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		<title><![CDATA[Forums - Smolensk 41 Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Sat, 04 Apr 2026 04:06:15 +0000</pubDate>
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			<title><![CDATA[A Bridge Too Far In The East by Chuck Dusseault & Jim Bonnier]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=48153</link>
			<pubDate>Tue, 23 Sep 2008 23:07:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=48153</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">A Bridge Too Far In The East </span></span></span> </div>
In this hypothetical scenario, the Germans are clearing the main highway to Moscow from Roslavl with a ground assault combined with a phased airborne assault against a hasty Russian defense. The 1st SS Panzer Division moves into its attack position during the night and the three regiments of the 1FJ Division drop at different times during the following day to seize the bridges over the rivers beyond Roslavl.  The Russian has a mixed bag of units, and only a few objectives can be effectively defended.  This scenario is best played as human German vs. computer - OR - human vs. human.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Small Scenario 12 Turns, Designers Chuck Dusseault &amp; Jim Bonnier</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Bridge-Too-Far-In-The-East/action=scenario_details&amp;sid=43&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">A Bridge Too Far In The East </span></span></span> </div>
In this hypothetical scenario, the Germans are clearing the main highway to Moscow from Roslavl with a ground assault combined with a phased airborne assault against a hasty Russian defense. The 1st SS Panzer Division moves into its attack position during the night and the three regiments of the 1FJ Division drop at different times during the following day to seize the bridges over the rivers beyond Roslavl.  The Russian has a mixed bag of units, and only a few objectives can be effectively defended.  This scenario is best played as human German vs. computer - OR - human vs. human.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Small Scenario 12 Turns, Designers Chuck Dusseault &amp; Jim Bonnier</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Bridge-Too-Far-In-The-East/action=scenario_details&amp;sid=43&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[xp1 & xp2 Scenario packs.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=47364</link>
			<pubDate>Wed, 06 Aug 2008 22:32:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=47364</guid>
			<description><![CDATA[Although not strictly Blitz player mods, these two expansion scenario packs for Smolensk '41 are a excellent addition to that title.<br />
<br />
The links to the download pages are contained in this thread...<br />
<a href="https://www.theblitz.club/message_boards/showthread.php?tid=37154" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #008000;" class="mycode_color">xp1 &amp; xp2 Packs </span></a>]]></description>
			<content:encoded><![CDATA[Although not strictly Blitz player mods, these two expansion scenario packs for Smolensk '41 are a excellent addition to that title.<br />
<br />
The links to the download pages are contained in this thread...<br />
<a href="https://www.theblitz.club/message_boards/showthread.php?tid=37154" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #008000;" class="mycode_color">xp1 &amp; xp2 Packs </span></a>]]></content:encoded>
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			<title><![CDATA[A Drive through Vitebsk by Phillip S. Baker]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46979</link>
			<pubDate>Mon, 21 Jul 2008 22:41:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46979</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">A Drive through Vitebsk </span></span></span></div>
Balanced for PBEM Play. 60km NW of Smolensk: On July 7th, 1941, 3.PanzerGruppe attacks Vitebsk from the march. With two Panzerkorps in line they try to drive through Vitebsk and onto Smolensk. The Russian forces defending this city are some of the best the Russian has available. In particular, the 1st Mechanized Division has some of the new T-34 tanks, just now available on this front. Together with other Russian mechanized forces, this will be a challenge to the German forces. The action depicted by this scenario covers the first four days of the northern section of the Smolensk Campaign Game. This scenario has been redone with breaking the German forces down to company level as well as some of the Russian forces. The victory conditions have been rebalanced for a more even fight. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 40 turns, Designer Phillip S. Baker </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Drive-through-Vitebsk/action=scenario_details&amp;sid=31&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span>  </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">A Drive through Vitebsk </span></span></span></div>
