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		<title><![CDATA[Forums - Bulge 44 Mods]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
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		<pubDate>Wed, 15 Apr 2026 04:06:46 +0000</pubDate>
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			<title><![CDATA[Pattons Lifeline by Rev Rico]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=48142</link>
			<pubDate>Mon, 22 Sep 2008 20:05:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=48142</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pattons Lifeline </span></span></span> </div>
PATTON'S LIFELINE: Battle for the Bastogne Corridor, Dec 27, 1944 - Jan. 3, 1945. After the U.S. 4th Armored broke through to Bastogne, Hitler became obsessed with Bastogne. He ordered the corridor closed and town taken. As a result, reinforcements for both sides were drawn to the bitter fight. This scenario begins with the Fuhrer's Begleit Brigade moving into position to launch the first attacks on the road to Bastogne; the U.S. forces have pushed the Germans behind the Sure River and are consolidating their tired forces. The scenario concludes with the arrival of two SS panzer divisions and their one last ditch attempt to take Bastogne. For use vs. human opponent only. (This version uses unique OOB).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 63 Turns, Designer Bob Riconda</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Pattons-Lifeline/action=scenario_details&amp;sid=360&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pattons Lifeline </span></span></span> </div>
PATTON'S LIFELINE: Battle for the Bastogne Corridor, Dec 27, 1944 - Jan. 3, 1945. After the U.S. 4th Armored broke through to Bastogne, Hitler became obsessed with Bastogne. He ordered the corridor closed and town taken. As a result, reinforcements for both sides were drawn to the bitter fight. This scenario begins with the Fuhrer's Begleit Brigade moving into position to launch the first attacks on the road to Bastogne; the U.S. forces have pushed the Germans behind the Sure River and are consolidating their tired forces. The scenario concludes with the arrival of two SS panzer divisions and their one last ditch attempt to take Bastogne. For use vs. human opponent only. (This version uses unique OOB).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 63 Turns, Designer Bob Riconda</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Pattons-Lifeline/action=scenario_details&amp;sid=360&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[#23_01s: The Relief of Bastogne - Modified Setup by Saunders and Blackie]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46949</link>
			<pubDate>Sun, 20 Jul 2008 23:16:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46949</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b"> <span style="text-decoration: underline;" class="mycode_u">#23_01s: The Relief of Bastogne - Modified Setup</span> </span></span></div>
Bastogne, Dec 23rd, 1944: The advance by the 4th Armored Division began on December 22nd, the Division moved out on the left flank of III Corps with virtually no contact with US forces to the west. To the east, the 26th and 80th Infantry Divisions were set to advance in a broad front to the north, passing through a picket of battle weary troops of the 28th Infantry Division. There were two main routes to Bastogne from the south; the Arlon-Bastogne road on the east, and the Neufchateau-Bastogne road on the west. Patton and III Corps preferred the Arlon route, at whose entrance the 4th Armored was already poised. On this route, a Sherman tank could make it from Martelange to Bastogne in a half hour - if the road was passable and enemy opposition was light. But the actual task was much harder and, in the end, relief to the encircled paratroops, didn't come until Dec 26th, and only then, after the 4th Armored Division shifted CCR west to take advantage of the route from Neufchateau. [Size, medium]. Initial setup is modified so that units of the 352nd VG ID, Pz.Abt.101 and Flak Abt.124 are not in the "T" mode. The 180th Fld Art Bn 26th ID is no longer fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 25 moves, Designer(s) Saunders and Blackie </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2323_01s-The-Relief-of-Bastogne---Modified-Setup/action=scenario_details&amp;sid=336&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"> <span style="font-weight: bold;" class="mycode_b"> <span style="text-decoration: underline;" class="mycode_u">#23_01s: The Relief of Bastogne - Modified Setup</span> </span></span></div>
Bastogne, Dec 23rd, 1944: The advance by the 4th Armored Division began on December 22nd, the Division moved out on the left flank of III Corps with virtually no contact with US forces to the west. To the east, the 26th and 80th Infantry Divisions were set to advance in a broad front to the north, passing through a picket of battle weary troops of the 28th Infantry Division. There were two main routes to Bastogne from the south; the Arlon-Bastogne road on the east, and the Neufchateau-Bastogne road on the west. Patton and III Corps preferred the Arlon route, at whose entrance the 4th Armored was already poised. On this route, a Sherman tank could make it from Martelange to Bastogne in a half hour - if the road was passable and enemy opposition was light. But the actual task was much harder and, in the end, relief to the encircled paratroops, didn't come until Dec 26th, and only then, after the 4th Armored Division shifted CCR west to take advantage of the route from Neufchateau. [Size, medium]. Initial setup is modified so that units of the 352nd VG ID, Pz.Abt.101 and Flak Abt.124 are not in the "T" mode. The 180th Fld Art Bn 26th ID is no longer fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 25 moves, Designer(s) Saunders and Blackie </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2323_01s-The-Relief-of-Bastogne---Modified-Setup/action=scenario_details&amp;sid=336&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[#16_00: The Battle of the Bulge - Plan Martin by Sergio Navarro]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46948</link>
