the EA42 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></description>
			<content:encoded><![CDATA[This forum lists all of the EA42 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></content:encoded>
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