Balanced for PBEM Play. 60km NW of Smolensk: On July 7th, 1941, 3.PanzerGruppe attacks Vitebsk from the march. With two Panzerkorps in line they try to drive through Vitebsk and onto Smolensk. The Russian forces defending this city are some of the best the Russian has available. In particular, the 1st Mechanized Division has some of the new T-34 tanks, just now available on this front. Together with other Russian mechanized forces, this will be a challenge to the German forces. The action depicted by this scenario covers the first four days of the northern section of the Smolensk Campaign Game. This scenario has been redone with breaking the German forces down to company level as well as some of the Russian forces. The victory conditions have been rebalanced for a more even fight. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 40 turns, Designer Phillip S. Baker </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Drive-through-Vitebsk/action=scenario_details&amp;sid=31&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span>  </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smolensk Campaign, modified by Cap_and_Gown.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46977</link>
			<pubDate>Mon, 21 Jul 2008 22:37:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46977</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Smolensk Campaign, modified by Cap_and_Gown</span> </span></span></div>
<span style="text-decoration: underline;" class="mycode_u">Changes:</span><br />
<br />
1) Campaign now starts at 6:00 AM July 8, runs for 163 turns. This was a compromise between allowing the Lepel counter offensive to occur and trying to account for  the fact that Panzer Gruppe 2 did not begin crossing the Dnepr unitl July 10.<br />
<br />
2) German units of XXIV and XXXXVI Panzer Corps start with 145 fatigue in order  to slow these units down to make the crossing of the Dnepr more closely correspond with the actual July 10th date. This alternation was not made to any other Germans units as they will most likely become quickly embroiled by an attack by Russian 5th and 7th mech corps.<br />
<br />
3) Adjusted entry time and locations of German 9th Army infantry divisions to correspond with situation maps in Glantz's "Initial Period of the War." This generally means a later entry time for these units<br />
<br />
4) Adjusted entry time and location for 19th Panzer division. New entry time is July 22, 6:00 AM. Entry location is NW of Velizh. Again, this was done to correspond with Glantz's "Initial Period."<br />
<br />
5) Adjusted quality of Russian units defending the Dnepr/Dvina line. <br />
 D quality units (including 778 &amp; 776 Regiments/214, 229, 18, 425 Reg./110, &amp; 102 infantry divisions) were raised to C quality. B quality units (including 172 &amp; 153 divisions) were lowered to C. 186 division (C quality) was substituted for 174 division (B quality). Reasoning: The D quality units were located where the Germans attacked, while units on their flanks are rated C. The D rating for these units, then, says more about where the Germans decided to attack than it does about the relative worth of these units. Likewise, both 174 &amp; 172 divisions were defending in well fortified zones. So their superior preformance was probably related more to this factor than their actual fighting ability. 186 division was substituted for 174 division to better correspond with Glantz.<br />
<br />
6) Adjusted quality of tanks in 52 and 56 tank divisions from E to D to<br />
 reduce the number of breakdowns.<br />
<br />
7) Breakdown numbers for Germans set to 6, Russians set to 12. This will generaly result in three times more breakdowns for the Russians. These numbers correspond with K42.<br />
<br />
8 ) Russian 1st mech division: The quality of the infantry battalions has  been lowered to B from A. The tanks battalions have been lowered in quality from A to C. This units now starts along side 5th mech corps and is subordinated to that corps. Its infantry battalions start with a strength of 650 (instead of 700), while the BT tank battalions start at a strength of 50 (instead of 54), and the T-34 battalion starts at a strength of 38 (instead of 40). This units also starts with a fatigue level of 30. These strength and fatigue adjustments were made to simulate the fact that this unit had just been involved in combat trying to delay the German crossing of the Berezina. Quality was adjusted mainly for balance reasons, but also because I felt that though this unit may have fought well, it was still outclassed by German Panzer troops.<br />
<br />
9) All Soviet 4th Army units now enter at Krichev instead of SE of Mogiliev.<br />
 Because the map does not extend south to Rogachev, it is impossible to simulate the threat these units (along with elements of 21st Army) posed to Army Group Center's southern flank. German 1st Cav, 4th Panzer, and 10th Motorized divisions were forced to cover this flank until the 31st, when the 17th, and 34th infantry divisions arrived to replace them on July 22.<br />
 To work around this problem, these units now can be used by the Russian player to beef up the defense of the Sozh.<br />
<br />
10) 4th Army infantry units now have a max strength of 450, but enter the game with their strength the same as in the original scenario. Thus, these units can start recovering losses from the very first turn. This should not only strengthen the Russian defense of the Sozh, but it simulates the fact that these units had been pulled back from the front to refit. In addition, the E quality units of 143 division have been raised to D quality.<br />