			<pubDate>Sun, 20 Jul 2008 23:10:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46948</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="font-weight: bold;" class="mycode_b">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">#16_00: The Battle of the Bulge - Plan Martin</span> </span>  </span></div>
(What if) From the very first, Rundstedt realized that all, absolutely all conditions for the possible success of the OKW's operational plan for the next offensive were lacking. OB WEST proposed Plan Martin: "The axis of the advance, as proposed in Martin, would be ButgenbachTrois Ponts-Werbomont-Ourthe River-a Meuse crossing north of the line Huy-Antwerp. The Fifth and Sixth Panzer Armies, right and left, would attack on a narrow front, the main strength of the two armies driving between Simmerath and Bleialf on a front of only twenty-five miles." "Plan Martin emphasized protection of the north flank of the attack, adding extra divisions for this purpose and feeding in a vital secondary attack by six divisions debouching from the salient south of Roermond." "Flank cover would be given by the advance of the Fifteenth Army in the north and the Seventh Army in the south."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Sergio Navarro </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2316_00--The-Battle-of-the-Bulge---Plan-Martin/action=scenario_details&amp;sid=338&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="font-weight: bold;" class="mycode_b">  <span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">#16_00: The Battle of the Bulge - Plan Martin</span> </span>  </span></div>
(What if) From the very first, Rundstedt realized that all, absolutely all conditions for the possible success of the OKW's operational plan for the next offensive were lacking. OB WEST proposed Plan Martin: "The axis of the advance, as proposed in Martin, would be ButgenbachTrois Ponts-Werbomont-Ourthe River-a Meuse crossing north of the line Huy-Antwerp. The Fifth and Sixth Panzer Armies, right and left, would attack on a narrow front, the main strength of the two armies driving between Simmerath and Bleialf on a front of only twenty-five miles." "Plan Martin emphasized protection of the north flank of the attack, adding extra divisions for this purpose and feeding in a vital secondary attack by six divisions debouching from the salient south of Roermond." "Flank cover would be given by the advance of the Fifteenth Army in the north and the Seventh Army in the south."<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Sergio Navarro </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2316_00--The-Battle-of-the-Bulge---Plan-Martin/action=scenario_details&amp;sid=338&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[The Southern Shoulder by Huib Versloot]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46947</link>
			<pubDate>Sun, 20 Jul 2008 23:03:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46947</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Southern Shoulder </span></span></span></div>
[This scenario is a remake of the original southern flank scenario and concentrates on the historical objectives of the first few days of the offensive] Dec 16th, 1944: The German 7th Army was the 'poor cousin' when compared to the other Panzer Armies, yet big things were expected of it. As the Panzers raced to the Meuse, the 7th Army was to cover the flank with three Volksgrenadier and one Parachute Division. The leading companies of the two German assault regiments began crossing the Sauer before dawn. Although weaker than the other armies, the forces that did manage to cross dwarfed the string of US rifle companies guarding this sector of the line. This scenario covers the opening phase of the action on the South Flank and ends with dusk on the second day of the battle. This scenario is a rework of the stock version that covers this sector. While the stock version concentrates on the main drive of the Seventh Army, this one concentrates explicitly on the initial German objectives on the first two days of the offensive.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 15 turns, Designer Huib Versloot </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Southern-Shoulder/action=scenario_details&amp;sid=337&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Southern Shoulder </span></span></span></div>
[This scenario is a remake of the original southern flank scenario and concentrates on the historical objectives of the first few days of the offensive] Dec 16th, 1944: The German 7th Army was the 'poor cousin' when compared to the other Panzer Armies, yet big things were expected of it. As the Panzers raced to the Meuse, the 7th Army was to cover the flank with three Volksgrenadier and one Parachute Division. The leading companies of the two German assault regiments began crossing the Sauer before dawn. Although weaker than the other armies, the forces that did manage to cross dwarfed the string of US rifle companies guarding this sector of the line. This scenario covers the opening phase of the action on the South Flank and ends with dusk on the second day of the battle. This scenario is a rework of the stock version that covers this sector. While the stock version concentrates on the main drive of the Seventh Army, this one concentrates explicitly on the initial German objectives on the first two days of the offensive.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medium Scenario 15 turns, Designer Huib Versloot </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Southern-Shoulder/action=scenario_details&amp;sid=337&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files </span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[Cracking the Meuse Line by Marquo]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46946</link>
