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F 40 campaign weather data
06-16-2023, 02:41 AM, (This post was last modified: 06-16-2023, 04:45 AM by jonnymacbrown.)
#1
F 40 campaign weather data
We are over 100 turns in the for the last two days, May 19 & 20: the weather has been overcast and prevented aire missions. If this continues the game becomes unplayable for the Germans, The weather data chart says otherwise: As far as I know every day should be clear. Anybody know what's going on? Programed weather is OFF (default).
     
11  5 1940 100   0   0   0   0   4 5   0
12  5 1940 100   0   0   0   0   4 5   0
13  5 1940 100   0   0   0   0   4 5   0
14  5 1940 100   0   0   0   0   4 5   0
15  5 1940 100   0   0   0   0   4 5   0
16  5 1940 100   0   0   0   0   4 5   0
17  5 1940 100   0   0   0   0   4 5   0
18  5 1940 100   0   0   0   0   4 5   0
19  5 1940 100   0   0   0   0   4 5   0
20  5 1940 100   0   0   0   0   4 5   0
21  5 1940 100   0   0   0   0   4 5   0
22  5 1940 100   0   0   0   0   4 5   0
23  5 1940 100   0   0   0   0   4 5   0
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06-16-2023, 01:05 PM,
#2
RE: F 40 campaign weather data
Well, if programmed weather is off, it doesn't read the weather.dat file, right? So it is going to ignore whatever is in there.
[Image: exercise.png]
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06-16-2023, 01:23 PM,
#3
RE: F 40 campaign weather data
(06-16-2023, 01:05 PM)Ricky B Wrote: Well, if programmed weather is off, it doesn't read the weather.dat file, right? So it is going to ignore whatever is in there.

Ignore programed weather for what? How is weather determined otherwise? So three straight days of fog after clear weather for 10 days? How is weather determined if programed weather is off? That's my question.
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06-17-2023, 02:50 AM,
#4
RE: F 40 campaign weather data
Read the weather section of the manual. Way too much to try and summarize, but very briefly the scenario itself is set with min and max vis ranges and a range of ground conditions, and things vary between the extremes. Hence why programmed weather using weather.dat is an optional rule. Sort of wondering here what you thought was going on, since you noted programmed weather was off.

The entire reason for programmed weather is to force it into narrower ranges day to day, and if you had programmed weather selected it appears conditions would be perfect for movement and air.
[Image: exercise.png]
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06-17-2023, 02:53 AM,
#5
RE: F 40 campaign weather data
And for your specific question, only programmed weather uses the weather.dat so the weather file is ignored otherwise. I didn't say programmed weather is ignored for anything, it is an optional rule so it is off or on.
[Image: exercise.png]
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06-17-2023, 02:54 AM,
#6
RE: F 40 campaign weather data
(06-17-2023, 02:50 AM)Ricky B Wrote: Read the weather section of the manual. Way too much to try and summarize, but very briefly the scenario itself is set with min and max vis ranges and a range of ground conditions, and things vary between the extremes. Hence why programmed weather using weather.dat is an optional rule. Sort of wondering here what you thought was going on, since you noted programmed weather was off.

The entire reason for programmed weather is to force it into narrower ranges day to day, and if you had programmed weather selected it appears conditions would be perfect for movement and air.
Thanks. Somehow programed weather got turned off and nobody noticed. We got 112 turns into a monster F 40 campaign and the game was ruined.  Propeller Hat
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06-17-2023, 02:56 AM,
#7
RE: F 40 campaign weather data
(06-17-2023, 02:54 AM)jonnymacbrown Wrote:
(06-17-2023, 02:50 AM)Ricky B Wrote: Read the weather section of the manual. Way too much to try and summarize, but very briefly the scenario itself is set with min and max vis ranges and a range of ground conditions, and things vary between the extremes. Hence why programmed weather using weather.dat is an optional rule. Sort of wondering here what you thought was going on, since you noted programmed weather was off.

The entire reason for programmed weather is to force it into narrower ranges day to day, and if you had programmed weather selected it appears conditions would be perfect for movement and air.
Thanks. Somehow programed weather got turned off and nobody noticed. We got 112 turns into a monster F 40 campaign and the game was ruined.  Propeller Hat

Can't be ruined simply by poor vis, right? It shows the impact of air in the fighting. But I have seen posts that the Germans are unstoppable so this in itself contradicts that  Whistle
[Image: exercise.png]
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06-17-2023, 03:09 AM, (This post was last modified: 06-17-2023, 03:39 AM by jonnymacbrown.)
#8
RE: F 40 campaign weather data
(06-17-2023, 02:56 AM)Ricky B Wrote:
(06-17-2023, 02:54 AM)jonnymacbrown Wrote:
(06-17-2023, 02:50 AM)Ricky B Wrote: Read the weather section of the manual. Way too much to try and summarize, but very briefly the scenario itself is set with min and max vis ranges and a range of ground conditions, and things vary between the extremes. Hence why programmed weather using weather.dat is an optional rule. Sort of wondering here what you thought was going on, since you noted programmed weather was off.

The entire reason for programmed weather is to force it into narrower ranges day to day, and if you had programmed weather selected it appears conditions would be perfect for movement and air.
Thanks. Somehow programed weather got turned off and nobody noticed. We got 112 turns into a monster F 40 campaign and the game was ruined.  Propeller Hat

Can't be ruined simply by poor vis, right? It shows the impact of air in the fighting. But I have seen posts that the Germans are unstoppable so this in itself contradicts that  Whistle
I'm a pretty good defensive player. In F 40 I know where the Germans are going unlike the actual commanders in 1940. Three straight days with no air-support reduces the German fun-factor for sure. Also I spent the whole game building bunkers. Need Stukas to bust 'em. But the reason a crafty and ruthless German attacker is unstopable in F 40 is that with default artillery rules the French have no firepower. The German player can and does over-stack with two infantry battalions in a single hex with firepower 25% stronger than any French defender. It don't take a genius to figure out what's gonna' happen. Only with "Alt" artillery rules does the French player have a chance. That's what we played with and with it, the French can dish out some punishment. I give kudos to the designer but my feeling is he's rigged the game to favor the Germans. Unless the French player really knows how to play D on a very large-scale strategic Army level the French don't have a chance, because; and said again, with the default rules the French have ZERO firepower.  Soap Box
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06-21-2023, 04:04 AM,
#9
RE: F 40 campaign weather data
Interesting thread.
What optional rules should be used to maximize The allied position?
Iley
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06-21-2023, 04:10 AM,
#10
RE: F 40 campaign weather data
(06-21-2023, 04:04 AM)iley Wrote: Interesting thread.
What optional rules should be used to maximize The allied position?
Iley

Like I said, you need to use "Alt" indirect fire rule. With that "on" you get one shot (not two) with each gun and hit everything in the target hex. This is the default indirect fire rule in FWWC and it works very well. Against it, as the German, avoid over stacking.   jonny
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