<br />
11) Soviet 25th mech corps has been deleted from the Soviet OOB.<br />
<br />
12) German 17th, 31st, and 34th infantry divisions have been deleted<br />
 from the German OOB as these units were tasked with covering the south flank of AGC which does not exist in this game.<br />
<br />
13) Both 7th and 12th Panzer now enter the map to the south of <br />
the Dvina. 20th Motorized starts on the map and to the south of 20th<br />
 Panzer. Again, this was done to correspond with Glantz's "Initial Period."<br />
<br />
14) The defenses for Mogiliev have been beefed up considerably. Several bunkers were substituted for trenches. The minefields were also increased in density from 1 to 3 in most cases, with some new<br />
 minefields added. The strengths of 172 div infantry battalions now<br />
 start at 550 with the possibility of growing to a maximum of 650.<br />
 This was mainly done to make this city hold out longer and force the<br />
 German player to consider bypassing it as Guderian did historically.<br />
 It also somewhat corresponds to the fact that remnants of 20th mech corps (which had been reduced to an infantry formation by this point) had retreated to Mogiliev, while the town itself raised the equivalent of a division of milita. While the NKVD battalions may represent the militia, 20th mech corps units are completely unaccounted for.<br />
 (Players may note the the 172 artillery regiment was left a B quality<br />
 unit. This was intentional.)<br />
<br />
15) A few Soviet artillery regiments were relocated by one hex so they would not be out in the open at the start of the game.<br />
<br />
16) Exit VLs have been eliminated. Previously, the Russian player could  "dense pack" his units around these VLs to deny them to the German, creating severe edge of map problems. In addition, AGC simply did not have the logistical capability for an immediate advance on Moscow.<br />
 Even  in the planning stages of operation Barbarossa an operational pause was  seen as necessary once the line Smolensk-Kiev was attained in order to  build up forward supply bases. Instead of exit VLs, new VLs have been  aded around Spas-Demensk, Lyudinov, and Kirov which were important road and rail junctions.<br />
<br />
17) Victory: the victory numbers have been raised considerably. Causing 10,000 points in Russian casualties (not very hard) plus securing Vitebsk, Orsha, and Mogiliev, plus a few other minor locations will result in a German minor defeat. Adding Smolensk to this will result in a Draw. From there the German player will need to find 5000 more points to claim a minor victory. These can be gained by taking Roslavl and Yelnia, or Roslavl and Yarstevo. Players will also note the increased number of VLs. The intention is to make the focus of the German strategy the taking of territory over causing casualties. The corrolary to this is that the Russian player will feel freer to sacrifice units if it will result in delaying the Germans as he sets up new defense lines to the east. The added number of VLs will also cause the German player to consider flank security for entire armies, not just individual corps.<br />
 And they will force the Russian player to try to establish a continuous front instead of focusing his units around a few locations. The addition of Velizh as a VL should make the norther part of the map take on added signifigance.<br />
<br />
18) AT gun defense values of Russian AT guns was raised<br />
 from 10 to 16 to simulate the difficulty in spotting these weapons.<br />
<br />
19) Since this scenario is a modification to the orginial scenario by<br />
 Greg Smith, players will find that most of the entry times and<br />
 locations, as well as unit characteristics are the same. Specifically,<br />
 no changes were made to units of German 4th Army or Soviet 30th, 24th, and 28th armies.<br />
<br />
20) All German Panzer Batallions and PanzerJaeger Batallions can now<br />
 break down into companies.  This will allow the German player to be able to form Kampfgruppe and to distribute his AT capability more widely within his various divisions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 163 turns, Designer Lawrence Richards</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Smolensk-Campaign-modified-by-Cap_and_Gown/action=scenario_details&amp;sid=32&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Smolensk Campaign, modified by Cap_and_Gown</span> </span></span></div>
<span style="text-decoration: underline;" class="mycode_u">Changes:</span><br />
<br />
1) Campaign now starts at 6:00 AM July 8, runs for 163 turns. This was a compromise between allowing the Lepel counter offensive to occur and trying to account for  the fact that Panzer Gruppe 2 did not begin crossing the Dnepr unitl July 10.<br />
<br />
2) German units of XXIV and XXXXVI Panzer Corps start with 145 fatigue in order  to slow these units down to make the crossing of the Dnepr more closely correspond with the actual July 10th date. This alternation was not made to any other Germans units as they will most likely become quickly embroiled by an attack by Russian 5th and 7th mech corps.<br />