			<pubDate>Sun, 20 Jul 2008 22:57:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46946</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cracking the Meuse Line </span></span></span></div>
Spring 1944. The Axis smashed the Allied line last winter, having adopted a more conservative "lesser solution." Liege and Namur have fallen, mostly because the Allies ran like hell to safety beyond the Meuse, where they have regrouped. For the rest of the winter and spring the Axis has fortified the Meuse River Line, and turned the whole damn thing into a fortress with bunkers, pillboxes, mines, antitank ditches...impregnable, so they think. Even pieces of the Siegfried line have been moved west. The units of both sides are well-rested, supplied and refitted. The entire OOB of Bulge'44 is on the field. Ike and Monty have been staring at the damn thing, and have not even come close to figuring a way to take it by frontal assault. Stalin, angry at their inaction, has halted his armies on the Vistula, and has even threatened to call a temporary truce with the Axis, until the Western Allies do something, anything to lessen the bloodshed of the Frontoviks. During the mass retreat, the 106th American Infantry Division was cutoff and surrounded, and Ike gave the word for them to surrender en masse, to avoid useless slaughter. They are presently held in captivity in a large POW camp east of Bastogne, and Ike has made it a personal point of honor to free them from their captors. April 1st 1945, in the darkness the drone of thousands of planes can be heard, heading east over the Meuse, carrying no less than 4 Allied Parachute Divisions to secret drop points. Can these guys lead the way Back To Bastogne? And believe me, this ain't going to a be a picnic. The faint-hearted need not download it. Essential House Rules 1. Only Allied Engineers and Airborne units may combine/breakdown. No other Allied units may breakdown. 2. Use No Locking ZOC - do not activate locking ZOC. 3. Use Artillery Setup, recon, virtual supply trucks, night fatigue and programmed weather. Also, Axis may not move any unspotted units until the third move. Notes: The PDT file has been tweaked to allow dawn and dusk moves, artillery stockpiling, increased replacements for both sides, and less Axis vehicle breakdown - on the theory that Russian pressure has lessened until the Western Allies "prove themselves" to Stalin's satisfaction. Good Luck. Also, please no whining about the Allied Air Power - at this point nuclear weapons would have been a serious option. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 150 turns, Designer Marquo </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Cracking-the-Meuse-Line/action=scenario_details&amp;sid=331&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cracking the Meuse Line </span></span></span></div>
Spring 1944. The Axis smashed the Allied line last winter, having adopted a more conservative "lesser solution." Liege and Namur have fallen, mostly because the Allies ran like hell to safety beyond the Meuse, where they have regrouped. For the rest of the winter and spring the Axis has fortified the Meuse River Line, and turned the whole damn thing into a fortress with bunkers, pillboxes, mines, antitank ditches...impregnable, so they think. Even pieces of the Siegfried line have been moved west. The units of both sides are well-rested, supplied and refitted. The entire OOB of Bulge'44 is on the field. Ike and Monty have been staring at the damn thing, and have not even come close to figuring a way to take it by frontal assault. Stalin, angry at their inaction, has halted his armies on the Vistula, and has even threatened to call a temporary truce with the Axis, until the Western Allies do something, anything to lessen the bloodshed of the Frontoviks. During the mass retreat, the 106th American Infantry Division was cutoff and surrounded, and Ike gave the word for them to surrender en masse, to avoid useless slaughter. They are presently held in captivity in a large POW camp east of Bastogne, and Ike has made it a personal point of honor to free them from their captors. April 1st 1945, in the darkness the drone of thousands of planes can be heard, heading east over the Meuse, carrying no less than 4 Allied Parachute Divisions to secret drop points. Can these guys lead the way Back To Bastogne? And believe me, this ain't going to a be a picnic. The faint-hearted need not download it. Essential House Rules 1. Only Allied Engineers and Airborne units may combine/breakdown. No other Allied units may breakdown. 2. Use No Locking ZOC - do not activate locking ZOC. 3. Use Artillery Setup, recon, virtual supply trucks, night fatigue and programmed weather. Also, Axis may not move any unspotted units until the third move. Notes: The PDT file has been tweaked to allow dawn and dusk moves, artillery stockpiling, increased replacements for both sides, and less Axis vehicle breakdown - on the theory that Russian pressure has lessened until the Western Allies "prove themselves" to Stalin's satisfaction. Good Luck. Also, please no whining about the Allied Air Power - at this point nuclear weapons would have been a serious option. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 150 turns, Designer Marquo </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Cracking-the-Meuse-Line/action=scenario_details&amp;sid=331&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[Bulge_Revived by Warren Bajan & Prinz von Egan]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46945</link>