<br />
3) Adjusted entry time and locations of German 9th Army infantry divisions to correspond with situation maps in Glantz's "Initial Period of the War." This generally means a later entry time for these units<br />
<br />
4) Adjusted entry time and location for 19th Panzer division. New entry time is July 22, 6:00 AM. Entry location is NW of Velizh. Again, this was done to correspond with Glantz's "Initial Period."<br />
<br />
5) Adjusted quality of Russian units defending the Dnepr/Dvina line. <br />
 D quality units (including 778 &amp; 776 Regiments/214, 229, 18, 425 Reg./110, &amp; 102 infantry divisions) were raised to C quality. B quality units (including 172 &amp; 153 divisions) were lowered to C. 186 division (C quality) was substituted for 174 division (B quality). Reasoning: The D quality units were located where the Germans attacked, while units on their flanks are rated C. The D rating for these units, then, says more about where the Germans decided to attack than it does about the relative worth of these units. Likewise, both 174 &amp; 172 divisions were defending in well fortified zones. So their superior preformance was probably related more to this factor than their actual fighting ability. 186 division was substituted for 174 division to better correspond with Glantz.<br />
<br />
6) Adjusted quality of tanks in 52 and 56 tank divisions from E to D to<br />
 reduce the number of breakdowns.<br />
<br />
7) Breakdown numbers for Germans set to 6, Russians set to 12. This will generaly result in three times more breakdowns for the Russians. These numbers correspond with K42.<br />
<br />
8 ) Russian 1st mech division: The quality of the infantry battalions has  been lowered to B from A. The tanks battalions have been lowered in quality from A to C. This units now starts along side 5th mech corps and is subordinated to that corps. Its infantry battalions start with a strength of 650 (instead of 700), while the BT tank battalions start at a strength of 50 (instead of 54), and the T-34 battalion starts at a strength of 38 (instead of 40). This units also starts with a fatigue level of 30. These strength and fatigue adjustments were made to simulate the fact that this unit had just been involved in combat trying to delay the German crossing of the Berezina. Quality was adjusted mainly for balance reasons, but also because I felt that though this unit may have fought well, it was still outclassed by German Panzer troops.<br />
<br />
9) All Soviet 4th Army units now enter at Krichev instead of SE of Mogiliev.<br />
 Because the map does not extend south to Rogachev, it is impossible to simulate the threat these units (along with elements of 21st Army) posed to Army Group Center's southern flank. German 1st Cav, 4th Panzer, and 10th Motorized divisions were forced to cover this flank until the 31st, when the 17th, and 34th infantry divisions arrived to replace them on July 22.<br />
 To work around this problem, these units now can be used by the Russian player to beef up the defense of the Sozh.<br />
<br />
10) 4th Army infantry units now have a max strength of 450, but enter the game with their strength the same as in the original scenario. Thus, these units can start recovering losses from the very first turn. This should not only strengthen the Russian defense of the Sozh, but it simulates the fact that these units had been pulled back from the front to refit. In addition, the E quality units of 143 division have been raised to D quality.<br />
<br />
11) Soviet 25th mech corps has been deleted from the Soviet OOB.<br />
<br />
12) German 17th, 31st, and 34th infantry divisions have been deleted<br />
 from the German OOB as these units were tasked with covering the south flank of AGC which does not exist in this game.<br />
<br />
13) Both 7th and 12th Panzer now enter the map to the south of <br />
the Dvina. 20th Motorized starts on the map and to the south of 20th<br />
 Panzer. Again, this was done to correspond with Glantz's "Initial Period."<br />
<br />
14) The defenses for Mogiliev have been beefed up considerably. Several bunkers were substituted for trenches. The minefields were also increased in density from 1 to 3 in most cases, with some new<br />
 minefields added. The strengths of 172 div infantry battalions now<br />
 start at 550 with the possibility of growing to a maximum of 650.<br />
 This was mainly done to make this city hold out longer and force the<br />
 German player to consider bypassing it as Guderian did historically.<br />
 It also somewhat corresponds to the fact that remnants of 20th mech corps (which had been reduced to an infantry formation by this point) had retreated to Mogiliev, while the town itself raised the equivalent of a division of milita. While the NKVD battalions may represent the militia, 20th mech corps units are completely unaccounted for.<br />
 (Players may note the the 172 artillery regiment was left a B quality<br />
 unit. This was intentional.)<br />
<br />
15) A few Soviet artillery regiments were relocated by one hex so they would not be out in the open at the start of the game.<br />
<br />
16) Exit VLs have been eliminated. Previously, the Russian player could  "dense pack" his units around these VLs to deny them to the German, creating severe edge of map problems. In addition, AGC simply did not have the logistical capability for an immediate advance on Moscow.<br />
 Even  in the planning stages of operation Barbarossa an operational pause was  seen as necessary once the line Smolensk-Kiev was attained in order to  build up forward supply bases. Instead of exit VLs, new VLs have been  aded around Spas-Demensk, Lyudinov, and Kirov which were important road and rail junctions.<br />
<br />
17) Victory: the victory numbers have been raised considerably. Causing 10,000 points in Russian casualties (not very hard) plus securing Vitebsk, Orsha, and Mogiliev, plus a few other minor locations will result in a German minor defeat. Adding Smolensk to this will result in a Draw. From there the German player will need to find 5000 more points to claim a minor victory. These can be gained by taking Roslavl and Yelnia, or Roslavl and Yarstevo. Players will also note the increased number of VLs. The intention is to make the focus of the German strategy the taking of territory over causing casualties. The corrolary to this is that the Russian player will feel freer to sacrifice units if it will result in delaying the Germans as he sets up new defense lines to the east. The added number of VLs will also cause the German player to consider flank security for entire armies, not just individual corps.<br />
 And they will force the Russian player to try to establish a continuous front instead of focusing his units around a few locations. The addition of Velizh as a VL should make the norther part of the map take on added signifigance.<br />
<br />
18) AT gun defense values of Russian AT guns was raised<br />
 from 10 to 16 to simulate the difficulty in spotting these weapons.<br />
<br />
19) Since this scenario is a modification to the orginial scenario by<br />
 Greg Smith, players will find that most of the entry times and<br />
 locations, as well as unit characteristics are the same. Specifically,<br />
 no changes were made to units of German 4th Army or Soviet 30th, 24th, and 28th armies.<br />
<br />
20) All German Panzer Batallions and PanzerJaeger Batallions can now<br />
 break down into companies.  This will allow the German player to be able to form Kampfgruppe and to distribute his AT capability more widely within his various divisions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 163 turns, Designer Lawrence Richards</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Smolensk-Campaign-modified-by-Cap_and_Gown/action=scenario_details&amp;sid=32&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vitebsk - Rebalanced by Phillip S. Baker]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46976</link>
			<pubDate>Mon, 21 Jul 2008 22:25:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46976</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vitebsk - Rebalanced </span></span></span> </div>
60km NW of Smolensk: On July 7th, 1941, PanzerGruppe 3 attacks Vitebsk from the march. The Russian forces defending this city are some of the best the Russian has available. In particular, the 1st Mechanized Division has some of the new T-34 tanks, just now available on this front. Together with other Russian mechanized forces, this will be a challenge to the German forces. The action depicted by this scenario covers the first four days of the northern section of the Smolensk Campaign Game. **NOTE** This scenario has been rebalanced point wise to make it allot more difficult for the Germans to easily win this scenario. Rebalanced by Phillip "Panzermeyer" Baker <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 30 turns, Designer Phillip "Panzermeyer" Baker </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Vitebsk---Rebalanced/action=scenario_details&amp;sid=30&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vitebsk - Rebalanced </span></span></span> </div>
60km NW of Smolensk: On July 7th, 1941, PanzerGruppe 3 attacks Vitebsk from the march. The Russian forces defending this city are some of the best the Russian has available. In particular, the 1st Mechanized Division has some of the new T-34 tanks, just now available on this front. Together with other Russian mechanized forces, this will be a challenge to the German forces. The action depicted by this scenario covers the first four days of the northern section of the Smolensk Campaign Game. **NOTE** This scenario has been rebalanced point wise to make it allot more difficult for the Germans to easily win this scenario. Rebalanced by Phillip "Panzermeyer" Baker <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 30 turns, Designer Phillip "Panzermeyer" Baker </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Vitebsk---Rebalanced/action=scenario_details&amp;sid=30&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[A Cold December by Joseph Alberti Jr]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46975</link>
			<pubDate>Mon, 21 Jul 2008 22:20:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46975</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">A Cold December </span></span></span> </div>