			<pubDate>Sun, 20 Jul 2008 22:53:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46945</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Bulge_Revived </span></span></span></div>
Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 5th FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery. American 2nd ID armor moved north to assist their planned offensive. German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa All organizations that arrive as strategic variables always do so at equal strength: The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our &amp; Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now moveable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer(s) Warren Bajan &amp; Prinz von Egan </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Bulge_Revived/action=scenario_details&amp;sid=358&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span> </span></a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Bulge_Revived </span></span></span></div>
Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 5th FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery. American 2nd ID armor moved north to assist their planned offensive. German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa All organizations that arrive as strategic variables always do so at equal strength: The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our &amp; Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now moveable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer(s) Warren Bajan &amp; Prinz von Egan </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Bulge_Revived/action=scenario_details&amp;sid=358&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span> </span></a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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		<item>
			<title><![CDATA[Dark_Winter by Prinz von Egan]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46943</link>
			<pubDate>Sun, 20 Jul 2008 22:47:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46943</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dark_Winter </span></span></span></div>
"Dark Winter" is the first B44 scenario with accurate time. According to the indubitable Joseph “Sepp” Dietrich, “It didn't get light till eight and was dark again at four.” But our Bulge games have daylight at 0600 and night doesn’t arrive until 1800. We can’t reconcile that with history, nor with Dietrich’s personal observations, nor with Newtonian physics. Our B44 games have first light at 0600 because we want to give the Germans more and better shots, it’s as simple as that. But it isn’t right. Precise time, date and place measurements say the sun rises in the Ardennes on December 16th at exactly 0845, which means there is only a glimmer of light at 0800. Dietrich was right! Therefore, making 0600 daylight, or even dawn, is absolutely false reckoning. Sundown is at 1601, and if you’ve ever lived there, you know it is pitch black 20 minutes later. Dietrich is correct again. Fundamentally, playing the game with 6 daylight turns, and three night turns cannot give us a true simulation of the time constraints endured by the German commanders. Look at it this way: In France ’40, there are 8 daylight turns and 2 night turns. That’s because sunrise in the Ardennes on May 10 is at 0600 and night falls at 2100, so an approximation allows for F40 to simulate this by having sunrise accurately at 0600 and night at 2200, leaving time for two night turns, from 2200 until 0600, with no dawn or dusk. Now the German 1944 Ardennes offensive was at the opposite end of the year. Ergo, a true simulation gives us four daylight, and four night turns, which reflects German western front tactics late in the war when they fought a lot a night to avoid Allied air strikes..<br />
<br />
There were some 88 guns that were used as long range arty, and we included some of those in the III Flak Korps, which is organized like in Normandy. The long range 88’s used the same ammo as in a flak role, with fuses and rapid fire and the shells exploded overhead. There’s one story about a flak commander in Normandy who refused to use his 88’s in an anti-tank role and had to be threatened. According to our research, there were more American artillery units eastward than in the original game. Also, the additional American arty was included when we saw that in the original game, the XII Corps did not have any arty, so we thought that something must be wrong there. In fact it’s difficult to track down all the American arty historically because they were being moved about from corps to corps throughout the battle. After months of research and using at least 2 sources, usually between 6- 8, (see attached bibliography), for every addition, some American arty was added in the form of Field Artillery Groups (FAG). The original game had 59 total artillery battalions and this one Dark Winter, including Bulge Revised, has 75 total for 16 additional American artillery battalions. There are a total of 102 American artillery battalions identified in various sources, and in the original game, some are misnamed like the 5th, 6th and 7th field artillery batteries in American 5th Corps, which weren’t in the Ardennes. The FAG concept allows you to transfer artillery in the battle