**WINTER Golovino, 120km SE of Moscow: On December 5,1941 the Soviet Army began its winter counter offensive against Army Group Center in the vicinity of Moscow. The first phase of the attack was directed towards Panzer Groups 3 and 4 which held salients encroaching Moscow. This scenario depicts the actions of the Soviet 49th Army's attack against Panzer Group 4 in the southern salient. Here, the Soviet 61st Rifle Corps attempts to punch through the defensive line held by elements of the 46th Motorized Corps in a drive westward. The Soviet forces receive the 137th Ski Division as reinforcements. This scenario can be played with the Human on either side, it was designed with the Human Player playing the Russian attackers against the German AI. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 30 turns, Designer Joseph Alberti Jr  </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Cold-December/action=scenario_details&amp;sid=40&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files  </span> </span></a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">A Cold December </span></span></span> </div>
**WINTER Golovino, 120km SE of Moscow: On December 5,1941 the Soviet Army began its winter counter offensive against Army Group Center in the vicinity of Moscow. The first phase of the attack was directed towards Panzer Groups 3 and 4 which held salients encroaching Moscow. This scenario depicts the actions of the Soviet 49th Army's attack against Panzer Group 4 in the southern salient. Here, the Soviet 61st Rifle Corps attempts to punch through the defensive line held by elements of the 46th Motorized Corps in a drive westward. The Soviet forces receive the 137th Ski Division as reinforcements. This scenario can be played with the Human on either side, it was designed with the Human Player playing the Russian attackers against the German AI. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 30 turns, Designer Joseph Alberti Jr  </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/A-Cold-December/action=scenario_details&amp;sid=40&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files  </span> </span></a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[Smolensk, The Final Battle by Bas Kreuger]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46974</link>
			<pubDate>Mon, 21 Jul 2008 22:16:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46974</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Smolensk, The Final Battle </span></span></span> </div>
<br />
<span style="text-decoration: underline;" class="mycode_u">Introduction</span><br />
June 1944, the invasion of France has failed, Operation Overlord is beaten back by the German Army with great loss of life on the Allied side.<br />
Decisive has been the decision by Hitler to position his Panzer Divisions right behind the suspected landing site. With a minimum delay and hardly harassed by Allied Airpower (for fear of “friendly fire”), the deadly panzers hit the Allied troops in their most vulnerable position: exposed on the beaches.<br />
After two days of bitter fighting, the AEF had to be taken of the beaches and brought back to the UK, the Great Gamble had failed.<br />
<br />
Because of this failure and the high loss of lives with the American units, congress put pressure on the President to re-call the troops in the UK, to put them to use in the Pacific. Before the end of 1944, most US Forces had left England again. Only bomber forces of the 8th AF and within 2ATAF remained to bomb Germany into submission.<br />
<br />
Directly after throwing the Allies in the sea, Hitler ordered the restructuring of the German armed forces. Most units were brought back to Germany to rearm and regain strength. Only a few weak infantry divisions stayed in France, knowing that it would take the Allies at least a year before trying another invasion of the Continent.<br />
<br />
Part of the divisions that returned to Germany in July and August 1945 were send to the East Front immediately. In November 1945 they fought the Red Army to a standstill near Warsaw in what is called “The Battle of the Bulge”.<br />
<br />
Field Marshall Von Manstein forced Stalins forces on the defensive. During the months that followed, German industry succeeded in re-arming an important part of the Panzer Forces and by March 1945 the Wehrmacht once again was a powerful tool in trying to break the back of the Red Army and the Soviet state.<br />
The very best commanders Hitler could find, took three army groups: North (Rommel), Ost (Guderian) and South (Von Manstein) and Blitzkrieg again rolled over the Russian plains, the final target: MOSCOW.<br />
The battles in March and April 1945 captured and destroyed the bulk of the Soviet armies. Stalin had only one trump card left: Zhukov, with the Army of the South-West Front. With this Army and some help from the Allies, Zhukov had to stop Guderian near Smolensk. If he failed, the way to Moscow was open and undefended.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Second Battle of Smolensk</span><br />
On May 2 1945, the final German offensive opened up. A two pronged attack on Vitebsk (86th Corps) and Orsha (1st SS Pz Corps), supported by airborne operations behind Soviet lines, had the intention of forcing a crossing of the Dvina River and breaking the Russian defences at Smolensk. After that, the way to Moscow would be wide open. As an added bonus, the Red Army had massive logistical dumps near Smolensk, which the Germans could use very well for they continued advance on Moscow.<br />