as was the American method historically. We didn’t make any changes in American recon, or German recon either. As for supply, there are some major depots now around Spa and Bastogne, which allows those places to hold out, but also gives the Germans something to capture. There are some supply problems for the Germans, because there should be. However, 11th Pz and 10th SS Pz now enter the game (Dark Winter) with 3 supply trucks each, so you ought to be able to make a good run forward as the Germans, especially if you don't blow off too much supply on the first day and conserve some of those original supply dumps, for example by not firing those 2-3 gun batteries, nor those immovable rocket launchers, no matter how tempting it is to do so, otherwise those large supply dumps won’t last you one day! Those large dumps will be really helpful on day 2 and 3 giving fuel to motorized units passing bye. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 142 turns, Designer Prinz von Egan </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Dark_Winter/action=scenario_details&amp;sid=359&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dark_Winter </span></span></span></div>
"Dark Winter" is the first B44 scenario with accurate time. According to the indubitable Joseph “Sepp” Dietrich, “It didn't get light till eight and was dark again at four.” But our Bulge games have daylight at 0600 and night doesn’t arrive until 1800. We can’t reconcile that with history, nor with Dietrich’s personal observations, nor with Newtonian physics. Our B44 games have first light at 0600 because we want to give the Germans more and better shots, it’s as simple as that. But it isn’t right. Precise time, date and place measurements say the sun rises in the Ardennes on December 16th at exactly 0845, which means there is only a glimmer of light at 0800. Dietrich was right! Therefore, making 0600 daylight, or even dawn, is absolutely false reckoning. Sundown is at 1601, and if you’ve ever lived there, you know it is pitch black 20 minutes later. Dietrich is correct again. Fundamentally, playing the game with 6 daylight turns, and three night turns cannot give us a true simulation of the time constraints endured by the German commanders. Look at it this way: In France ’40, there are 8 daylight turns and 2 night turns. That’s because sunrise in the Ardennes on May 10 is at 0600 and night falls at 2100, so an approximation allows for F40 to simulate this by having sunrise accurately at 0600 and night at 2200, leaving time for two night turns, from 2200 until 0600, with no dawn or dusk. Now the German 1944 Ardennes offensive was at the opposite end of the year. Ergo, a true simulation gives us four daylight, and four night turns, which reflects German western front tactics late in the war when they fought a lot a night to avoid Allied air strikes..<br />
<br />
There were some 88 guns that were used as long range arty, and we included some of those in the III Flak Korps, which is organized like in Normandy. The long range 88’s used the same ammo as in a flak role, with fuses and rapid fire and the shells exploded overhead. There’s one story about a flak commander in Normandy who refused to use his 88’s in an anti-tank role and had to be threatened. According to our research, there were more American artillery units eastward than in the original game. Also, the additional American arty was included when we saw that in the original game, the XII Corps did not have any arty, so we thought that something must be wrong there. In fact it’s difficult to track down all the American arty historically because they were being moved about from corps to corps throughout the battle. After months of research and using at least 2 sources, usually between 6- 8, (see attached bibliography), for every addition, some American arty was added in the form of Field Artillery Groups (FAG). The original game had 59 total artillery battalions and this one Dark Winter, including Bulge Revised, has 75 total for 16 additional American artillery battalions. There are a total of 102 American artillery battalions identified in various sources, and in the original game, some are misnamed like the 5th, 6th and 7th field artillery batteries in American 5th Corps, which weren’t in the Ardennes. The FAG concept allows you to transfer artillery in the battle as was the American method historically. We didn’t make any changes in American recon, or German recon either. As for supply, there are some major depots now around Spa and Bastogne, which allows those places to hold out, but also gives the Germans something to capture. There are some supply problems for the Germans, because there should be. However, 11th Pz and 10th SS Pz now enter the game (Dark Winter) with 3 supply trucks each, so you ought to be able to make a good run forward as the Germans, especially if you don't blow off too much supply on the first day and conserve some of those original supply dumps, for example by not firing those 2-3 gun batteries, nor those immovable rocket launchers, no matter how tempting it is to do so, otherwise those large supply dumps won’t last you one day! Those large dumps will be really helpful on day 2 and 3 giving fuel to motorized units passing bye. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 142 turns, Designer Prinz von Egan </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Dark_Winter/action=scenario_details&amp;sid=359&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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		<item>
			<title><![CDATA[The Battle of the Bulge, modified OOB by Gregory M "Sturmer" Smith]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46935</link>
			<pubDate>Sun, 20 Jul 2008 20:37:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46935</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Battle of the Bulge, modified OOB </span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Changes made to OOB:</span><br />
<br />
1) German Panzer battalions can break down into companies.<br />
   In some cases this will be 2 companies, in others it <br />
   will be 4 companies.<br />
<br />
2) For German Panzer divisions, the number of infantry<br />
   battalions mounted on half tracks has been limited to<br />
   one battalion per division. (The exception to this was<br />
   Panzer Lehr.)  For SS PzG battalions, a new component<br />
   type was added (SS PzG (Mot)).  In order to have a unit<br />
   portrait for this new type, you will need to extract <br />
   the included bmp file into the folder "German-SS/units".<br />
<br />
3) The recon squadrons in U.S. armored divisions can now<br />
   break down into 3 troops.<br />
<br />
4) The 36 gun 88mm AT units in AOK 7 can now break down into<br />
   3 batteries.<br />
<br />
5) The 3rd battalion for each of the 5th FJ division's regiments<br />
   was added.  Each of the existing battalions had its <br />
   number of men reduced to 700.<br />
<br />
6) The component type for U.S. airborne engineers was changed<br />
   from foot to motorized.<br />
<br />
7) SS FJ Abt 600/150 Pz Bde had it soft attack range reduced<br />
   from 2 to 1.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Gregory M "Sturmer" Smith </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Battle-of-the-Bulge-modified-OOB/action=scenario_details&amp;sid=328&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Battle of the Bulge, modified OOB </span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Changes made to OOB:</span><br />
<br />
1) German Panzer battalions can break down into companies.<br />
   In some cases this will be 2 companies, in others it <br />
   will be 4 companies.<br />
<br />
2) For German Panzer divisions, the number of infantry<br />
   battalions mounted on half tracks has been limited to<br />
   one battalion per division. (The exception to this was<br />
   Panzer Lehr.)  For SS PzG battalions, a new component<br />
   type was added (SS PzG (Mot)).  In order to have a unit<br />
   portrait for this new type, you will need to extract <br />
   the included bmp file into the folder "German-SS/units".<br />
<br />
3) The recon squadrons in U.S. armored divisions can now<br />
   break down into 3 troops.<br />
<br />
4) The 36 gun 88mm AT units in AOK 7 can now break down into<br />
   3 batteries.<br />
<br />
5) The 3rd battalion for each of the 5th FJ division's regiments<br />
   was added.  Each of the existing battalions had its <br />
   number of men reduced to 700.<br />
<br />
6) The component type for U.S. airborne engineers was changed<br />
   from foot to motorized.<br />
<br />
7) SS FJ Abt 600/150 Pz Bde had it soft attack range reduced<br />
   from 2 to 1.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Gregory M "Sturmer" Smith </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/The-Battle-of-the-Bulge-modified-OOB/action=scenario_details&amp;sid=328&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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		<item>
			<title><![CDATA[German Company OOB by Lawrence Richards]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46843</link>
			<pubDate>Wed, 16 Jul 2008 23:23:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46843</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">German Company OOB </span></span></span></div>
This scenario is a rework of the stock 16_01s scenario. Its major features are to allow most German battalions to break down into companies and to rebalance the game to give the German player a better chance of achieving a victory.<br />
<br />
Changes made to OOB:<br />
<br />
1) Almost all German battalions may now break down into <br />
   companies. A new component type was introduced: <br />
   Fallschirmjager Coy. To have a portrait for this new<br />
   unit type, extract the included BMP file into the <br />
   directory "German/units" in your B44 directory.<br />
<br />
2) For German Panzer divisions, the number of infantry<br />
   battalions mounted on half tracks has been limited to<br />
   one battalion per division. (The exception to this was<br />
   Panzer Lehr which had all of its battalions mounted on<br />
   half-tracks.)  For SS PzG battalions, a new component<br />
   type was added (SS PzGr (Mot)).  In order to have a unit<br />
   portrait for this new type, you will need to extract <br />
   the included bmp file into the folder "German-SS/units".<br />
<br />
3) A few units were repositioned and an obstacle and an improved<br />
   position were added around Losheim to slow the Germans down<br />
   in the drive towards Elsenborn.<br />
<br />
4) All E quality German grenedier battalions had their quality<br />
   raised to D to allow them to stay in the fight a little<br />
   longer.<br />
<br />
5) The soft attack value for German grenedier units was raised<br />
   from 8 to 10 to make op-fire more effective. They now have<br />
   the same soft attack value as American infantry units.<br />
<br />
6) Fuehrer Begleit Brigade and Fuehrer Grenedier Brigade have<br />
   been changed from SS to Heer.<br />
<br />
7) Several new victory locations were added. The victory levels<br />
   were also adjusted to make a German victory somewhat more<br />
   feasible.<br />
<br />
8) All supply units were given an AAA value of one. This was done<br />
   so that the "save movement costs" command would work for these<br />