Just after dawn, the two armies clashed where it had all started some five years earlier: between Vitebsk, Orsha and Smolensk. For most commanders involved it was familiar terrain and the scars from earlier battles were still visible.<br />
Who would be victorious this time? It would seal the fate of a nation: Nazi Germany or Soviet Russia.<br />
<br />
Best played PBEM or as Germans against AI. [more information and maps at the briefing files that came with your download]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 70 turns, Designer Bas Kreuger </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Smolensk-The-Final-Battle/action=scenario_details&amp;sid=33&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Smolensk, The Final Battle </span></span></span> </div>
<br />
<span style="text-decoration: underline;" class="mycode_u">Introduction</span><br />
June 1944, the invasion of France has failed, Operation Overlord is beaten back by the German Army with great loss of life on the Allied side.<br />
Decisive has been the decision by Hitler to position his Panzer Divisions right behind the suspected landing site. With a minimum delay and hardly harassed by Allied Airpower (for fear of “friendly fire”), the deadly panzers hit the Allied troops in their most vulnerable position: exposed on the beaches.<br />
After two days of bitter fighting, the AEF had to be taken of the beaches and brought back to the UK, the Great Gamble had failed.<br />
<br />
Because of this failure and the high loss of lives with the American units, congress put pressure on the President to re-call the troops in the UK, to put them to use in the Pacific. Before the end of 1944, most US Forces had left England again. Only bomber forces of the 8th AF and within 2ATAF remained to bomb Germany into submission.<br />
<br />
Directly after throwing the Allies in the sea, Hitler ordered the restructuring of the German armed forces. Most units were brought back to Germany to rearm and regain strength. Only a few weak infantry divisions stayed in France, knowing that it would take the Allies at least a year before trying another invasion of the Continent.<br />
<br />
Part of the divisions that returned to Germany in July and August 1945 were send to the East Front immediately. In November 1945 they fought the Red Army to a standstill near Warsaw in what is called “The Battle of the Bulge”.<br />
<br />
Field Marshall Von Manstein forced Stalins forces on the defensive. During the months that followed, German industry succeeded in re-arming an important part of the Panzer Forces and by March 1945 the Wehrmacht once again was a powerful tool in trying to break the back of the Red Army and the Soviet state.<br />
The very best commanders Hitler could find, took three army groups: North (Rommel), Ost (Guderian) and South (Von Manstein) and Blitzkrieg again rolled over the Russian plains, the final target: MOSCOW.<br />
The battles in March and April 1945 captured and destroyed the bulk of the Soviet armies. Stalin had only one trump card left: Zhukov, with the Army of the South-West Front. With this Army and some help from the Allies, Zhukov had to stop Guderian near Smolensk. If he failed, the way to Moscow was open and undefended.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Second Battle of Smolensk</span><br />
On May 2 1945, the final German offensive opened up. A two pronged attack on Vitebsk (86th Corps) and Orsha (1st SS Pz Corps), supported by airborne operations behind Soviet lines, had the intention of forcing a crossing of the Dvina River and breaking the Russian defences at Smolensk. After that, the way to Moscow would be wide open. As an added bonus, the Red Army had massive logistical dumps near Smolensk, which the Germans could use very well for they continued advance on Moscow.<br />
Just after dawn, the two armies clashed where it had all started some five years earlier: between Vitebsk, Orsha and Smolensk. For most commanders involved it was familiar terrain and the scars from earlier battles were still visible.<br />
Who would be victorious this time? It would seal the fate of a nation: Nazi Germany or Soviet Russia.<br />
<br />
Best played PBEM or as Germans against AI. [more information and maps at the briefing files that came with your download]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 70 turns, Designer Bas Kreuger </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Smolensk-The-Final-Battle/action=scenario_details&amp;sid=33&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[Forum Info.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46965</link>
			<pubDate>Mon, 21 Jul 2008 21:57:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46965</guid>
			<description><![CDATA[This forum lists all of the S41 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></description>
			<content:encoded><![CDATA[This forum lists all of the S41 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></content:encoded>
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