   units. Also, German supply trucks/carts had their quality lowered<br />
   to D to make the German supply situation a little bit tighter<br />
   (through vehicle breakdown).<br />
<br />
9) The Tank battalion of U.S. 4th ID had its TOE strength raised to<br />
   36 even though it still enters the game with only 11 Shermans.<br />
   This will allow the unit to build up to full strength after<br />
   resting a while and simulates the fact that even though the missing<br />
   vehicles were in the shop at the start of the offensive, they <br />
   were not permanently unavailable.<br />
<br />
10) Replacement rates for both sides were increased to offset high<br />
   vehicle breakdown numbers, especially for the Germans.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Lawrence Richards.</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/German-Company-OOB/action=scenario_details&amp;sid=332&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">German Company OOB </span></span></span></div>
This scenario is a rework of the stock 16_01s scenario. Its major features are to allow most German battalions to break down into companies and to rebalance the game to give the German player a better chance of achieving a victory.<br />
<br />
Changes made to OOB:<br />
<br />
1) Almost all German battalions may now break down into <br />
   companies. A new component type was introduced: <br />
   Fallschirmjager Coy. To have a portrait for this new<br />
   unit type, extract the included BMP file into the <br />
   directory "German/units" in your B44 directory.<br />
<br />
2) For German Panzer divisions, the number of infantry<br />
   battalions mounted on half tracks has been limited to<br />
   one battalion per division. (The exception to this was<br />
   Panzer Lehr which had all of its battalions mounted on<br />
   half-tracks.)  For SS PzG battalions, a new component<br />
   type was added (SS PzGr (Mot)).  In order to have a unit<br />
   portrait for this new type, you will need to extract <br />
   the included bmp file into the folder "German-SS/units".<br />
<br />
3) A few units were repositioned and an obstacle and an improved<br />
   position were added around Losheim to slow the Germans down<br />
   in the drive towards Elsenborn.<br />
<br />
4) All E quality German grenedier battalions had their quality<br />
   raised to D to allow them to stay in the fight a little<br />
   longer.<br />
<br />
5) The soft attack value for German grenedier units was raised<br />
   from 8 to 10 to make op-fire more effective. They now have<br />
   the same soft attack value as American infantry units.<br />
<br />
6) Fuehrer Begleit Brigade and Fuehrer Grenedier Brigade have<br />
   been changed from SS to Heer.<br />
<br />
7) Several new victory locations were added. The victory levels<br />
   were also adjusted to make a German victory somewhat more<br />
   feasible.<br />
<br />
8) All supply units were given an AAA value of one. This was done<br />
   so that the "save movement costs" command would work for these<br />
   units. Also, German supply trucks/carts had their quality lowered<br />
   to D to make the German supply situation a little bit tighter<br />
   (through vehicle breakdown).<br />
<br />
9) The Tank battalion of U.S. 4th ID had its TOE strength raised to<br />
   36 even though it still enters the game with only 11 Shermans.<br />
   This will allow the unit to build up to full strength after<br />
   resting a while and simulates the fact that even though the missing<br />
   vehicles were in the shop at the start of the offensive, they <br />
   were not permanently unavailable.<br />
<br />
10) Replacement rates for both sides were increased to offset high<br />
   vehicle breakdown numbers, especially for the Germans.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Lawrence Richards.</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/German-Company-OOB/action=scenario_details&amp;sid=332&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Airborne Variant (Campaign) by Marquo]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46842</link>
			<pubDate>Wed, 16 Jul 2008 23:17:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46842</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Airborne Variant </span></span>(Campaign)</span> </div>
This is a modification of the original "The Historical Grand Scenario for the Battle of the Bulge." Historically the 101st Airborne and 82nd Airborne Divisions arrived "minus some equipment and with less than the perscribed load of ammunition (Cole)." While the trip was made in trucks, the divisions were apparently not truly motorized. This variant has these divisions arriving low on ammunition, and the OOB has been altered to make most of the units move by foot. The 101st Division arrives near Champion on the march to Bastogne where it was deployed by the morning of the 19th. The 82nd arrives near Durbuy on the march to Werbomont where it assembled in the night of the 18th. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Modified by Marquo. </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Airborne-Variant-%28Campaign%29/action=scenario_details&amp;sid=333&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Airborne Variant </span></span>(Campaign)</span> </div>
This is a modification of the original "The Historical Grand Scenario for the Battle of the Bulge." Historically the 101st Airborne and 82nd Airborne Divisions arrived "minus some equipment and with less than the perscribed load of ammunition (Cole)." While the trip was made in trucks, the divisions were apparently not truly motorized. This variant has these divisions arriving low on ammunition, and the OOB has been altered to make most of the units move by foot. The 101st Division arrives near Champion on the march to Bastogne where it was deployed by the morning of the 19th. The 82nd arrives near Durbuy on the march to Werbomont where it assembled in the night of the 18th. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Scenario 162 turns, Designer Modified by Marquo. </span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/Airborne-Variant-%28Campaign%29/action=scenario_details&amp;sid=333&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span></span> </a><br />
<br />
Any comments you would like to leave about this scenario can be posted in this thread.]]></content:encoded>
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			<title><![CDATA[Forum Info.]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46832</link>
			<pubDate>Wed, 16 Jul 2008 20:18:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46832</guid>
			<description><![CDATA[This forum lists all of the B44 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></description>
			<content:encoded><![CDATA[This forum lists all of the B44 Mod scenarios located at the <span style="font-weight: bold;" class="mycode_b">Blitz</span>, for Volcano Man's Alt Mod scenarios you should visit <a href="http://www.volcanomods.com/index.php?option=com_frontpage&amp;Itemid=1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color">Volcano Mods.</span> </a><br />
<br />
All these scenarios can be reported on the TOC ladder and for the same points as stock scenarios, any problems downloading the files from this forum should be reported to myself.]]></content:encoded>
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			<title><![CDATA[#16_04cxx The Battle of the Bulge- Southern Push by Gary Cobleigh]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=46789</link>
			<pubDate>Tue, 15 Jul 2008 22:56:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=3908">Mr Grumpy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=46789</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="color: #FF0000;" class="mycode_color"> <span style="text-decoration: underline;" class="mycode_u"> #16_04cxx The Battle of the Bulge- Southern Push </span></span></span></div>
This scenario makes the assumption that the German Operational Planners had come to the realization that the planned northerly push of the 1st SS Panzer Corps was likely to be obstructed by the thick terrain and a determined US response. Therefore, they changed the plans to add a more energetic Southerly push. The II SS Panzer Corps, bolstered by the addition of the 10th SS Panzer, would be shifted to AOK 5 and would begin to arrive on the 17th in order that it might make an early drive on Bastogne and the Meuse. In addition, KG v.d. Heydte is bolstered by an additional battalion and their is a choice of seven different drop plans. In order that the Our River crossings may be secured by the evening of the 16th, four battalions of King Tigers have been brought up to support the initial assault on the US 106th and 28th Infantry Divisions. Everything rests on a early breakthrough. This scenario has reinforcement strategy options for both sides, and German Company breakdown. Including Supply unit breakdown for both sides. (Scenario based on Maximum effort scenario with additional Allied units.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large scenario 162 turns, Designer Gary Cobleigh.</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2316_04cxx-The-Battle-of-the-Bulge--Southern-Push/action=scenario_details&amp;sid=335&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span> </span></a><br />
<br />
Like you would like to leave some comments about this scenario, you can post them in this thread.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="color: #FF0000;" class="mycode_color"> <span style="text-decoration: underline;" class="mycode_u"> #16_04cxx The Battle of the Bulge- Southern Push </span></span></span></div>
This scenario makes the assumption that the German Operational Planners had come to the realization that the planned northerly push of the 1st SS Panzer Corps was likely to be obstructed by the thick terrain and a determined US response. Therefore, they changed the plans to add a more energetic Southerly push. The II SS Panzer Corps, bolstered by the addition of the 10th SS Panzer, would be shifted to AOK 5 and would begin to arrive on the 17th in order that it might make an early drive on Bastogne and the Meuse. In addition, KG v.d. Heydte is bolstered by an additional battalion and their is a choice of seven different drop plans. In order that the Our River crossings may be secured by the evening of the 16th, four battalions of King Tigers have been brought up to support the initial assault on the US 106th and 28th Infantry Divisions. Everything rests on a early breakthrough. This scenario has reinforcement strategy options for both sides, and German Company breakdown. Including Supply unit breakdown for both sides. (Scenario based on Maximum effort scenario with additional Allied units.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large scenario 162 turns, Designer Gary Cobleigh.</span><br />
<br />
Download <a href="https://www.theblitz.club/scenarios/HPS-Operational-Campaigns/%2316_04cxx-The-Battle-of-the-Bulge--Southern-Push/action=scenario_details&amp;sid=335&amp;ladder=3" target="_blank" rel="noopener" class="mycode_url"> <span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scenario Files</span> </span></a><br />
<br />
Like you would like to leave some comments about this scenario, you can post them in this thread.]]></content:encoded>
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